Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-10-12 18:17:10 +00:00
parent d7ad47e2ca
commit e2195621d7

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@@ -110,8 +110,9 @@ typedef enum SDL_TextureAccess
*
* This affects how texture coordinates are interpreted outside of [0, 1]
*
* Texture wrapping is always supported for power of two texture sizes,
* and is supported for other texture sizes if SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true.
* Texture wrapping is always supported for power of two texture sizes, and is
* supported for other texture sizes if
* SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true.
*
* \since This enum is available since SDL 3.4.0.
*/
@@ -477,7 +478,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *)
* array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
* representing the available texture formats for this renderer.
* - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures.
* - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer
* supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures.
* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value
* describing the colorspace for output to the display, defaults to
* SDL_COLORSPACE_SRGB.