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Sync SDL3 wiki -> header
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@@ -2674,8 +2674,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect(
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* draw parameters set from a buffer.
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*
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* The buffer must consist of tightly-packed draw parameter sets that each
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* match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not
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* call this function before binding a graphics pipeline.
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* match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call
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* this function before binding a graphics pipeline.
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*
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* \param render_pass a render pass handle.
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* \param buffer a buffer containing draw parameters.
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