Always update the border sizes on frame extent events, or they can incorrectly still be zero if followed by a PropertyNotify event when leaving fullscreen.
Fixes sending the correct restored window size when leaving fullscreen in fvwm.
(cherry picked from commit 0ac1241b7a)
SDL2 would set a high bit in the mouse button flags to indicate when raw input had been read from, without this, if you hold down a mouse button and left raw input mode (leaving relative mode) the button would remain partially stuck, and would require two clicks to start producing mouse down events again.
SDL3's raw input code was refactored to not use the mouse button flags, but forgot to invalidate the flags, causing this bug to manifest.
(cherry picked from commit 6aedc488d3)
Doing so causes a cycle in the window hierarchy tree graph, which leads to infinite recursion when destroying the windows.
(cherry picked from commit ca9b7c8ea3)
XMonad ignores size hints and shrinks the client area to overlay borders on fixed-size windows, even if no borders were requested, resulting in the window client area being smaller than requested. Calling XResizeWindow after mapping seems to fix it, even though resizing fixed-size windows in this manner doesn't work on any other window manager.
(cherry picked from commit 45eb6310a8)
Windows seems to implicitly enable IME text input on windows created while an IME is active, which causes the IME suggestion window to pop up when keys are pressed, even if a client never explicitly enabled it. Ensure that IME support is initially disabled on new windows; SDL will enable it at a later time, if required.
(cherry picked from commit 22fa45b3c1)
Just in case this ever get deinitialized sooner, we'd still like to SDL_free()
things on shutdown, etc.
Reference PR #13148.
(cherry picked from commit 9e0d9f30a7)
This makes sure we get reliable mouse enter/exit events from the system on
older macOS releases.
Newer releases don't have this problem--my assumption is that Cocoa has a
more aggressive default tracking area installed for some newer UI feature.
For 3.2.16, we'll use the explicit tracking area on older macOSes only, but
I'll remove that check in revision control for newer OSes and see what
happens.
Fixes#12725.
(cherry picked from commit f61d956a04)
Using processed timestamps can result in anomalies that cause excessive repeat events, and hard caps can cause issues.
In the key event handler, use the raw elapsed time to calculate any remaining repeat events to avoid the artifacts that can result from using processed timestamps.
The Wayland key repeat rate ranges from 0 to 1000 per second, so millisecond resolution doesn't lose any precision.
(cherry picked from commit e3d44cdd51)
Not all window managers send a MapNotify or PropertyNotify event when the window is shown, so assume that it was mapped and set the flag accordingly.
(cherry picked from commit b70919ecd9)
More non-compositing window managers than just openbox seem to need this, so always force sending the window position and dimensions when entering/leaving fullscreen. If they are wrong, they will be immediately overwritten by the correct dimensions from a subsequent ConfigureNotify event.
This is disabled on XWayland, as it seems to cause hitching on some compositors.
(cherry picked from commit 0657ece55d)
Cap the elapsed time to something sane in case the compositor sends a bad timestamp, which can result it in it looking like the key has been pressed for a *very* long time, bringing everything to a halt while it tries to enqueue all the repeat events.
(cherry picked from commit 05f779f61e)
The text input cursor should reflect the cursor position, not the entire text input rect. Set it correctly so that IME chooser dialogs appear in the correct location.
(cherry-picked from commit c7549eb0b6)
This and its related commits introduced some bugs and quirks such as duplicated and delayed/missed key events that can't be easily worked around, so revert this for now.
This reverts commit 47162a4168.
(cherry picked from commit 1eeffc5933)
IME text events can result in sending duplicate key press events, which will result in undesired repeated key presses. Since the events are exact duplicates, compare the serials to filter out redundant key down events.
(cherry picked from commit f4813ca2cf)
The xserver will still send EnterNotify events while the pointer is captured, and the grab shouldn't be updated in these cases, as it will cause the capture to be lost.
(cherry picked from commit 33e5f4885a)
The Module interface is the one used by the outside world. This code
is inside the module itself so can use the internal name, avoiding the
need to export this function on the Module at all.
See https://github.com/emscripten-core/emscripten/pull/24269
(cherry picked from commit 8e1f4bafb4)
If it is known that the window will immediately enter fullscreen upon being shown, set the borderless style when showing the window to hide the borders, or they may linger in the background if the client takes some time to draw the first frame.
Unnecessarily calling ShowWindow with SW_RESTORE when applying the window flags must be suppressed in this case, or the borders can reappear in a weird, partial state.
(cherry picked from commit d73fe0bc53)
sdl2-compat will call SDL_GetDisplayForWindow() when querying the display to use for fullscreen, which won't always be correct if the backend can't actually reposition the window. When calling this function, get the ideal fullscreen display and store it in a property for retrieval by sdl2-compat.
(cherry picked from commit c5d5967c3a)
The low 16-bits of the message extra info is an event sequence number when using the Wacom tablet with Windows Ink disabled. The high bits of normal mouse motion when using touch input match the touch signature, 0xFF515700. The high bits of raw input mouse motion when using touch input do not match that signature, so we have to check for the touch bit in that case.
Fixes https://github.com/libsdl-org/SDL/issues/12927
(cherry picked from commit 106ccc722e)
The problems are two-fold. When this happens a WM_POINTERDOWN event is sent with IS_POINTER_INCONTACT_WPARAM() evaluating as true. So when SDL_SendPenButton() is sent for the barrel button, there is no pen in contact yet, so the right mouse button is sent. Then SDL_SendPenTouch() is sent, which generates a left button press event.
Fixes https://github.com/libsdl-org/SDL/issues/12926
(cherry picked from commit e04064350f)
These events fire for other things, such as pressing a barrel button while
the pen is hovering.
The correct thing to do is check IS_POINTER_INCONTACT_WPARAM in the event.
If the pen is already touching or not, SDL_SendPenTouch() will do the right
thing, so it's safe to call it even if we're already in the right state.
(cherry picked from commit ea67133e4f)
When showing or hiding a popup menu, manually check and set the focus if the new topmost window under the cursor is an SDL window. Otherwise, the focus won't be updated until the cursor is actually moved.
(cherry picked from commit 6f5892e543)
There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.
(cherry picked from commit 8c733d1f7b)