aikawayataro
5ad9b6b317
Add bounds checks in SDL_qsort ( #10066 )
2025-11-03 08:40:30 -08:00
Sam Lantinga
ea8e66ccd1
Don't use getpagesize() on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/14328
2025-11-03 08:36:29 -08:00
Sam Lantinga
6493be9eea
Removed SDL_AUTO_ENABLE_ENHANCED_FLYDIGI
2025-11-03 08:20:41 -08:00
Joshua T. Fisher
641deb9c0e
Initial port to SDL3 audio subsystem
2025-11-03 10:08:50 -05:00
Frank Praznik
05ce978e18
cocoa: Use cached viewport dimensions when querying the window pixel size
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Recalculate the backing viewport dimensions in the resize handler, otherwise, this data can be out-of-sync with the logical window size if queried during transition animations.
2025-11-03 09:43:08 -05:00
Sam Lantinga
97e2951875
Removed redundant wait at shutdown in the ALSA audio driver
2025-11-02 18:30:12 -08:00
Sam Lantinga
4db63e323e
Save a copy of the D3D12 semantic string
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Fixes https://github.com/libsdl-org/SDL/issues/14383
2025-11-02 16:16:20 -08:00
Sam Lantinga
0882623092
Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829
2025-11-02 11:15:25 -08:00
Sam Lantinga
889e4787d6
Clarify when we want to auto-enable Apex 5 enhanced functionality
2025-11-02 11:14:41 -08:00
Sam Lantinga
3336aa95f1
Fixed the paddle mapping for Steam Controllers
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Fixes https://github.com/libsdl-org/SDL/issues/14380
2025-11-02 10:06:49 -08:00
Sam Lantinga
b695e5c24b
Fixed whitespace
2025-11-02 09:31:55 -08:00
bleeqer
fc6f97f162
Fix NULL pointer dereference in SDL_GlobStorageDirectory
2025-11-02 08:55:52 -08:00
Sam Lantinga
eb87a36940
Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368
2025-11-02 08:31:37 -08:00
Sam Lantinga
6c4f2bd83d
Use DefWindowProc for the initial SDL window proc
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This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/10529
2025-11-02 07:23:29 -08:00
Sam Lantinga
a82e8a701d
Allow dynamically switching mode of the Apex 5 controller
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The controller can be in XInput mode or enhanced mode, so it will always show up as an XInput controller, and the enhanced mode controller will come and go as enhanced mode is enabled or disabled in the FlyDigi Space Station app.
2025-11-01 14:49:31 -07:00
Sam Lantinga
28849fd789
Manually enable acquiring the Apex 5 controller if necessary
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The FlyDigi Space Station app isn't available on non-Windows platforms, so we need to manually enable acquiring the controller on those platforms.
2025-11-01 14:49:31 -07:00
Sam Lantinga
524739900a
Fixed potential double-free when creating a renderer (thanks @Sackzement!)
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Closes https://github.com/libsdl-org/SDL/pull/14371
2025-11-01 11:24:14 -07:00
Sam Lantinga
aafbf7183f
Copy shader params instead of caching a pointer to them
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It's possible for a new texture to be allocated with the same address as a previous one, so we can't just cache the pointer value.
Fixes https://github.com/libsdl-org/SDL/issues/14369
2025-11-01 11:24:14 -07:00
Frank Praznik
3a59163614
wayland: Optimize custom cursor image lookup
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Store the images in order from smallest to largest to simplify lookup and be able to early-out of the search loop even if there is no exact match for the scale.
2025-10-31 16:15:12 -04:00
Frank Praznik
6a510d6174
wayland: Set tablet cursors separately from pointer cursors
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Some compositors don't implicitly use the pointer cursor when the tablet cursor is not set, and the presence of a tablet doesn't necessarily guarantee pointer capability. Set the cursor for tablet tools independently of pointer cursors.
This required refactoring of cursor state handling, as well as some tablet related structures.
2025-10-31 16:15:12 -04:00
Frank Praznik
ca569bb837
wayland: Use viewports to scale custom cursors
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Cache the cursor image data at creation time, and use a viewport to render scaled custom cursors, instead of generating new cursor images for every scale.
2025-10-31 16:15:12 -04:00
Sam Lantinga
d97e8bd49b
Removed SDL_uikitwindow
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This was only needed as a workaround for buggy behavior in iOS 8
2025-10-31 10:34:42 -07:00
Sam Lantinga
b46e26e65a
Added support for the UIScene life cycle on Apple platforms
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Fixes https://github.com/libsdl-org/SDL/issues/12680
2025-10-31 10:34:42 -07:00
Sam Lantinga
446fb65ca6
Mark the Apex 5 controller as being acquired by SDL
2025-10-30 22:35:06 -07:00
Sam Lantinga
1502c2fd8b
Added support for the Flydigi Apex 5 controller ( #14218 )
2025-10-30 21:20:44 -07:00
Arkadiusz Hiler
0d2f081d41
pulseaudio: Match channel map to SDL's chosen order
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pa_channel_map_init_auto() with PA_CHANNEL_MAP_WAVEEX does the wrong
thing as it just takes the lest significant bits of
WAVEFORMATEXTENSIBLE's dwChannelMask in order. This doesn't match SDL's
chosen channel ordering.
The implementation here mirrors what we do for PipeWire.
