Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-05-26 13:58:48 +00:00
parent d0f6264f95
commit d5438360d2

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@@ -434,8 +434,8 @@ typedef struct SDL_AudioSpec
* - It can handle incoming data in any variable size.
* - It can handle input/output format changes on the fly.
* - It can remap audio channels between inputs and outputs.
* - You push data as you have it, and pull it when you need it; the
* stream will buffer data as needed.
* - You push data as you have it, and pull it when you need it; the stream
* will buffer data as needed.
* - It can also function as a basic audio data queue even if you just have
* sound that needs to pass from one place to another.
* - You can hook callbacks up to them when more data is added or requested,
@@ -1055,12 +1055,12 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_Audio
/**
* Create a new audio stream.
*
* Note that `src_spec` or `dst_spec` may be NULL, but any attempts to
* put or get data from an audio stream will fail until it has valid
* specs assigned to both ends of the stream. Specs can be assigned later
* through SDL_SetAudioStreamFormat(), or binding the stream to an audio
* device (which will set the format of only the input or output,
* depending on what kind of device the stream was bound to).
* Note that `src_spec` or `dst_spec` may be NULL, but any attempts to put or
* get data from an audio stream will fail until it has valid specs assigned
* to both ends of the stream. Specs can be assigned later through
* SDL_SetAudioStreamFormat(), or binding the stream to an audio device (which
* will set the format of only the input or output, depending on what kind of
* device the stream was bound to).
*
* \param src_spec the format details of the input audio. May be NULL.
* \param dst_spec the format details of the output audio. May be NULL.