Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-10-06 14:32:26 +00:00
parent 941b0a8ea4
commit f90c179c5d

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@@ -767,7 +767,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
*
* With the GPU renderer:
*
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture
* associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture
* associated with the UV plane of an NV12 texture, if you want to wrap an
* existing texture.