Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-08-20 19:47:08 +00:00
parent 8e22e4f916
commit f95af3d8e6

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@@ -982,7 +982,7 @@ typedef enum SDL_GPUCubeMapFace
* Unlike textures, READ | WRITE can be used for simultaneous read-write
* usage. The same data synchronization concerns as textures apply.
*
* If you use a STORAGE flag, the data in the buffer must respect std140
* If you use a STORAGE flag, the data in the buffer must respect std430
* layout conventions. In practical terms this means you must ensure that vec3
* and vec4 fields are 16-byte aligned.
*