Ethan Lee
|
776e87ada9
|
Revert "render: Added Xbox DXIL for gpu backend".
Turns out Xbox is okay with the PC DXIL, it just isn't as optimal without the root signature annotations.
This reverts commit f2c4c66429.
|
2026-03-04 15:52:52 -05:00 |
|
Ethan Lee
|
0030fafda2
|
render: Added Xbox DXIL for gpu backend
|
2026-03-01 23:27:37 -05:00 |
|
Sam Lantinga
|
9735c45db6
|
Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer.
Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
|
2025-10-01 07:17:55 -07:00 |
|
Sam Lantinga
|
e2fe23ddab
|
Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
|
2025-09-28 22:10:06 -07:00 |
|
Sam Lantinga
|
3e9e22f17d
|
Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
|
2025-03-13 09:48:37 -07:00 |
|
Sam Lantinga
|
af0420d898
|
Switched GPU renderer shaders to shadercross and HLSL
|
2025-03-13 09:48:37 -07:00 |
|