Commit Graph

4740 Commits

Author SHA1 Message Date
Sam Lantinga
2f810e0a5f Copy properties when converting a surface to a new format
This fixes retaining the cursor hotspot when converting cursor frames to SDL_PIXELFORMAT_ARGB8888
2025-10-19 23:51:19 -07:00
Sam Lantinga
cae27a0ec7 Set an error if a cursor image is too large 2025-10-19 18:25:05 -07:00
Frank Praznik
95c0b49de0 x11: Check for a valid video device pointer before dereferencing the name 2025-10-19 18:39:44 -04:00
Frank Praznik
bad5dced3e x11: Ensure that parent windows for a dialog are from the X11 driver
If the system doesn't have Zenity installed, message boxes can fall back to the X11 toolkit while the Wayland driver is in use, in which case, a Wayland window may be set as a parent to an X11 dialog. Ensure that the parent window for an X11 dialog is actually an X11 window.
2025-10-19 18:16:50 -04:00
Ryan C. Gordon
1fe926769c kmsdrm: Restore atomic support. 2025-10-19 14:22:56 -04:00
Sylvain
e4c60c05bf Fixed bug #14233 - Android fix Android_WaitActiveAndLockActivity() to make sure Android_Paused state is refreshed 2025-10-19 07:43:51 -07:00
Frank Praznik
dcb8a6521c Add animated cursor support
Adds support for animated cursors on Cocoa, Wayland, Win32, and X11.

testcursor can take a semicolon separated list of filenames and load an animated cursor from them.
2025-10-15 14:41:15 -04:00
Frank Praznik
69692de8b8 wayland: Refactor animated cursor handling
Generalizes the animated cursor info, so it can be used for custom cursors as well.
2025-10-15 14:41:15 -04:00
Sam Lantinga
f844f3e10b Only pass UIPress from game controllers and remotes if the're not open
Fixes https://github.com/libsdl-org/SDL/issues/14080
2025-10-14 12:43:22 -07:00
Ryan C. Gordon
4ece6993fe uikit: Apple Pencil is always a "direct" input device.
Fixes #13065.
2025-10-14 13:59:27 -04:00
Susko3
e2bbbdc515 Implement SDL_GetPenDeviceType() for Android 2025-10-13 18:43:16 -04:00
Frank Praznik
228a7d8e54 wayland: Better handle event times that cross zero
Detect times that cross forward/backward across the zero timepoint, and handle them appropriately, so that events with an old timestamp don't mangle the time base offset, or have their timestamps mangled.
2025-10-13 14:51:27 -04:00
Frank Praznik
6f81c70f67 wayland: Clean up gesture support
The gesture capability is tied to the pointer capability, not touch, and may not always be exposed by the compositor.
2025-10-13 12:00:14 -04:00
Sylvain Becker
71bf56c9e4 Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
Stéphane GINIER
5dab2c73f0 MacOS: improve scroll smoothing
Use scrollingDelta instead of delta, as recommended by the Apple documentation.
It gives much smoother scrolling.
2025-10-11 20:56:50 -07:00
Sam Lantinga
70eceec77b Replace stb_image_write with miniz for SDL_SavePNG()
Fixes https://github.com/libsdl-org/SDL/issues/14219
2025-10-11 20:32:19 -07:00
Gustaf Alhäll
2c63bc7315 Fix SDL_SetRelativeMouseMode failing with software framebuffer on Haiku 2025-10-11 09:02:27 -07:00
Ryan C. Gordon
c508239e91 emscripten: Add a stub SetWindowResizable implementation.
This is needed or SDL_SetWindowResizable won't let you change the window's
SDL_WINDOW_RESIZABLE flag.

Fixes #12405.
2025-10-11 11:46:15 -04:00
Sam Lantinga
3fcac8cc44 Added support for CF_DIBV5 and PNG clipboard formats on Windows 2025-10-10 17:42:27 -07:00
Sam Lantinga
1871b998cd Added SDL_EVENT_SCREEN_KEYBOARD_SHOWN and SDL_EVENT_SCREEN_KEYBOARD_HIDDEN
Fixes https://github.com/libsdl-org/SDL/issues/13049
2025-10-10 10:14:07 -07:00
Sam Lantinga
17989940f2 Fixed SDL_BlitSurfaceTiledWithScale() with very small scale (thanks @bleeqer!) 2025-10-10 08:59:27 -07:00
Sam Lantinga
6677fad1c8 Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
Fixes https://github.com/libsdl-org/SDL/issues/12785
2025-10-09 19:15:45 -07:00
eafton
ab76f040c4 Set content and UI scales to 1 if the retrieved value is smaller than 1 (#14193) 2025-10-09 15:02:49 -07:00
Sam Lantinga
23e3cbec20 Only call clipboard callbacks with mime types they expect
Also clarified that returning NULL from a callback sends zero length data to the receiver, which should be able to handle that.

