mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-06 13:27:48 +00:00
Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
@@ -1578,7 +1578,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Use this function to query if an audio device associated with a stream is paused.
|
||||
* Use this function to query if an audio device associated with a stream is
|
||||
* paused.
|
||||
*
|
||||
* Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
|
||||
* has to bind a stream before any audio will flow.
|
||||
@@ -1588,7 +1589,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *st
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PauseAudioStreamDevice
|
||||
* \sa SDL_ResumeAudioStreamDevice
|
||||
|
||||
Reference in New Issue
Block a user