main: Rewrite the Windows implementation of SDL_RunApp()

This new implementation only parses the command line into an argv when
the provided argv is NULL. This lets programs that don't want to/can't
include `SDL_main.h` to do their own custom argument processing before
explicitly calling `SDL_RunApp()` without having SDL clobber the argv.

If the user includes `SDL_main.h` as normal, the behavior remains the
same as before (because `SDL_main_impl.h` passes a NULL argv).

In addition, this new implementation performs fewer allocations and no
longer leaks on failure.
This commit is contained in:
Carl Åstholm
2025-10-26 15:12:46 +01:00
committed by Ryan C. Gordon
parent f0d958d850
commit d0e70c37ab

View File

@@ -24,74 +24,80 @@
#include "../../core/windows/SDL_windows.h"
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
#include <shellapi.h> // CommandLineToArgvW()
// Pop up an out of memory message, returns to Windows
static int OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return -1;
}
int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char *_argv[], SDL_main_func mainFunction, void * reserved)
static int ErrorProcessingCommandLine(void)
{
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls SDL_main */
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments - aborting", NULL);
return -1;
}
LPWSTR *argvw;
char **argv;
int i, argc, result;
int SDL_RunApp(int caller_argc, char *caller_argv[], SDL_main_func mainFunction, void * reserved)
{
int result;
(void)reserved;
(void)_argc; (void)_argv; (void)reserved;
// If the provided argv is valid, we pass it to the main function as-is, since it's probably what the user wants.
// Otherwise, we take a NULL argv as an instruction for SDL to parse the command line into an argv.
// On Windows, when SDL provides the main entry point, argv is always NULL.
if (caller_argv && caller_argc >= 0) {
result = mainFunction(caller_argc, caller_argv);
} else {
// We need to be careful about how we allocate/free memory here. We can't use SDL_alloc()/SDL_free()
// because the application might have used SDL_SetMemoryFunctions() to change the allocator.
LPWSTR *argvw = NULL;
char **argv = NULL;
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argvw) {
return OutOfMemory();
}
const LPWSTR command_line = GetCommandLineW();
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
// Parse it into argv and argc
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (!argv) {
return OutOfMemory();
}
for (i = 0; i < argc; ++i) {
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
if (!utf8size) { // uhoh?
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
// Because of how the Windows command line is structured, we know for sure that the buffer size required to
// store all argument strings converted to UTF-8 (with null terminators) is guaranteed to be less than or equal
// to the size of the original command line string converted to UTF-8.
const int argdata_size = WideCharToMultiByte(CP_UTF8, 0, command_line, -1, NULL, 0, NULL, NULL); // Includes the null terminator
if (!argdata_size) {
result = ErrorProcessingCommandLine();
goto cleanup;
}
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
if (!argv[i]) {
return OutOfMemory();
int argc;
argvw = CommandLineToArgvW(command_line, &argc);
if (!argvw || argc < 0) {
result = OutOfMemory();
goto cleanup;
}
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
// Allocate argv followed by the argument string buffer as one contiguous allocation.
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv) + argdata_size);
if (!argv) {
result = OutOfMemory();
goto cleanup;
}
char *argdata = ((char *)argv) + (argc + 1) * sizeof(*argv);
int argdata_index = 0;
for (int i = 0; i < argc; ++i) {
const int bytes_written = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argdata + argdata_index, argdata_size - argdata_index, NULL, NULL);
if (!bytes_written) {
result = ErrorProcessingCommandLine();
goto cleanup;
}
argv[i] = argdata + argdata_index;
argdata_index += bytes_written;
}
argv[argc] = NULL;
result = mainFunction(argc, argv);
cleanup:
HeapFree(GetProcessHeap(), 0, argv);
LocalFree(argvw);
}
argv[i] = NULL;
LocalFree(argvw);
SDL_SetMainReady();
// Run the application main() code
result = mainFunction(argc, argv);
// Free argv, to avoid memory leak
for (i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, argv[i]);
}
HeapFree(GetProcessHeap(), 0, argv);
return result;
}