Fixes https://github.com/libsdl-org/SDL/issues/9586
2025-10-09 12:20:19 -07:00
Sam Lantinga
9cf7cdf23a Only return current clipboard data under X11
Fixes https://github.com/libsdl-org/SDL/issues/10192
2025-10-09 12:20:19 -07:00
Sam Lantinga
3c0a6c32d4 Fixed crash getting clipboard data processing clipboard events on X11
SDL_PumpEvents() was freeing the temporary memory in the clipboard event, so if the application was iterating over the mime types in the event and retrieving the clipboard data, it would crash after the first entry.
2025-10-09 12:20:19 -07:00
Sam Lantinga
cf97ca1511 Fixed style 2025-10-09 12:20:19 -07:00
unknown
5fb2bda549 windows: Use WGL instead of EGL if extension available, even with GLES1.
Also broke this unwieldy line of code up into several.

Fixes #13056.
2025-10-09 14:05:06 -04:00
Ryan C. Gordon
ef1d4ed1bf windows: Allow OpenGL ES creation without EGL, if the WGL supports it.
Note that this should work with GLES1, don't let the "es2" in
WGL_EXT_create_context_es2_profile fool you.

Fixes #13056.
2025-10-09 13:07:57 -04:00
eafton
2c0094ead6 X11TK: Flip the positioning of the UI if the locale is RTL (#14183) 2025-10-09 07:48:10 -07:00
Sam Lantinga
9a6455a526 Disable GameInput for mouse and keyboard by default
We're going to wait for this to get more testing before enabling it by default.

Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Sam Lantinga
3316dde0c2 Improved error information when renderer creation fails
On Android, if you create a window with SDL_WINDOW_OPENGL, you can't create a Vulkan surface. The error message has been improved to reflect this, and the error is propagated back up to the application.

Also added warn level logging if the renderer couldn't be created.
2025-10-08 19:36:19 -07:00
Ryan C. Gordon
808a3f573f egl: Better attempt at retrying surface creation w/o EGL_EXT_present_opaque.
Fixes #13094.
2025-10-08 21:42:56 -04:00
Sam Lantinga
caa33cb018 Removed InvalidateRect() when moving and resizing
This was added in 2016, presumably to help address the move/resize issues on Windows, which have been since been addressed by the live-resize functionality.

Fixes https://github.com/libsdl-org/SDL/issues/14079
2025-10-08 13:32:19 -07:00
Sam Lantinga
8830b466d0 Improve handling of surfaces with NULL pixels
Fixes https://github.com/libsdl-org/SDL/issues/14059
2025-10-08 12:40:29 -07:00
Dima Volynets
e4f24ff7ae MacOS: Added hint to control update of the metal layer's drawable size (#14053) 2025-10-08 10:52:01 -07:00
eafton
98eaa05a9f Fix for #13094 2025-10-08 10:45:04 -07:00
krizej
8bba24757d x11: request available clipboard mime-types on video init 2025-10-08 10:30:04 -07:00
Sam Lantinga
244ae39b30 Optimized the 16-bit -> 32-bit SSE pixel conversion
Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 1619 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
168de63a7a Switched back to a single LUT for 16-bit -> 32-bit pixel conversion
This beats the previous 3-LUT version and even beats SSE on my system.

Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 6399 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
dbd5dd8c75 Ensure 16-bit -> 32-bit conversion is consistent between blitters
The SSE, LUT, and other blitters should have the same results for 16-bit -> 32-bit conversion
2025-10-07 16:31:14 -07:00
Sam Lantinga
e9c7cfb165 Revert "Use rounded results for expanding values to 8-bits"
This reverts commit ba5be7af74.

We actually want to use high bits and replicated low bits, to match SIMD value expansion
2025-10-06 23:14:38 -07:00
Sam Lantinga
ba5be7af74 Use rounded results for expanding values to 8-bits 2025-10-06 21:28:42 -07:00
Sam Lantinga
1eb42b0dfd Added SSE accelerated RGB565 to 32-bit pixel conversions 2025-10-06 21:28:42 -07:00
Sam Lantinga
e4c5b72fd7 video: Fix asserts calling SetWindowProgress{State,Value} when creating popup windows 2025-10-06 17:31:46 -07:00
Sam Lantinga
7454302cd0 Fixed 16-bit -> 32-bit blit lookup tables
The lookup tables weren't correct, e.g. 0xFFFF was being translated into 0xFFFFFFEF
2025-10-06 16:45:53 -07:00
Sam Lantinga
73334b6bb4 Added support for loading and saving PNG images using stb_image 2025-10-06 16:45:53 -07:00
Sam Lantinga
87e3250518 Add a note that OpenVR overlays assume unpremultiplied alpha by default 2025-10-06 11:58:21 -07:00
Frank Praznik
ce1175724a win32: Don't overwrite a programmatically set window size with old data
While in a modal loop, the size in WM_WINDOWPOSCHANGING/WM_WINDOWPOSCHANGED may only be updated if the window is being resized interactively. Set the SWP_NOSIZE flag if the size hasn't changed from the last move/size event, or a size set programmatically may end up being overwritten by old size data.
2025-10-06 14:44:41 -04:00
Sam Lantinga
b92557c0b7 Made error message consistent between SDL_SetSurfacePalette() and SDL_SetTexturePalette() 2025-10-06 09:22:34 -07:00