Commit Graph

16902 Commits

Author SHA1 Message Date
Sam Lantinga
b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
Enable offscreen video driver in windows to make it easier to test.
Enable offscreen video driver in macos just to complete the desktop computer trio.
2024-05-28 20:02:55 -07:00
SDL Wiki Bot
04a0a85d92 Sync SDL3 wiki -> header 2024-05-29 02:48:51 +00:00
Sam Lantinga
542a3663de Added SDL_GetDefaultKeyFromScancode() to the public API
This is useful when getting the English name of a key for a non-Latin keyboard layout, for example.
2024-05-28 19:48:24 -07:00
Ryan C. Gordon
aeb223fc23 pipewire: if no devices seen in "preferred" init, try a different backend.
We're seeing people with legit PipeWire installs that don't export any
devices, that are also running a (not emulated) PulseAudio install that
works.

This solution might still get tweaked some more, but it seems to be working
so far.
2024-05-28 22:17:40 -04:00
Frank Praznik
fafc9f642a win32: Don't set the display HDR values to uninitialized data
The HDR properties are zeroed and set in WIN_GetHDRProperties, and using the struct without calling this function results in sending uninitialized data.
2024-05-28 15:51:02 -04:00
Ozkan Sezer
2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
thanks @madebr
2024-05-28 22:11:56 +03:00
Ozkan Sezer
00a7b14ee7 cmake: check mfapi.h before enabling SDL_CAMERA_DRIVER_MEDIAFOUNDATION 2024-05-28 22:11:50 +03:00
Sam Lantinga
d141827895 Fixed positioning a window with undefined position on a specific display 2024-05-28 12:06:48 -07:00
SDL Wiki Bot
98fdef75bb Sync SDL3 wiki -> header 2024-05-28 18:54:02 +00:00
Sam Lantinga
c74886ab00 Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
Fixes https://github.com/libsdl-org/SDL/issues/1573
2024-05-28 11:52:31 -07:00
Ozkan Sezer
aacafd6233 time/windows/SDL_systime.c: remove minwinbase.h & timezoneapi.h includes
core/windows/SDL_windows.h is included in there, which inludes windows.h
which in turn includes winbase.h, which in turn includes the two already
2024-05-28 11:27:37 +03:00
Ozkan Sezer
864df05b19 SDL_windowsevents.c: define RI_MOUSE_HWHEEL if missing. 2024-05-28 11:11:50 +03:00
Ozkan Sezer
ba1fdf24c9 fix type redefinition error after commit dfe4445214
In file included from /tmp/SDL3/src/events/SDL_events_c.h:28,
                 from /tmp/SDL3/src/SDL.c:46:
/tmp/SDL3/src/events/../video/SDL_sysvideo.h:31: error: redefinition of typedef 'SDL_VideoDevice'
/tmp/SDL3/src/video/SDL_video_c.h:27: note: previous declaration of 'SDL_VideoDevice' was here
2024-05-28 11:00:02 +03:00
erysdren
2f1384e5d1 SDL_systime.c: missing include for PSP toolchain 2024-05-27 14:36:46 -07:00
Sam Lantinga
36015ad5e5 Fixed compiling SDL_platform_defines.h on macOS with older compilers (thanks @sezero!)
Fixes #9632
2024-05-27 14:34:21 -07:00
Ryan C. Gordon
e508d82f74 include: Tweaked some vsync-related documentation.
Reference PR #9903.
2024-05-27 16:57:32 -04:00
SDL Wiki Bot
6524f9c9b8 Sync SDL3 wiki -> header 2024-05-27 20:12:47 +00:00
Sam Lantinga
dfe4445214 Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
Fixes https://github.com/libsdl-org/SDL/issues/9347
2024-05-27 13:12:17 -07:00
SDL Wiki Bot
7c75801571 Sync SDL3 wiki -> header 2024-05-27 20:04:46 +00:00
Ryan C. Gordon
3364aff757 main: Make the main callback return value symbols smaller (thanks, @Lzard!).
Reference #9901.
2024-05-27 16:03:45 -04:00
Frank Praznik
ef5d56de51 wayland: Implement animated system cursors when not using the cursor shape protocol
If a system cursor has more than one frame, create a frame callback to run the animation and attach new buffers as necessary to animate the cursor.
2024-05-27 14:38:52 -04:00
SDL Wiki Bot
a086144dad Sync SDL3 wiki -> header 2024-05-27 16:59:55 +00:00
Ryan C. Gordon
0fe9900429 main: Main callback docs recommend returning the symbols instead of -1, 0, 1.
Reference #9901.
2024-05-27 12:58:22 -04:00
L zard
06aa02453a Tests: Use the main callback code macros 2024-05-27 09:22:07 -07:00
Sam Lantinga
7d81e9d46c Note that you can redraw in response to SDL_EVENT_WINDOW_EXPOSED from an event watch callback 2024-05-27 08:06:13 -07:00
SDL Wiki Bot
54fcacae31 Sync SDL3 wiki -> header 2024-05-27 14:58:03 +00:00
Sam Lantinga
14667cc0a3 Document that the timer callback can potentially be called before the timer returns. 2024-05-27 07:57:33 -07:00
Sam Lantinga
aaa9bf9422 Added more error checking for SDL timer functions 2024-05-27 07:57:33 -07:00
Sam Lantinga
99599d9236 Added SDL_AddTimerNS() 2024-05-27 07:57:33 -07:00
Sam Lantinga
b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Sam Lantinga
a5b0041b4a Fixed SDL_strncmp() logic in portal dialog code
Also removed redundant calls to SDL_strlen()

