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Sync SDL3 wiki -> header
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@@ -25,14 +25,15 @@
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* SDL surfaces are buffers of pixels in system RAM. These are useful for
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* passing around and manipulating images that are not stored in GPU memory.
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*
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* SDL_Surface makes serious efforts to manage images in various formats,
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* and provides a reasonable toolbox for transforming the data, including
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* copying between surfaces, filling rectangles in the image data, etc.
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* SDL_Surface makes serious efforts to manage images in various formats, and
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* provides a reasonable toolbox for transforming the data, including copying
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* between surfaces, filling rectangles in the image data, etc.
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*
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* There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not
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* provide loaders for various other file formats, but there are several
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* excellent external libraries that do, including it's own satellite library
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* [SDL_image](https://github.com/libsdl-org/SDL_image).
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* [SDL_image](https://github.com/libsdl-org/SDL_image)
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* .
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*/
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#ifndef SDL_surface_h_
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