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Sync SDL3 wiki -> header
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@@ -110,8 +110,9 @@ typedef enum SDL_TextureAccess
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*
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* This affects how texture coordinates are interpreted outside of [0, 1]
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*
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* Texture wrapping is always supported for power of two texture sizes,
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* and is supported for other texture sizes if SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true.
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* Texture wrapping is always supported for power of two texture sizes, and is
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* supported for other texture sizes if
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* SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true.
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*
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* \since This enum is available since SDL 3.4.0.
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*/
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@@ -477,7 +478,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
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* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *)
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* array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
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* representing the available texture formats for this renderer.
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* - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures.
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* - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer
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* supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures.
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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