Commit Graph

13185 Commits

Author SHA1 Message Date
Sam Lantinga
501ee05129 Don't strip the alpha channel when scaling surfaces if it will be needed
Fixes https://github.com/libsdl-org/SDL/issues/15297
2026-04-02 11:00:17 -07:00
Sam Lantinga
156187bf58 Added a hint "SDL_SURFACE_MALLOC" to disable aligned surface allocation
This is needed for sdl12-compat, where all surfaces were not aligned.
2026-04-02 10:30:32 -07:00
Janne Virtala
b5ef75249f SDL_PrivateJoystickForceRecentering(): fix infinite loop 2026-04-02 09:27:18 -07:00
Ryan C. Gordon
32ef82caaf pipewire: Don't mark a device disconnected if pw_stream_dequeue_buffer fails.
Apparently this _can_ happen under load, or maybe some other weird condition.

Hopefully this will encourage PipeWire to fire output_callback again, and
we'll just try again later.

Reference Issue #14916.
2026-04-02 11:48:35 -04:00
Ryan C. Gordon
4d17b99d0a aaudio: Respect SDL_HINT_AUDIO_DEVICE_STREAM_ROLE hint.
Fixes #15299.
2026-04-01 22:17:23 -04:00
Sam Lantinga
8e1bdbaa92 Updated support for the GameSir Pro 8K
The latest firmware (v1.97) corrects the report frequency, and no longer reports the mute button.
2026-03-31 11:18:03 -07:00
Petar Popovic
d6129d063f SDL_GlobDirectory(): Don't descend into sub-directories, if not requested by pattern 2026-03-30 16:38:39 -04:00
Ryan C. Gordon
f13cd9a666 process: Don't duplicate NULL stdio handles on Windows.
It's okay to pass null handles to win32's CreateProcess().

Fixes #14977.
2026-03-30 16:22:53 -04:00
Sam Lantinga
b878ab1691 Fix msvc analyzer warnings
- Initialize some out variables that are annotated inout in the function setting them.

- Fix 'dwVerHandle' might not be '0' warning from msvc analyzer calling GetFileVersionInfoA. MSDN says that
  the lpdwHandle param to GetFileVersionInfoSize is optional (set to zero) and the dwHandle param to
  GetFileVersionInfoA is ignored. msvc goes a step further and explicitly warns if dwHandle is not provably 0.

Fixes the following:
SDL3\src\stdlib\SDL_string.c(2359): warning C6054: String 'text' might not be zero-terminated.
SDL3\src\video\windows\SDL_windowsevents.c(897): warning C6001: Using uninitialized memory 'devName'.
SDL3\src\video\windows\SDL_windowskeyboard.c(644): warning C6388: 'dwVerHandle' might not be '0':  this does not adhere to the specification for the function 'GetFileVersionInfoA'.
2026-03-30 10:38:55 -07:00
Ryan C. Gordon
0756603e6d thread: SDL_CreateThread() shouldn't return before the new thread is set up.
Fixes #15290.
2026-03-30 10:39:17 -04:00
Semphris
a54dd7ba45 Fix Windows file dialog calling the callback twice
If the modern implementation of file dialogs on Windows fails, it will invoke the callback on error and report an error, then SDL would attempt invoking the dialog again using an older implementation, which would call the callback again.

This is not desired behavior, so it has been changed as follows:
- If the modern dialog fails before showing (missing library/symbol), don't call the callback and try the older dialogs in case we're on an old platform.
- If the dialog fails while or after showing, assume the error is a normal invocation error (such as an invalid path), call the callback and don't show the older dialogs to prevent showing two dialogs in succession to the user.
2026-03-29 02:05:33 -04:00
Ryan C. Gordon
a157d96de8 stdlib: Patched SDL_rand_f to compile on pre-C99 compilers.
Visual Studio _still_ doesn't report itself as C99 compatible, afaict, but
does support the syntax as of VS2017 15.6, apparently.

This page mentions the first version of Visual Studio that handles hexidecimal
float notation:

https://stackoverflow.com/questions/18180116/vc-rejecting-hexadecimal-floating-point-constant?utm_source=chatgpt.com

If not Visual Studio, we also take the messier path for things that don't
report themselves as C99. Most things will take the cleaner path, though.

