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main: Rewrite the Windows implementation of SDL_RunApp()
This new implementation only parses the command line into an argv when the provided argv is NULL. This lets programs that don't want to/can't include `SDL_main.h` to do their own custom argument processing before explicitly calling `SDL_RunApp()` without having SDL clobber the argv. If the user includes `SDL_main.h` as normal, the behavior remains the same as before (because `SDL_main_impl.h` passes a NULL argv). In addition, this new implementation performs fewer allocations and no longer leaks on failure.
This commit is contained in:
committed by
Ryan C. Gordon
parent
f0d958d850
commit
d0e70c37ab
@@ -24,74 +24,80 @@
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#include "../../core/windows/SDL_windows.h"
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/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
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based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
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#include <shellapi.h> // CommandLineToArgvW()
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// Pop up an out of memory message, returns to Windows
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static int OutOfMemory(void)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
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return -1;
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}
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int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char *_argv[], SDL_main_func mainFunction, void * reserved)
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static int ErrorProcessingCommandLine(void)
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{
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/* Gets the arguments with GetCommandLine, converts them to argc and argv
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and calls SDL_main */
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments - aborting", NULL);
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return -1;
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}
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LPWSTR *argvw;
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char **argv;
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int i, argc, result;
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int SDL_RunApp(int caller_argc, char *caller_argv[], SDL_main_func mainFunction, void * reserved)
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{
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int result;
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(void)reserved;
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(void)_argc; (void)_argv; (void)reserved;
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// If the provided argv is valid, we pass it to the main function as-is, since it's probably what the user wants.
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// Otherwise, we take a NULL argv as an instruction for SDL to parse the command line into an argv.
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// On Windows, when SDL provides the main entry point, argv is always NULL.
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if (caller_argv && caller_argc >= 0) {
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result = mainFunction(caller_argc, caller_argv);
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} else {
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// We need to be careful about how we allocate/free memory here. We can't use SDL_alloc()/SDL_free()
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// because the application might have used SDL_SetMemoryFunctions() to change the allocator.
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LPWSTR *argvw = NULL;
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char **argv = NULL;
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argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (!argvw) {
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return OutOfMemory();
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}
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const LPWSTR command_line = GetCommandLineW();
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/* Note that we need to be careful about how we allocate/free memory here.
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* If the application calls SDL_SetMemoryFunctions(), we can't rely on
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* SDL_free() to use the same allocator after SDL_main() returns.
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*/
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// Parse it into argv and argc
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argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
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if (!argv) {
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return OutOfMemory();
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}
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for (i = 0; i < argc; ++i) {
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const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
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if (!utf8size) { // uhoh?
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
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return -1;
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// Because of how the Windows command line is structured, we know for sure that the buffer size required to
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// store all argument strings converted to UTF-8 (with null terminators) is guaranteed to be less than or equal
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// to the size of the original command line string converted to UTF-8.
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const int argdata_size = WideCharToMultiByte(CP_UTF8, 0, command_line, -1, NULL, 0, NULL, NULL); // Includes the null terminator
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if (!argdata_size) {
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result = ErrorProcessingCommandLine();
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goto cleanup;
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}
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argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
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if (!argv[i]) {
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return OutOfMemory();
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int argc;
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argvw = CommandLineToArgvW(command_line, &argc);
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if (!argvw || argc < 0) {
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result = OutOfMemory();
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goto cleanup;
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}
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if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
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return -1;
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// Allocate argv followed by the argument string buffer as one contiguous allocation.
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argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv) + argdata_size);
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if (!argv) {
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result = OutOfMemory();
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goto cleanup;
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}
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char *argdata = ((char *)argv) + (argc + 1) * sizeof(*argv);
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int argdata_index = 0;
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for (int i = 0; i < argc; ++i) {
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const int bytes_written = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argdata + argdata_index, argdata_size - argdata_index, NULL, NULL);
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if (!bytes_written) {
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result = ErrorProcessingCommandLine();
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goto cleanup;
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}
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argv[i] = argdata + argdata_index;
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argdata_index += bytes_written;
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}
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argv[argc] = NULL;
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result = mainFunction(argc, argv);
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cleanup:
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HeapFree(GetProcessHeap(), 0, argv);
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LocalFree(argvw);
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}
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argv[i] = NULL;
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LocalFree(argvw);
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SDL_SetMainReady();
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// Run the application main() code
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result = mainFunction(argc, argv);
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// Free argv, to avoid memory leak
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for (i = 0; i < argc; ++i) {
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HeapFree(GetProcessHeap(), 0, argv[i]);
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}
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HeapFree(GetProcessHeap(), 0, argv);
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return result;
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}
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