Added SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER

This lets applications choose which scene their windows are being created in. For example one window might be video output in a scene with a session role of UIWindowSceneSessionRoleExternalDisplayNonInteractive, and video controls in a scene with a session role of UIWindowSceneSessionRoleApplication.
This commit is contained in:
Sam Lantinga
2025-11-26 12:37:58 -08:00
parent 54b15532d3
commit fdcd548612
2 changed files with 10 additions and 1 deletions

View File

@@ -1331,6 +1331,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
* - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
* NSView associated with the window, defaults to `[window contentView]`
*
* These are additional supported properties on iOS, tvOS, and visionOS:
*
* - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)`
* UIWindowScene associated with the window, defaults to the active window scene.
*
* These are additional supported properties on Wayland:
*
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
@@ -1439,6 +1444,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y"
#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window"
#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view"
#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene"
#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window"
#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"

View File

@@ -173,7 +173,10 @@ bool UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properti
UIWindow *uiwindow = nil;
if (@available(iOS 13.0, tvOS 13.0, *)) {
UIWindowScene *scene = UIKit_GetActiveWindowScene();
UIWindowScene *scene = (__bridge UIWindowScene *)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER, NULL);
if (!scene) {
scene = UIKit_GetActiveWindowScene();
}
if (scene) {
uiwindow = [[UIWindow alloc] initWithWindowScene:scene];
}