2025-10-30 13:32:43 -07:00
Sam Lantinga
c21b7f8cb8
Check to see if joysticks are actually initialized in SDL_UpdateJoysticks()
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Fixes https://github.com/libsdl-org/SDL/issues/14362
2025-10-30 08:53:57 -07:00
Sam Lantinga
a7147f327f
Temporarily disable WASAPI device roles
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Setting AudioCategory_GameChat breaks audio on several devices, including Behringer U-PHORIA UM2 and RODE NT-USB Mini. We'll disable this for now until we understand more about what's happening.
2025-10-30 07:27:23 -07:00
Simon McVittie
8b64dd67d2
wayland: Fix compile with libdecor 0.2 and SDL_WAYLAND_LIBDECOR_SHARED=OFF
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libdecor 0.3, which changes the signature of libdecor_new and
libdecor_decorate to use a const pointer to the interface struct, has
not yet been released. In the latest release, libdecor 0.2.4, the
interface struct is a mutable pointer.
This doesn't affect typical upstream builds with
SDL_WAYLAND_LIBDECOR_SHARED=ON, in which case we're casting a pointer
returned by dlsym(); but Linux distributions that want tighter control
over dependencies often prefer to link them in the normal way, in which
case the build will fail if the signature doesn't match.
Fixes: 33834360 "wayland: Fix libdecor incompatible pointer types"
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-30 07:13:37 -07:00
Sam Lantinga
d9ca0457b5
Make sure we don't allocate a TLS ID clobbering an application defined one
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Fixes https://github.com/libsdl-org/SDL/issues/14359
2025-10-29 14:05:49 -07:00
Kirill Andriiashin
a76fb7b2fb
Add support for GPU RGB565 (B5G6R5_UNORM) textures with DX11 ( #14358 )
2025-10-29 10:39:58 -07:00
Quentin Thébault
3b80fcd1a0
KMSDRM/EVDEV: add VT switching support for FreeBSD ( #14346 )
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Signed-off-by: Quentin Thébault <quentin.thebault@defenso.fr >
2025-10-29 09:52:32 -07:00
Sam Lantinga
8b8c51573b
Disabled incorrect 16-bit Altivec blitters
2025-10-29 16:11:25 +00:00
Sam Lantinga
84fac6ca44
testautomation: verify that RLE operation output is correct
2025-10-29 09:07:56 -07:00
Sam Lantinga
bf0752a8d7
Fixed converting RLE encoded surfaces to other formats
2025-10-29 09:06:25 -07:00
Sam Lantinga
c4cef905ae
Updated internal documentation
2025-10-29 08:39:56 -07:00
Sam Lantinga
cecf4b0d4e
Fixed the right shoulder button on the 8BitDo Pro 3
2025-10-28 14:55:06 -07:00
Sam Lantinga
78f9cb44c3
Added a Linux mapping for the 8BitDo Pro 3
2025-10-28 14:13:40 -07:00
Frank Praznik
3383436068
wayland: Fix libdecor incompatible pointer types
2025-10-28 12:01:41 -04:00
Sam Lantinga
2d14a237dc
Fixed trying to grab the mouse when losing keyboard focus
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Fixes https://github.com/libsdl-org/SDL/issues/14350
2025-10-28 07:15:43 -07:00
Sam Lantinga
933beeb18b
Fixed warning: no previous extern declaration for non-static variable
2025-10-27 17:52:05 -07:00
Sam Lantinga
965ac7f406
Fixed warning: implicit conversion loses integer precision: 'long' to 'int'
2025-10-27 17:49:49 -07:00
Sam Lantinga
90242312fe
Restored the original OpenBSD Xbox 360 controller mapping
2025-10-27 17:39:29 -07:00
Sam Lantinga
b305534edc
Completed removing predefined Xbox 360 mappings for Linux
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Also removed them for OpenBSD, since it's not clear which ones, if any, are needed.
2025-10-27 17:34:23 -07:00
Sam Lantinga
be1d44279c
Fixed error: incompatible function pointer types passing
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SDL/src/sensor/emscripten/SDL_emscriptensensor.c:80:5: error: incompatible function pointer types passing
'int (*)(int, const EmscriptenDeviceMotionEvent *, void *)' (aka 'int (*)(int, const struct EmscriptenDeviceMotionEvent *, void *)') to parameter of type 'em_devicemotion_callback_func' (aka
'bool (*)(int, const struct EmscriptenDeviceMotionEvent *, void *)') [-Wincompatible-function-pointer-types]
80 | emscripten_set_devicemotion_callback((void *)0, false, &SDL_EMSCRIPTEN_SensorCallback);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2025-10-27 10:13:57 -07:00
Dave Wickham
f6c3af9c8c
Re-add deleted gamepad mappings to the OpenBSD-specific section
2025-10-27 08:55:03 -07:00
Dave Wickham
0c4c4cfd16
Remove special-case Xbox 360 wireless controller mappings
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Fixes https://github.com/libsdl-org/SDL/issues/14324
2025-10-27 08:55:03 -07:00
Eddy Jansson
f773da2273
log: Rework NGAGE logging. ( #14321 )
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This moves the NGAGE file logging into SDL_LogOutput(), following the pattern of the 3DS, VITA, PSP, etc.
2025-10-27 08:48:04 -07:00
expikr
b4eaf9d96f
Add hint for blocking win key when using raw keyboard ( #13066 )
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Co-authored-by: Susko3 <Susko3@protonmail.com >
2025-10-26 09:27:33 -07:00
Sam Lantinga
0ea20a5f86
Fix NULL pointer dereference in SDL_RenderGeometryRaw with NPOT textures (thanks @bleeqer!)
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Fixes https://github.com/libsdl-org/SDL/issues/14329
Closes https://github.com/libsdl-org/SDL/pull/14331
2025-10-26 08:10:52 -07:00