Commit Graph

2499 Commits

Author SHA1 Message Date
Sam Lantinga
54fdeb9e79 Added support for the Razer Raiju V5 Pro in wireless mode 2026-01-13 16:23:05 -08:00
Sam Lantinga
015d0fc2e4 Added support for the Razer Raiju V5 Pro 2026-01-13 15:48:12 -08:00
Frank Praznik
55acc0b829 joystick/win32: Fix function return type mismatch
Fixes #14804
2026-01-11 10:56:06 -05:00
Sam Lantinga
f369e804e2 Fixed crash when the broken EZFRD64.DLL is present
Fixes https://github.com/ppy/osu/issues/13634
2026-01-07 17:11:57 -08:00
Katharine Chui
6c2f9bc41e hidapi: Disable hidapi LG4FF on windows (#14762)
hid.dll simply cannot send 7 bytes reports unlike other platforms

It enforces full length repots of 17 from the device's descriptor,
which does not work on the device.

This breaks ffb and led control, so we disable this by default on
windows.
2026-01-05 08:14:26 -08:00
Sam Lantinga
ce6a6d1b39 Fixed handling status changes in the FlyDigi controller driver 2026-01-05 08:00:03 -08:00
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Sam Lantinga
0ac6f972f9 Added enhanced support for the Flydigi Vader 5 Pro controller 2025-12-31 07:46:56 -08:00
Eddy Jansson
3d354eeaad Prefer SDL_arraysize()
Replace uses of (sizeof(arr)/sizeof(arr[0]), and similar,
with the SDL_arraysize() macro.
2025-12-30 12:22:03 -08:00
MAJigsaw77
cb04dcd6f8 android: Add RGB LED support for joysticks. 2025-12-29 10:32:02 -08:00
Sam Lantinga
d10fe8bf2f Added a Linux mapping for the Nacon GC100 controller (thanks @elkabyliano!) 2025-12-29 09:43:47 -08:00
Nintorch
5c03796ac7 Fix Emscripten joysticks having the same name 2025-12-24 07:19:10 -08:00
Nintorch
0f1a705fda Fix Emscripten joystick rumble being swapped 2025-12-24 07:18:07 -08:00
Sam Lantinga
0b9946d7bf Fixed crash when using the NVIDIA Shield controller 2025-12-22 11:29:47 -08:00
Kaleb Reid
341f60555f Fix building joystick for OpenBSD 2025-12-21 07:58:41 -08:00
Sam Lantinga
c7508ca2e9 Fixed warning: no previous prototype for function 'ParseDescriptor' 2025-12-16 14:51:19 -08:00
Susko3
765a2e9118 Fix using wrong variable by mistake 2025-12-15 13:57:40 -08:00
Sam Lantinga
517a3d20e8 Support calling SteamAPI_InitEx() before SDL_Init(SDL_INIT_GAMEPAD)
Calling SteamAPI_InitEx() will set environment variables that SDL uses to properly support the Steam virtual gamepad. Make sure that we fall back to the real environment for the variables that Steam sets.
2025-12-13 23:46:27 -08:00
Sam Lantinga
ec19f1e12f Use Uint32 instead of unsigned int for descriptor values 2025-12-12 13:02:39 -08:00
Sam Lantinga
71be323973 Updated Xbox HIDAPI descriptor handling for alternate layout
Fixes https://github.com/libsdl-org/SDL/issues/14597
2025-12-12 13:02:39 -08:00
Sam Lantinga
450a2cb5e4 Added support for parsing the Xbox report descriptor
This gives us more robust handling of Bluetooth Xbox controllers which may vary the report format between firmware versions.

Firmware versions tested:
Xbox One S: 3.1.1, 4.8.1923, 5.13.3143
Xbox One S/X: 5.11.3118, 5.23.6
Xbox Elite Series 2: 5.22.16, 5.23.6

