Commit Graph

20262 Commits

Author SHA1 Message Date
SDL Wiki Bot
fd4ffa6d27 Sync SDL3 wiki -> header
[ci skip]
2025-06-13 17:06:54 +00:00
e4m2
c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210) 2025-06-12 09:32:07 -07:00
Sam Lantinga
e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller 2025-06-12 09:10:07 -07:00
Klay
71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md
also made said link more consistent with other links by adding .md suffix
2025-06-10 18:46:35 -04:00
Cameron Cawley
f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192) 2025-06-08 18:56:24 +02:00
Michael Fitzmayer
685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked"
This reverts commit 2ef7944170 due to unbearable performance issues.
2025-06-07 22:45:54 +02:00
Splendide Imaginarius
a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs
A blank line is needed for the code block to be recognized.
2025-06-07 13:34:56 -04:00
Michael Fitzmayer
cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default. 2025-06-07 15:40:53 +02:00
Edu García
d9af41b5ac cmake: more private definitions 2025-06-06 10:29:20 -07:00
Sam Lantinga
5826966873 Fixed replacing existing specific gamepad mappings
If the first mapping we see doesn't have a CRC, continue looking for another exact CRC match.

Fixes testautomation --filter TestVirtualJoystick
2025-06-06 09:53:15 -07:00
Sam Lantinga
f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 2025-06-06 09:25:36 -07:00
Sam Lantinga
638acdc02a Remove the CRC from automatically generated gamepad mappings
Fixes https://github.com/libsdl-org/SDL/issues/13127
2025-06-06 09:22:14 -07:00
Frank Praznik
45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad
XMonad ignores size hints and shrinks the client area to overlay borders on fixed-size windows, even if no borders were requested, resulting in the window client area being smaller than requested. Calling XResizeWindow after mapping seems to fix it, even though resizing fixed-size windows in this manner doesn't work on any other window manager.
2025-06-06 11:35:31 -04:00
Vicki Pfau
7dd5e765df joystick: Report battery on GIP controllers 2025-06-05 18:34:22 -07:00
Vicki Pfau
c54a017f47 joystick: Clean up Elite Button handling 2025-06-05 18:34:22 -07:00
Vicki Pfau
559efd58e2 joystick: Add headset stub to GIP driver 2025-06-05 18:34:22 -07:00
Frank Praznik
7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode
When querying the keycode produced by a scancode with a certain set of modifiers, it would fall back to defaults if a key hash value with the exact set of modifiers wasn't found, which resulted in certain modifier combination returning incorrect keycodes on non-ANSI keyboard layouts. For example, querying SDL_SCANCODE_Y with the alt modifier on a QWERTZ layout returns SDLK_Y instead of SDLK_Z on most platforms, as the backends don't generate a specific entry for this key + modifier combo, so the lookup would fall back to the default ANSI layout.

Adding additional key+modifier combinations when building the keymap is one solution, but it makes an already expensive operation even more so, pushing the time needed to build the keymap into double-digit milliseconds in some cases due to the large amount of key combos that need to be queried, most of which are redundant.

Instead, falling back to searching through the shift levels for the given modifier state when querying the keymap will ensure that the most appropriate keycode is returned. This does add some overhead to lookups if the key doesn't have an entry with the exact set of modifiers, but it is minimal as hash table lookups are an inexpensive operation, and unnecessary lookups are avoided. In my own testing of an optimized build, the difference between best-case and worst-case performance (the latter of which is highly unlikely in real-world usage) is only a few hundred nanoseconds. Additionally, the unmodified keys are queried when pumping events, so there is no additional overhead in that case.
2025-06-05 14:42:29 -04:00
Frank Praznik
22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window
Windows seems to implicitly enable IME text input on windows created while an IME is active, which causes the IME suggestion window to pop up when keys are pressed, even if a client never explicitly enabled it. Ensure that IME support is initially disabled on new windows; SDL will enable it at a later time, if required.
2025-06-05 12:20:35 -04:00
SDL Wiki Bot
c240ed976f Sync SDL3 wiki -> header
[ci skip]
2025-06-05 16:02:05 +00:00
Sam Lantinga
27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage() 2025-06-05 09:00:49 -07:00
Michael Fitzmayer
2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked
Previously, all transparent pixels were rendered as opaque due to the limitations of the 4K color mode. Replaced Gc()->BitBlt() with Gc()->BitBltMasked() and updated the mask during copy operations to correctly respect the alpha channel of textures, while maintaining good performance.
2025-06-04 21:05:29 +02:00
Ethan Lee
d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK 2025-06-04 09:40:33 -04:00
Sam Lantinga
6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS
This adds support for the controller in Bluetooth mode.

