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Added SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN
Fixes https://github.com/libsdl-org/SDL/issues/13908
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@@ -110,6 +110,9 @@ typedef enum SDL_TextureAccess
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*
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* This affects how texture coordinates are interpreted outside of [0, 1]
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*
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* Texture wrapping is always supported for power of two texture sizes,
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* and is supported for other texture sizes if SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true.
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*
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* \since This enum is available since SDL 3.4.0.
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*/
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typedef enum SDL_TextureAddressMode
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@@ -474,6 +477,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
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* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *)
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* array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
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* representing the available texture formats for this renderer.
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* - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures.
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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@@ -550,6 +554,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Rende
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#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync"
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#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size"
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#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats"
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#define SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN "SDL.renderer.texture_wrapping"
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#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace"
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#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled"
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#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point"
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@@ -1219,6 +1219,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface);
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}
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SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace);
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SDL_SetBooleanProperty(new_props, SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN, !renderer->npot_texture_wrap_unsupported);
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if (window) {
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UpdateHDRProperties(renderer);
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@@ -4581,8 +4582,8 @@ bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const
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(!srcrect ||
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(real_srcrect.x == 0.0f && real_srcrect.y == 0.0f &&
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real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h));
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if (do_wrapping && !renderer->npot_texture_wrap_unsupported) {
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if (renderer->npot_texture_wrap_unsupported && (IsNPOT(texture->w) || IsNPOT(texture->h))) {
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if (do_wrapping && renderer->npot_texture_wrap_unsupported) {
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if (IsNPOT(texture->w) || IsNPOT(texture->h)) {
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do_wrapping = false;
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}
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}
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@@ -5351,8 +5352,16 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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}
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}
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texture_address_mode_u = renderer->texture_address_mode_u;
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texture_address_mode_v = renderer->texture_address_mode_v;
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if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->w)) {
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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} else {
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texture_address_mode_u = renderer->texture_address_mode_u;
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}
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if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->h)) {
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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} else {
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texture_address_mode_v = renderer->texture_address_mode_v;
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}
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if (texture &&
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(texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO ||
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texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO)) {
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@@ -5428,12 +5437,6 @@ bool SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressM
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{
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CHECK_RENDERER_MAGIC(renderer, false);
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if ((u_mode == SDL_TEXTURE_ADDRESS_WRAP || v_mode == SDL_TEXTURE_ADDRESS_WRAP) &&
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renderer->npot_texture_wrap_unsupported) {
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// Technically it's supported on power of two textures, but we're assuming that non-power-of-two textures are going to be used.
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return SDL_SetError("SDL_TEXTURE_ADDRESS_WRAP not supported");
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}
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renderer->texture_address_mode_u = u_mode;
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renderer->texture_address_mode_v = v_mode;
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return true;
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