mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-12 23:03:37 +00:00
Added support for GameSir simple report mode
This commit is contained in:
@@ -368,7 +368,6 @@ static bool HIDAPI_DriverGameSir_InitDevice(SDL_HIDAPI_Device *device)
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HIDAPI_SetDeviceName(device, "GameSir Controller");
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break;
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}
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SendGameSirModeSwitch(device);
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return HIDAPI_JoystickConnected(device, NULL);
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}
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@@ -398,9 +397,17 @@ static bool HIDAPI_DriverGameSir_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
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SDL_zeroa(ctx->last_state);
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ctx->last_state_initialized = false;
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SendGameSirModeSwitch(device);
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bool extended_report_mode = SendGameSirModeSwitch(device);
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if (!extended_report_mode) {
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ctx->sensors_supported = false;
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ctx->led_supported = false;
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}
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joystick->nbuttons = 35;
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if (extended_report_mode) {
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joystick->nbuttons = 35;
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} else {
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joystick->nbuttons = 11;
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}
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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joystick->nhats = 1;
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@@ -796,6 +803,187 @@ static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_D
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ctx->last_state_initialized = true;
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}
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static void HIDAPI_DriverGameSir_HandleSimpleStatePacketBluetooth(SDL_Joystick *joystick, SDL_DriverGamesir_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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Uint64 timestamp = SDL_GetTicksNS();
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const Uint8 *last = ctx->last_state;
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if (last[5] != data[5]) {
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Uint8 buttons = data[5];
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// BTN1: A B C X Y Z L1 R1
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// Use bitwise operations to check whether each button is pressed
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// buttons & BTN_A returns the value of BTN_A (if pressed) or 0 (if not pressed)
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, buttons & BTN_A);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, buttons & BTN_B);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, buttons & BTN_X);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, buttons & BTN_Y);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, buttons & BTN_L1);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, buttons & BTN_R1);
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}
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if (last[6] != data[6]) {
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Uint8 buttons = data[6];
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// BTN2: L2 R2 SELECT START HOME L3 R3 CAPTURE
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// Note: L2/R2 appear as digital buttons in data[6], but their actual analog values are in data[7]/data[8].
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// Only handle the other buttons here; trigger analog values are processed later in the code.
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, buttons & BTN_SELECT);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, buttons & BTN_START);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, buttons & BTN_HOME);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, buttons & BTN_L3);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, buttons & BTN_R3);
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}
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if (last[4] != data[4]) {
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Uint8 hat;
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switch (data[4] & 0xF) {
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case 0:
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hat = SDL_HAT_UP;
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break;
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case 1:
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hat = SDL_HAT_RIGHTUP;
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break;
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case 2:
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hat = SDL_HAT_RIGHT;
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break;
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case 3:
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hat = SDL_HAT_RIGHTDOWN;
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break;
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case 4:
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hat = SDL_HAT_DOWN;
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break;
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case 5:
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hat = SDL_HAT_LEFTDOWN;
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break;
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case 6:
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hat = SDL_HAT_LEFT;
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break;
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case 7:
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hat = SDL_HAT_LEFTUP;
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break;
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default:
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hat = SDL_HAT_CENTERED;
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break;
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}
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SDL_SendJoystickHat(timestamp, joystick, 0, hat);
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}
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#define READ_STICK_AXIS(offset) \
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(data[offset] == 0x80 ? 0 : (Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), -0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
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{
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axis = READ_STICK_AXIS(0);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
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axis = READ_STICK_AXIS(1);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
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axis = READ_STICK_AXIS(2);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
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axis = READ_STICK_AXIS(3);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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}
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#undef READ_STICK_AXIS
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#define READ_TRIGGER_AXIS(offset) \
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(Sint16)HIDAPI_RemapVal((float)data[offset], 0, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)
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axis = READ_TRIGGER_AXIS(8);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
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axis = READ_TRIGGER_AXIS(7);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
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#undef READ_TRIGGER_AXIS
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static void HIDAPI_DriverGameSir_HandleSimpleStatePacketUSB(SDL_Joystick *joystick, SDL_DriverGamesir_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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Uint64 timestamp = SDL_GetTicksNS();
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const Uint8 *last = ctx->last_state;
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if (last[0] != data[0]) {
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Uint8 buttons = data[0];
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// BTN1: A B C X Y Z L1 R1
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// Use bitwise operations to check whether each button is pressed
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// buttons & BTN_A returns the value of BTN_A (if pressed) or 0 (if not pressed)
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, buttons & BTN_A);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, buttons & BTN_B);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, buttons & BTN_X);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, buttons & BTN_Y);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, buttons & BTN_L1);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, buttons & BTN_R1);
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}
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if (last[1] != data[1]) {
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Uint8 buttons = data[1];
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// BTN2: L2 R2 SELECT START HOME L3 R3 CAPTURE
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// Note: L2/R2 appear as digital buttons in data[6], but their actual analog values are in data[7]/data[8].
