Commit Graph

11557 Commits

Author SHA1 Message Date
Anonymous Maarten
5aa76de35f cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
1158cff9ea cmake: increase threshold for stack probes
The /Gs argument controls the number of bytes that local variables
can occupy before a stack probe is initiated.
By setting it to a huge value, no calls to __chkstk are inserted.

This change is needed for the classic Intel C compiler to build SDL
with -DSDL_LIBC=OFF.
2023-03-27 06:13:28 +00:00
Anonymous Maarten
ae3a34a388 byteswap: Don't use intrinsic byteswap functions with Intel C compiler
It reroutes intrinsic _byteswap_u(short|long|int64) call to libc function.
2023-03-27 06:13:28 +00:00
Frank Praznik
c0824cd49a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc)
2023-03-26 22:01:17 -07:00
capehill
6ed29f47c9 testgles2_sdf: Call correct function to get shader info log
(cherry picked from commit b8c88cc584)
2023-03-26 22:00:41 -07:00
Karl Hedberg
9ed1b778ed Made the Android documentation more clear and understandable (#7535)
(cherry picked from commit 11142ec256)
2023-03-25 15:11:51 -07:00
Bartłomiej Dach
b970dd1beb Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307,
which was a backport of commit de3909a190
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:

- It only appears when the SDL project is ran on an actual device
  due to magic stringage.

- More importantly, the regression was partially hidden due to
  the nature of de3909a190.

  The commit which was backported added a single `I` to the JNI method
  signature in `SDL_android.c`, representing the added `int axis_mask`
  parameter. The parameter was added to both SDL2 and SDL3.

  However, notably, that `I` was added *after* commit
  fcafe40948, which removed the
  `int nballs` parameter from the joystick API, but only from the SDL3
  branch.

  Therefore, in totality, what should really have been a merge conflict,
  was obscured by the fact that the SDL3 branch ended up having
  a net-identical JNI signature to the SDL2 branch, due to having
  one bool param removed and one added - while, in fact, the SDL2 branch
  needed one bool param added and none removed.
2023-03-25 15:08:33 -07:00
Bartłomiej Dach
576df87240 Android: Fix missing type in SDLControllerManager
The missing type in question is causing compilation failures.
The error was introduced in dca3fd8307,
which was a backport of commit de3909a190
from SDL3 to SDL2.

Because `int nballs` was removed as a parameter from the controller
API in SDL3 in revision fcafe40948,
this change is only applicable to the SDL2 branch.
2023-03-25 15:08:33 -07:00
Sylvain
2dddaa7dc9 backport x11/sdl2 fixes
4b1378f

X11: fix size/position (test video_setWindowCenteredOnDisplay)

this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()

    get border values early (eg status bar)
    wait for size/position change to get valid values

d4d26e0

testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
2023-03-25 10:27:17 +01:00
Ozkan Sezer
45a6ad8e57 wikiheaders.pl: make it work with older perl versions, e.g. 5.10. 2023-03-24 11:56:40 +03:00
Sam Lantinga
b57a6a1adf Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
2023-03-18 11:36:50 -07:00
Ivan Mogilko
d78072fcd4 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
2023-03-17 14:55:04 -07:00
Ryan C. Gordon
446e0943da wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.

Fixes #7478.
2023-03-17 08:44:19 -07:00
Sylvain
23bce27b26 Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
2023-03-16 20:27:09 +01:00
Sylvain
c078dfcf6b Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain
18c4db678b Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain
7d26ba754a Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
Sylvain
bd70ce7f94 Refresh generation of SDL_blit_auto.c 2023-03-16 20:27:09 +01:00
Anonymous Maarten
ce4c54e2b2 cmake: get_filename_component(EXT) retturns extension including leading dot 2023-03-15 14:55:56 +01:00
Sam Lantinga
57ae9f466d Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
2023-03-13 20:00:19 -07:00
Rudolf Polzer
dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086 to improve
default mappings.

(cherry picked from commit de3909a190)
2023-03-11 13:01:50 -08:00
Sam Lantinga
ab1670386f Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
2023-03-10 15:46:22 -08:00
Sam Lantinga
76e9d64b36 Removed space between sizeof and parentheses 2023-03-10 08:13:51 -08:00
Sam Lantinga
e9f9cb29fc Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4)
2023-03-10 08:12:28 -08:00
Stephen Kitt
3e1d7e6a14 Specify bash for androidbuildlibs.sh
This script relies on string indexes in parameter expansions, which
aren't suppored by /bin/sh (e.g. dash).

Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850

Signed-off-by: Stephen Kitt <steve@sk2.org>
(cherry picked from commit bbfd5b3fb2)
2023-03-10 07:38:28 -08:00
Qrox
ef347776c2 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup

(cherry-picked from commit 20e17559e5)
2023-03-10 18:37:00 +03:00
Ozkan Sezer
5e35309913 fix bad merge of sizeof style patch 2023-03-10 08:32:24 +03:00
Sam Lantinga
71dc7169d9 Added header for SDL_Delay() 2023-03-09 17:18:40 -08:00
Sam Lantinga
1e6ffc6294 Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd54)
2023-03-09 16:13:19 -08:00
Sam Lantinga
3f00fa16c6 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
2023-03-09 16:13:19 -08:00
Sam Lantinga
0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c9)
2023-03-09 15:23:59 -08:00
Sam Lantinga
46d143376a If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
2023-03-09 10:39:43 -08:00
Ozkan Sezer
22de91a947 Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Deve
1c2f825230 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882)
2023-03-09 20:28:51 +03:00
Sam Lantinga
d9c07d9ef7 Fixed the documentation for SDL_SetRelativeMouseMode()
(cherry picked from commit fb0c3197e0)
2023-03-08 22:33:23 -08:00
Frank Praznik
8f7427c158 tests: Always set valid dimensions for the fullscreen mode 2023-03-08 19:46:37 -05:00
Frank Praznik
6a999d16fa wayland: Always use a scale factor of 1 for exclusive fullscreen emulation 2023-03-08 19:46:37 -05:00
Lokathor
cfd6b34b8f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b)
2023-03-08 16:44:30 -08:00
Ozkan Sezer
a70964aaf4 fix SDL_FindFreePlayerIndex so it can really return -1. 2023-03-08 20:00:50 +03:00
Sam Lantinga
35c13196f0 Fixed uninitialized variable 2023-03-08 08:40:38 -08:00
Ozkan Sezer
bc87983310 tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles 2023-03-08 18:56:50 +03:00
Sam Lantinga
f5c0760c6b Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.

Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:15:21 -08:00
Sam Lantinga
63e6c19b7d Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
2023-03-08 01:13:00 -08:00
Sam Lantinga
1bd9ebf533 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
	0   AppKit                              0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
	1   AppKit                              0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
	2   AppKit                              0x00000001968f7580 -[NSWindow setStyleMask:] + 188
	3   libSDL2-2.0.0.dylib                 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
	4   libSDL2-2.0.0.dylib                 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
	5   libSDL2-2.0.0.dylib                 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
	6   libSDL2-2.0.0.dylib                 0x000000010650117c SDL_FinishWindowCreation + 100
	7   libSDL2-2.0.0.dylib                 0x0000000106500998 SDL_CreateWindow_REAL + 1812
	8   libSDL2-2.0.0.dylib                 0x00000001063efd54 SDL_CreateWindow + 76
	9   qemu-system-i386                    0x00000001050aa600 sdl2_window_create + 192
	10  qemu-system-i386                    0x00000001050a9fa0 sdl2_2d_switch + 196
	11  qemu-system-i386                    0x0000000104e9c784 displaychangelistener_display_console + 524
	12  qemu-system-i386                    0x0000000104e9e36c register_displaychangelistener + 264
	13  qemu-system-i386                    0x00000001050ab6d0 sdl2_display_init + 304
	14  qemu-system-i386                    0x000000010505c870 qemu_init + 13380
2023-03-07 10:10:43 -08:00
Sam Lantinga
e0e79419b6 Fixed which window we check flags for when updating fullscreen mode 2023-03-07 10:08:55 -08:00
Sam Lantinga
8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
2023-03-06 15:37:52 -08:00
divVerent
91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086)
2023-03-06 15:37:41 -08:00
Anonymous Maarten
6c495a92f0 cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:41:18 +01:00
Michal Suchanek
96a2a6b945 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
2023-03-03 14:30:02 -08:00
Ozkan Sezer
fd4bb4154b dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data 2023-03-03 03:01:02 +03:00