mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-09-03 20:30:24 +00:00
d3d12: Read the fence in SubmitAndAcquireFence while submitLock is held
Once the lock is released, another thread can clean up the completed command buffer, return it to the pool and resubmit it with a different fence before we read d3d12CommandBuffer->inFlightFence, handing the caller a fence it doesn't own (or NULL).
This commit is contained in:
committed by
Sam Lantinga
parent
d8451e52d5
commit
f443c429c6
@@ -7920,8 +7920,9 @@ static bool D3D12_INTERNAL_CleanCommandBuffer(
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool D3D12_Submit(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
static bool D3D12_INTERNAL_Submit(
|
||||
SDL_GPUCommandBuffer *commandBuffer,
|
||||
SDL_GPUFence **fence)
|
||||
{
|
||||
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
|
||||
D3D12Renderer *renderer = d3d12CommandBuffer->renderer;
|
||||
@@ -7999,6 +8000,12 @@ static bool D3D12_Submit(
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return the fence while submitLock is held, another thread could
|
||||
// recycle this command buffer as soon as the lock is released.
|
||||
if (fence) {
|
||||
*fence = (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
|
||||
}
|
||||
|
||||
// Mark that a fence should be signaled after command list execution
|
||||
res = ID3D12CommandQueue_Signal(
|
||||
renderer->commandQueue,
|
||||
@@ -8097,15 +8104,22 @@ static bool D3D12_Submit(
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool D3D12_Submit(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
return D3D12_INTERNAL_Submit(commandBuffer, NULL);
|
||||
}
|
||||
|
||||
static SDL_GPUFence *D3D12_SubmitAndAcquireFence(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
|
||||
SDL_GPUFence *fence = NULL;
|
||||
d3d12CommandBuffer->autoReleaseFence = false;
|
||||
if (!D3D12_Submit(commandBuffer)) {
|
||||
if (!D3D12_INTERNAL_Submit(commandBuffer, &fence)) {
|
||||
return NULL;
|
||||
}
|
||||
return (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
|
||||
return fence;
|
||||
}
|
||||
|
||||
static bool D3D12_Cancel(
|
||||
|
||||
Reference in New Issue
Block a user