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// Only handle the other buttons here; trigger analog values are processed later in the code.
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, buttons & BTN_SELECT);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, buttons & BTN_START);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, buttons & BTN_HOME);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, buttons & BTN_L3);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, buttons & BTN_R3);
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}
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if (last[2] != data[2]) {
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Uint8 hat;
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switch (data[2] & 0xF) {
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case 0:
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hat = SDL_HAT_UP;
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break;
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case 1:
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hat = SDL_HAT_RIGHTUP;
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break;
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case 2:
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hat = SDL_HAT_RIGHT;
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break;
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case 3:
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hat = SDL_HAT_RIGHTDOWN;
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break;
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case 4:
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hat = SDL_HAT_DOWN;
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break;
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case 5:
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hat = SDL_HAT_LEFTDOWN;
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break;
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case 6:
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hat = SDL_HAT_LEFT;
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break;
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case 7:
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hat = SDL_HAT_LEFTUP;
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break;
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default:
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hat = SDL_HAT_CENTERED;
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break;
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}
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SDL_SendJoystickHat(timestamp, joystick, 0, hat);
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}
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#define READ_STICK_AXIS(offset) \
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(data[offset] == 0x80 ? 0 : (Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), -0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
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{
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axis = READ_STICK_AXIS(3);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
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axis = READ_STICK_AXIS(4);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
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axis = READ_STICK_AXIS(5);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
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axis = READ_STICK_AXIS(6);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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}
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#undef READ_STICK_AXIS
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#define READ_TRIGGER_AXIS(offset) \
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(Sint16)HIDAPI_RemapVal((float)data[offset], 0, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)
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axis = READ_TRIGGER_AXIS(7);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
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axis = READ_TRIGGER_AXIS(8);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
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#undef READ_TRIGGER_AXIS
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static bool HIDAPI_DriverGameSir_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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@@ -829,12 +1017,19 @@ static bool HIDAPI_DriverGameSir_UpdateDevice(SDL_HIDAPI_Device *device)
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if (size >= 3 && data[0] == 0x43 && data[1] == GAMESIR_PACKET_HEADER_0 && data[2] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
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payload = data + 3;
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payload_size = size - 3;
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HIDAPI_DriverGameSir_HandleStatePacket(joystick, ctx, payload, payload_size);
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} else if (size >= 2 && data[0] == GAMESIR_PACKET_HEADER_0 && data[1] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
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payload = data + 2;
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payload_size = size - 2;
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}
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if (payload) {
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HIDAPI_DriverGameSir_HandleStatePacket(joystick, ctx, payload, payload_size);
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} else if (size >= 10 && data[0] == 0x07) {
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payload = data + 1;
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payload_size = size - 1;
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HIDAPI_DriverGameSir_HandleSimpleStatePacketBluetooth(joystick, ctx, payload, payload_size);
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} else if (size == 9) {
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payload = data;
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payload_size = size;
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HIDAPI_DriverGameSir_HandleSimpleStatePacketUSB(joystick, ctx, payload, payload_size);
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}
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}
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