Fixes https://github.com/libsdl-org/SDL/issues/14597
2025-12-10 10:49:39 -08:00
Sam Lantinga
ef416e84a1 Use SDL_LogDebug() for dumping HID packets 2025-12-10 10:49:39 -08:00
Sam Lantinga
e047aeeb7c Added a Linux mapping for the ZhiXu GuliKit Controller D 2025-12-05 11:22:38 -08:00
Sam Lantinga
f38d31a811 Removed mappings for Xbox controllers supported by the Linux kernel
The mappings may vary between kernel versions, so we'll use the automatic mapping code to get the right one for the running system.
2025-12-05 11:22:38 -08:00
Sam Lantinga
71147216dc Removed entries for controllers that aren't Xbox controllers 2025-12-05 11:22:38 -08:00
Vicki Pfau
8e644111c2 gamepad_db: Remove obsolete entry
This autodetects properly with modern SDL as-is
2025-12-04 21:35:59 -08:00
Toast
1dea7c801b Added Keychron V5 System Control to the controller blacklist 2025-12-03 07:08:42 -08:00
Toast
adb0013470 Added the Keychron Link reciever to the controller blacklist 2025-12-03 07:08:42 -08:00
Sam Lantinga
22decf4783 Fixed some clang thread-safety warnings 2025-12-02 01:11:38 -08:00
Sam Lantinga
5e9163592f Correct the sensor axis ordering with the Linux Nintendo driver
Fixes https://github.com/libsdl-org/SDL/issues/14552
2025-11-30 11:35:36 -08:00
Sam Lantinga
74653b3cd5 Send the normal sensor data for the right Joy-Con controller in combined mode 2025-11-25 10:38:42 -08:00
Sam Lantinga
55a566a6b4 Steam expects the gyro data to come before the accelerometer data 2025-11-24 18:04:46 -08:00
Sam Lantinga
a9a24ac000 Fixed the KingKong2 PRO Controller failing to initialize over Bluetooth 2025-11-20 09:24:07 -08:00
Sam Lantinga
61bf7087f5 Fixed build warnings with Visual Studio 2025-11-19 17:02:33 -08:00
Sam Lantinga
9f444b3981 Fixed initializing EVORETRO GameCube adapters
The HID device needs to be closed while enabling input reports over USB
2025-11-19 16:11:18 -08:00
Sam Lantinga
d50cda3247 Added mappings for PlayStation VR2 Sense Controllers 2025-11-19 11:48:09 -08:00
Sam Lantinga
fa3467a94d Use the product category if the vendorName isn't available 2025-11-19 11:39:20 -08:00
Sam Lantinga
ef0ae4c903 Revert "fix: use productCategory instead of vendorName for joy name for apple driver"
This reverts commit 964bedfdd9.

The vendorName is more expressive and lets the user distinguish between different controllers of the same type, e.g. "PlayStation VR2 Sense Controller (R)" and "PlayStation VR2 Sense Controller (L)" vs "Spatial Controller"

If the product category is necessary, we can add a property to store that as additional information on the controller.
2025-11-19 11:35:38 -08:00
Sam Lantinga
1209abf9dc Fixed macOS build 2025-11-19 10:47:31 -08:00
Sam Lantinga
a1ade13f1e Enable gamepad events on visionOS
Normally the gamepad is used for navigation on visionOS, but when the controller subsystem is enabled we want to receive gamepad input as gamepad events instead.
2025-11-19 10:37:33 -08:00
Sam Lantinga
4931c675ab Fixed warning C4127 (conditional expression is constant) in Visual Studio 2025-11-17 16:06:58 -08:00
Sam Lantinga
c68254927f Fixed the SI GameCube dual stage trigger button mapping
Also moved the second touchpad button to the end of the misc buttons
2025-11-17 09:28:06 -08:00
Sam Lantinga
dccf486a0a Fixed potential infinite recursion opening a Steam Controller
This can happen if the controller is opened from an event watcher when the controller is connected.
2025-11-14 13:44:02 -08:00
Sam Lantinga
919254cdd1 Fixed comment for the new Steam Controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/14465
2025-11-14 07:09:36 -08:00
Vicki Pfau
9fd3dbfc42 switch2: Remove some unneeded init commands
These commands seem to be queries the console sends, not setup
2025-11-13 20:46:46 -08:00
Vicki Pfau
f0d4aca03d switch2: Bring up IMU support 2025-11-13 20:46:46 -08:00
Vicki Pfau
ae6cdea0fa switch2: Refactor and clean up rumble code a bit 2025-11-13 20:46:46 -08:00
Sam Lantinga
e2e8f86076 Check for wine_get_version() to detect Wine/Proton
If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
2025-11-12 22:29:42 -08:00
Sam Lantinga
493bc621e4 Don't check SteamVirtualGamepadInfo when running as Wine
Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/14410
2025-11-12 22:29:42 -08:00
Sam Lantinga
dafca86123 Cleanup SDL_UDEV_GetProductSerial() 2025-11-12 22:23:27 -08:00