Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-07-03 20:07:11 +00:00
parent 2a8f1e11ca
commit d7a875432b

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@@ -726,8 +726,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev
*
* Audio devices default to a gain of 1.0f (no change in output).
*
* Physical devices may not have their gain changed, only logical devices,
* and this function will always return -1.0f when used on physical devices.
* Physical devices may not have their gain changed, only logical devices, and
* this function will always return -1.0f when used on physical devices.
*
* \param devid the audio device to query.
* \returns the gain of the device, or -1.0f on error.
@@ -748,18 +748,18 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
*
* Audio devices default to a gain of 1.0f (no change in output).
*
* Physical devices may not have their gain changed, only logical devices,
* and this function will always return -1 when used on physical devices. While
* it might seem attractive to adjust several logical devices at once in this
* Physical devices may not have their gain changed, only logical devices, and
* this function will always return -1 when used on physical devices. While it
* might seem attractive to adjust several logical devices at once in this
* way, it would allow an app or library to interfere with another portion of
* the program's otherwise-isolated devices.
*
* This is applied, along with any per-audiostream gain, during playback to
* the hardware, and can be continuously changed to create various effects.
* On recording devices, this will adjust the gain before passing the data
* into an audiostream; that recording audiostream can then adjust its gain
* further when outputting the data elsewhere, if it likes, but that second
* gain is not applied until the data leaves the audiostream again.
* the hardware, and can be continuously changed to create various effects. On
* recording devices, this will adjust the gain before passing the data into
* an audiostream; that recording audiostream can then adjust its gain further
* when outputting the data elsewhere, if it likes, but that second gain is
* not applied until the data leaves the audiostream again.
*
* \param devid the audio device on which to change gain.
* \param gain the gain. 1.0f is no change, 0.0f is silence.
@@ -1567,8 +1567,8 @@ extern SDL_DECLSPEC SDL_AudioStream *SDLCALL SDL_OpenAudioDeviceStream(SDL_Audio
* always provided here in SDL_AUDIO_F32 format.
*
* The postmix callback runs _after_ logical device gain and audiostream gain
* have been applied, which is to say you can make the output data louder
* at this point than the gain settings would suggest.
* have been applied, which is to say you can make the output data louder at
* this point than the gain settings would suggest.
*
* \param userdata a pointer provided by the app through
* SDL_SetAudioPostmixCallback, for its own use.