Fixes https://github.com/libsdl-org/SDL/issues/13143
2025-06-03 15:05:11 -07:00
Michael Fitzmayer
45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter 2025-06-03 21:59:33 +02:00
Sam Lantinga
7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware 2025-06-03 11:13:43 -07:00
SDL Wiki Bot
1ec12b38e5 Sync SDL3 wiki -> header
[ci skip]
2025-06-03 15:31:53 +00:00
Simon McVittie
b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64
The first public beta that had a corresponding arm64 version has now
been promoted to stable, and subsequent releases will be for both
x86_64 and arm64.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-06-03 10:44:25 -04:00
Evan Hemsley
fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) 2025-06-02 13:39:58 -07:00
Sam Lantinga
cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!)
The Module object is the external interface to the application, internal symbols like HEAPU8 don't need to be exported to be used and usage should not be prefixed with Module.

Fixes https://github.com/libsdl-org/SDL/issues/13156
Closes https://github.com/libsdl-org/SDL/pull/13157
2025-06-02 09:47:26 -07:00
Sam Lantinga
4b0f48c4cf Mark gamepads as invalid if they can't be opened
Fixes https://github.com/libsdl-org/SDL/issues/13129
2025-06-02 09:21:13 -07:00
SDL Wiki Bot
a314a58e7e Sync SDL3 wiki -> header
[ci skip]
2025-06-01 22:00:52 +00:00
SDL Wiki Bot
d283f4651c Sync SDL3 wiki -> header
[ci skip]
2025-06-01 21:52:34 +00:00
Ryan C. Gordon
8510331f66 .wikiheaders-options: Add Tray to quickreference categories. 2025-06-01 10:48:32 -04:00
Ryan C. Gordon
b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 2025-06-01 10:43:08 -04:00
Ryan C. Gordon
9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks.
Just in case this ever get deinitialized sooner, we'd still like to SDL_free()
things on shutdown, etc.

Reference PR #13148.
2025-06-01 10:14:01 -04:00
Mason Remaley
57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions 2025-06-01 10:11:23 -04:00
Ryan C. Gordon
ac3ab026fe audio: corrected comment about device format minimums. 2025-06-01 03:01:37 -04:00
Ryan C. Gordon
83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults.
Fixes #13159.
2025-06-01 02:56:59 -04:00
Ryan C. Gordon
14a4ae521a pulseaudio: Request more recording data per-fragment.
This seems to help some devices that can't keep up with smaller fragment sizes
for whatever reason.

Fixes #13110.
2025-06-01 02:46:55 -04:00
SDL Wiki Bot
3a4de2ad89 Sync SDL3 wiki -> header
[ci skip]
2025-05-31 21:11:00 +00:00
Ryan C. Gordon
47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window.
Previously this was only done on older macOSes, but it seems to work on all
versions, afaict.

Reference Issue #12725.
2025-05-31 15:00:56 -04:00
Ryan C. Gordon
f61d956a04 cocoa: add explicit tracking areas to the window.
This makes sure we get reliable mouse enter/exit events from the system on
older macOS releases.

Newer releases don't have this problem--my assumption is that Cocoa has a
more aggressive default tracking area installed for some newer UI feature.

For 3.2.16, we'll use the explicit tracking area on older macOSes only, but
I'll remove that check in revision control for newer OSes and see what
happens.

Fixes #12725.
2025-05-31 14:40:12 -04:00
Frank Praznik
58afb0d8ae wayland: Update xkbcommon names and types
Use the proper types for xkb mod masks and layout indices, rename the mod masks to reflect that they are bitmasks and not indices, and use the 'layout' nomenclature instead of the deprecated 'group' nomenclature.
2025-05-31 13:40:58 -04:00
Frank Praznik
c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names
xkbcommon 1.10.0 declared certain modifier names to be deprecated, and the current plan is to remove them in 1.12.0. Use the new recommended names and modifier mask retrieval function when building against version 1.10.0 and higher.
2025-05-31 13:40:58 -04:00
Michael Fitzmayer
b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice. 2025-05-31 14:07:49 +02:00
Ozkan Sezer
329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case. 2025-05-30 23:56:50 +03:00
Ozkan Sezer
0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition. 2025-05-30 23:51:50 +03:00
Ryan C. Gordon
6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT.
We wrote documentation for this but never actually filled in the code.
2025-05-30 15:59:40 -04:00
Caleb Heuer
51dfca813b Pass text input rect to steam deck keyboard invocation 2025-05-30 09:54:33 -07:00
Anonymous Maarten
520d73ae57 include/SDL_gpu: fix bool members documentation indentation 2025-05-30 16:34:34 +02:00