Closes #15276.
2026-03-28 11:18:03 -04:00
Frank Praznik
1df279a04f x11: Look for text/uri-list in the list of MIME types more thoroughly
A uri-list of files is the preferred format, so don't bail if a preferred text format is encountered first.
2026-03-27 12:21:40 -04:00
Sam Lantinga
122ad3d6f6 Added SDL_IsPhone() 2026-03-27 05:45:36 -07:00
Strultz
6a9449c098 Fix window caption drawing on borderless windows (#15275) 2026-03-27 05:14:19 -07:00
c4veman
159bba9aa1 Check Windows version before setting window attributes 2026-03-26 10:43:52 -07:00
Petar Popovic
53c799a7a9 SDL_SetWindowShape(): Remove shape when argument is NULL 2026-03-26 10:42:12 -07:00
Regan Green
1d2f9f0e0e Use DSBFREQUENCY_MAX instead of hardcoded constant for DirectSound driver max frequency. 2026-03-25 20:39:19 -04:00
Clownacy
6efe0e19a7 Fix DirectSound buffer creation failure with >200kHz
Caps the sample rate at 200kHz so that SDL's mixer will downsample any streams which are higher than that.

My Mega Drive emulator outputs at 223721Hz (the sample rate of the PSG chip), and `SDL_OpenAudioDeviceStream` fails due to DirectSound's `CreateSoundBuffer` returning an 'invalid parameter' error code. Lowering the sample rate makes the error go away.

Reported to me by @B3HKO in this issue:
https://github.com/Clownacy/clownmdemu-frontend/issues/60

The 200kHz limit is documented here:
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/ee419022(v=vs.85)

DirectSound's Wikipedia article mentions that problems may occur with sample rates above 192kHz, but no source is provided, so I am unsure whether to take it seriously.
2026-03-25 13:23:24 -07:00
Ryan C. Gordon
dcc177faa4 emscripten: Add support for automounting persistent storage before SDL_main.
Now apps can have persistent files available during SDL_main()/SDL_AppInit()
and don't have to mess with Emscripten-specific code to prepare the filesystem
for use.
2026-03-25 14:16:07 -04:00
nmlgc
989de77f4f render: Skip UV check when software-rendering untextured quads
Fixes a crash when calling SDL_RenderGeometryRaw() with both `texture`
and `uv` set to `NULL`, and with geometry that is laid out in a way
that passes the quad checks.
2026-03-25 07:24:55 -07:00
Green Sky
998159fa95 video: add more direct mjpeg to yuv conversions 2026-03-24 08:59:50 -07:00
Sam Lantinga
299ed51984 Added an internal hint to set OpenVR overlay flags 2026-03-23 15:23:38 -07:00
Ian Monroe
608416b5a9 support updating media name in the PipeWire backend
with this, applications can do something like this:
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_STREAM_NAME, "current song")
and this will be reflected in the Audio Devices Plasmoid, pavucontrol etc

also cleaned up PW_KEY_MEDIA_NAME and PW_KEY_NODE_NAME; setting them to the
same appears string appears to break convention, as it results in redundant
titles in PipeWire application lists.
2026-03-23 15:26:54 -04:00
William Horvath
983e984afc windowsrawinput: Unregister/register raw input devices as necessary.
The thread is still created once and only shut down on WIN_VideoQuit,
but the thread will unregister the devices when they're disabled to avoid
wasting time processing raw input that won't be appreciated by anyone.

This also allows RIDEV_NOLEGACY to be set on the devices, otherwise they
swallow up the WM_MOUSE* events that would be going to the main thread
when relative mode is disabled. That's out of scope for this change, though.
2026-03-22 17:57:02 -07:00
William Horvath
706e7f9043 windowsrawinput: Fix incorrect INVALID_HANDLE_VALUE checks.
CreateEvent/CreateThread return NULL on failure.
2026-03-22 17:57:02 -07:00
William Horvath
00f9a25879 windowsrawinput: Add missing WIN_SetRawKeyboardFlag_Inputsink stub. 2026-03-22 17:57:02 -07:00
Edgar J San Martin
ad91384704 Base GCMouse raw input implementation
Fix duplicate button/scroll events when GCMouse active

Fix duplicate events and add thread-safe atomic for GCMouse

Fix GCMouse relative mode sync when connected after mode enabled

Respect SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE in GCMouse handler

Fix variable shadowing in GCMouse motion handler
2026-03-22 08:25:22 -07:00
Sam Lantinga
0f9292a367 Fixed incorrect sampler when changing Metal draw state 2026-03-21 14:08:40 -07:00
Konstantin Tomashevich
291d1b6491 SDL_systhread.c: Remove SIGCHLD from blocked signal mask.
When SIGCHLD is blocked, some executables (for example CMake) do not exit properly when executed using `SDL_CreateProcess` from any SDL thread (not main thread). `SDL_CreateProcessWithProperties` docs say that `SIGCHILD` should not be ignored or handled, therefore blocking it during thread creation is a likely reason for the bug. Should fix #15210.

