Register the destroyed callback to handle cases where the IC is suddenly no longer valid (e.g. if ibus or fcitx dies).
(cherry picked from commit 63bf4c1c79)
If the previous selection offering was recursive, a nil selection should be ignored, or clearing the clipboard may clear the backing memory of the client's selection offering as well.
(cherry picked from commit cc2713c047)
The wl_fixes.ack_global_remove request signals the compositor that the
client will not bind the removed global. It can be used by the
compositor to decide when it is safe to actually destroy the
corresponding global. If a global is destroyed too soon, some clients may
get disconnected.
See also https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/533
(cherry picked from commit 6eba2f2efe)
Some window managers will mark minimized or offscreen windows as unmapped. When hiding a window, unconditionally call XWithdrawWindow, and don't wait for an UnmapNotify event if the window is already in the unmapped state, or it will block indefinitely waiting for an event that never arrives.
(cherry picked from commit e442a9a5e1)
A fullscreen exit event doesn't always accompany an entry error, so ensure that all relevant state is cleared if the window fails to enter fullscreen.
(cherry picked from commit 1a9801a16f)
Generate activation tokens for new windows when necessary, and check the hint for activating windows when shown. This will allow new windows to correctly take focus in environments with elevated focus stealing prevention when possible, and it will try to prevent new windows from being activated if the hint is set to false.
(cherry picked from commit 8586f63d2a)
`Wayland_CreateAnimatedCursor` calls `SDL_qsort` on an array of
type `**SDL_Surface`, not on an array of `*SDL_Surface`. As such the void
pointers in the callback need to be casted to `SDL_Surface **` not
`SDL_Surface *`.
This was likely not caught since it's very unlikely that reading a few
bytes past the end of this array results in reading unreadable memory,
so the only side effect was invalid sort results, which is a bit subtle.
I caught this because I build SDL with UBSAN enabled in my debug builds,
and it trapped when the multiplication of the garbage `SDL_Surface*`
width and heights overflowed. I validated that the change is correct by
adding logs (that have then since been removed) demonstrating that it
was previously comparing garbage, and is now comparing the actual cursor
surfaces.
(cherry picked from commit a168e96cbc)
The event coordinates returned by GetMessagePos() for WM_NCACTIVATE are out of date if the cursor moved while an overlay was active, and may indicate that the cursor is still in the window when it is not. Always use the current cursor coordinates when processing this message to avoid incorrectly setting mouse focus if the cursor is no longer within the window.
(cherry picked from commit 0a8ccb11eb)
Always pass the EGL platform type for Wayland and X11, or the driver could potentially select the wrong backend if certain envvars are misconfigured.
(cherry picked from commit 34af24276f)
This reverts commit 6b4ae68460.
It turns out this deadlock is possible for any joystick event delivery combined with an event watcher that locks joysticks. I'm reverting this change for now, and will be working on a better global solution for this problem.
(cherry picked from commit 76560f9e47)
This could set the pending flag even if there was no state change requested, which would cause errant sync timeouts in certain situations.
(cherry picked from commit 6a3b0413dc)
If a mode with a closer refresh was found, but it had the same color depth as the current best match, it was being dropped. Only ignore the new mode if the color depth is below the current best match.
(cherry picked from commit cd0b796a6e)
XInput2 can send slave button presses before FocusIn events, which can confuse the click-through suppression logic. A window must have keyboard focus to grab the mouse anyway, so ignore slave presses when lacking keyboard focus.
(cherry picked from commit ef9a5b7040)
XInput2 may send mouse buttons presses on both the master and slave devices, and the click-through button event should be ignored on both if required.
(cherry picked from commit 8371c09aa7)
This simply toggles a flag that rejects DnD offers if false. Events were previously dropped silently, but rejecting the offer makes some desktops display a proper icon when the drop will not work.
(cherry picked from commit 336d07c2b7)
This fixes a UBSAN warning later in this function where it calculates
(1 << SDL_BITSPERPIXEL(surface->format)). The bpp might be >= 32 and
out of range for a bit shift.
(cherry picked from commit d5af35e3fb)
Because the blend mode is explicitly set to SDL_BLENDMODE_NONE, it doesn't matter if there's a transparency channel in the texture format or not for opaque windows. This ensures that a 32-bit format is used with Metal instead of SDL_PIXELFORMAT_RGB565.
(cherry picked from commit b1f390255a)