Vulkan windows get the Vulkan GPU backend in the gpu renderer by default

This commit is contained in:
Sam Lantinga
2025-12-02 07:29:04 -08:00
parent 1961b16b78
commit f92435cdb9

View File

@@ -1703,6 +1703,12 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, debug);
SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, lowpower);
// Vulkan windows get the Vulkan GPU backend by default
if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) &&
(SDL_GetWindowFlags(window) & SDL_WINDOW_VULKAN)) {
SDL_SetStringProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, "vulkan");
}
// Set hints for the greatest hardware compatibility
// This property allows using the renderer on Intel Haswell and Broadwell GPUs.
if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN)) {