Fixed uikit crash when GLES is disabled

Fixes https://github.com/libsdl-org/SDL/issues/11208
This commit is contained in:
Sam Lantinga
2024-10-14 08:58:02 -07:00
parent 3733b1d5d8
commit f9d490045b

View File

@@ -257,11 +257,13 @@ void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window) void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
{ {
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
/* We don't currently offer a concept of "raising" the SDL window, since /* We don't currently offer a concept of "raising" the SDL window, since
* we only allow one per display, in the iOS fashion. * we only allow one per display, in the iOS fashion.
* However, we use this entry point to rebind the context to the view * However, we use this entry point to rebind the context to the view
* during OnWindowRestored processing. */ * during OnWindowRestored processing. */
_this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx); _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
#endif
} }
static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window) static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window)