Fixes https://github.com/libsdl-org/SDL/issues/9899
2024-05-27 07:46:58 -07:00
Sam Lantinga
df25e4022d Removed short aliases for 16-bit pixel formats
These were potentially misleading in the same way the RGB888/BGR888 aliases were

Fixes https://github.com/libsdl-org/SDL/issues/4994
2024-05-27 07:24:46 -07:00
SDL Wiki Bot
5fa9432b7d Sync SDL3 wiki -> header 2024-05-27 02:54:30 +00:00
Ryan C. Gordon
066f49da1a main: Add some macros for main callback return codes.
Fixes #9883.
2024-05-26 22:53:06 -04:00
SDL Wiki Bot
c168ccc3c3 Sync SDL3 wiki -> header 2024-05-27 02:00:01 +00:00
Anonymous Maarten
ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines 2024-05-27 03:02:10 +02:00
Anonymous Maarten
279fb3acc3 release: build mingw binaries on Ubuntu 24.04
Ubuntu 22.04 ships with mingw that does not support direct3d12.

[ci skip]
2024-05-27 02:30:51 +02:00
Anonymous Maarten
4fa5006247 VC+d3d12: use __has_include to detect presence of d3d12 ehaders 2024-05-27 00:44:53 +02:00
Anonymous Maarten
bba76859f5 cmake: detect CPU architecture in 1 compilation 2024-05-26 23:52:48 +02:00
Anonymous Maarten
3af4f120d0 cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h
Older MinGW releases don't ship d3d12sdklayers.h
2024-05-26 23:00:41 +02:00
Frank Praznik
716dc0e1bf wayland: Implement SetWindowOpacity via the alpha modifier protocol
The wp_alpha_modifier_v1 protocol allows for a global blending factor to be specified for an entire surface. Use this to add support for SDL_SetWindowOpacity().
2024-05-26 14:17:05 -04:00
Sam Lantinga
606903c02f Updated window event names 2024-05-26 11:13:34 -07:00
Ryan C. Gordon
a4ccace9c5 include: Fix warnings from gendynapi.py.
Fixes #9890.
2024-05-26 13:44:16 -04:00
Ryan C. Gordon
ca2d7f9844 gendynapi.py: Ignore wiki documentation blocks.
Otherwise, it thinks SDL_CreateThread, etc, are real functions.

Reference Issue #9890.
2024-05-26 13:34:13 -04:00
Ryan C. Gordon
a0376ab057 SDL_MouseButtonFlags: Clarified some documentation. 2024-05-26 13:23:21 -04:00
Ryan C. Gordon
10bbf9d1da Fixed SDL_PenCapabilityFlags from Uint64 to Uint32. 2024-05-26 13:23:21 -04:00
Ryan C. Gordon
0e6db371e8 pen: Make the \since field in SDL_PenCapabilityFlags match everything else. 2024-05-26 13:23:21 -04:00
Ryan C. Gordon
cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon
13b18e3c41 test: Moved some Uint32 bitfields over to typedefs.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon
0f0570b060 pen: Change a Uint32 bitfield into a typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00