Signed-off-by: Konstantin Tomashevich <konstantin.tomashevich@gmail.com>
2026-03-18 13:10:03 -07:00
Ryan C. Gordon
b0cf826227 dynapi: Minor cleanups to library loading code. 2026-03-18 14:50:58 -04:00
sunshineinabox
6b060435e3 egl: Handle error when binding EGL API in context creation 2026-03-18 13:47:27 -04:00
Petar Popovic
55fa5e0336 SDL_dynapi.c: Unload other SDL library if initializing the jumptable fails 2026-03-18 12:49:09 -04:00
Andrei Alexeyev
ff543723c4 Fix SDL_HINT_OPENGL_ES_DRIVER interaction with SDL_HINT_OPENGL_LIBRARY for x11 and windows
If SDL_HINT_OPENGL_ES_DRIVER is enabled and a GLES context is requested,
don't try to load the WGL/GLX library. Doing so may fail, because
SDL_HINT_OPENGL_LIBRARY may have been set to a custom libGLESv2 (e.g.
ANGLE). This effectively restores the SDL2 behavior.

Other video drivers shouldn't be affected, because they always use EGL
for GLES.

Incidentally, this patch also fixes a missing GL_GetEGLSurface callback
in the X11 fallback path.
2026-03-18 12:44:48 -04:00
Frank Praznik
62af66f14a x11: More XInput2 #define cleanups
Fixes building on very old XInput2 versions (pre-2012) without smooth scrolling and multitouch.
2026-03-18 11:25:07 -04:00
Sam Lantinga
b9c227e07d Make changing raw input mode on Windows a very fast operation (take 2)
The first approach had the drawback that it accumulated handles while raw input was paused, eventually crashing the application.

Now we'll keep reading raw events from the queue, we just won't deliver them to  the application.
2026-03-17 12:56:23 -07:00
Frank Praznik
d88f76caac x11: Fix building when XInput2 is not available 2026-03-17 15:31:48 -04:00
Sam Lantinga
c717a20ec8 Fixed initial window size and placement on visionOS 2026-03-17 12:25:13 -07:00
Frank Praznik
3d21b3bc68 wayland: Scale custom cursors with the pointer scale
When emulating display modes or using display scaling, custom cursors need to be scaled, or they can appear too large or small relative to the window size.
2026-03-17 13:24:32 -04:00
Sam Lantinga
75dead7f96 Minor cleanup 2026-03-17 09:49:15 -07:00
Sanjay Govind
fdc5efe1cb add vids and pids for a variety of xbox 360 devices (#15211)
Added vids for a variety of xbox 360 devices, mostly for linux use.
Corrected wheel vid and pid being flagged as unknown. Internally, when XUSB is building vid and pids for wireless devices, it assigns 0x02a1 for devices with subtype 1 and 0x02a2 for devices with subtype 2, which are wheels.

Some of these vids and pids do rely on the following patch being merged into the linux kernel, as I have overhauled how VID and PIDs are handled there for wireless devices.
https://patchwork.kernel.org/project/linux-input/patch/20260314075034.1488655-2-sanjay.govind9@gmail.com/

Also added some lists for guitar and drum devices, so we can set controller types correctly for those controllers.
2026-03-17 09:45:26 -07:00
Sam Lantinga
43e90c7b1c Make changing raw input mode on Windows a very fast operation
Previously we would spin up and shut down a thread every time we changed raw input mode, which can take several ms. Now we'll just put the raw input thread to sleep when disabling raw input and wake it up when enabling raw input.
2026-03-16 17:19:47 -07:00
Steel
32cf5fe93d Add support for PXN VD6 Wheelbase 2026-03-16 10:51:06 -07:00
Sam Lantinga
1d081314a8 Fixed error when SDL_LoadSurface_IO() is passed a NULL src 2026-03-15 13:17:11 -07:00
Cameron Gutman
5f92aac095 windows: Fix Print Screen key capture during keyboard grab 2026-03-15 15:12:29 -05:00
Frank Praznik
8d55fbe4d2 wayland: Fix the state check when resizing a hidden window
The floating state is only set after the first configuration event arrives, so size changes before the window was initially shown could be dropped. Use the flags instead.
2026-03-15 16:03:52 -04:00
Frank Praznik
566448d95a wayland: Eliminate redundant keyboard and mouse removals
The SDL keyboard and mouse will be removed when destroying the seat, so there is no need to preemptively remove them.
2026-03-13 22:42:09 -04:00
Sam Lantinga
69e94a4fbd Fixed warning: no previous prototype for function 'SDL_IsJoystickGameInput' 2026-03-13 17:23:54 -07:00
Rachel Blackman
ba00e772a7 Add second-gen Backbone One to recognized controllers. 2026-03-13 15:39:15 -07:00
Frank Praznik
41bce956f0 wayland: Send display moved events on display geometry changes
Updates are sent to outputs, however, dispatching the moved event was overlooked and never implemented.
2026-03-13 13:52:02 -04:00