SDL Wiki Bot
276969cd58
Sync SDL3 wiki -> header
2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
...
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69
render: Remove the logical presentation render target.
...
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.
Fixes #8736 .
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
bf7a48cdcc
render/gpu: Change some memcpy calls to SDL_memcpy.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
b48f29dd9b
examples: Fix name of renderer/17-read-pixels binary.
2024-09-25 16:26:36 -04:00
cosmonaut
925e47a077
GPU: Fix backwards LogError and SetError calls
2024-09-25 12:47:40 -07:00
Anonymous Maarten
1561d7c089
Fix warnings in build-scripts/check_stdlib_usage.py
2024-09-25 20:34:32 +02:00
Anonymous Maarten
2070adb262
android: add python script checking Android JNI bindings
2024-09-25 20:34:32 +02:00
Anonymous Maarten
cf4049cfde
ci: check versioning on ci
2024-09-25 20:34:32 +02:00
cosmonaut
557c6dfb18
GPU: call SDL_SetError where appropriate
2024-09-25 10:47:14 -07:00
Cameron Gutman
6ec8b1a173
Throttle tickle reports to PS4/PS5 controllers
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UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.
2024-09-25 07:20:35 -07:00
Anthony
53bf2baac3
Change JNI calls to comply with recent Boolean changes
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Android OpenURL and Toast methods return Booleans now, so let's use the correct interface.
2024-09-24 14:45:24 -07:00
Ryan C. Gordon
fcab6c99fb
examples: Fixed some window titles.
2024-09-24 15:36:49 -04:00
Ryan C. Gordon
9881c4e582
examples: Added renderer/17-read-pixels
2024-09-24 15:31:21 -04:00
Ryan C. Gordon
62389ada6f
examples/renderer/02-primitives: seed the RNG.
2024-09-24 13:55:29 -04:00
Ryan C. Gordon
95134f6d58
examples: Added renderer/15-cliprect
2024-09-24 13:55:28 -04:00
Frank Praznik
ad3a4c677b
wayland: Clean up cursor scaling
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Handle named and custom cursor scaling in a cleaner manner, and account for edge cases where named cursor sizes may not exactly match the required size.
2024-09-24 11:46:56 -04:00
Petar Popovic
e5d3a1b6f5
Remove casts from typed pointer to void * for printf %p in test projects
2024-09-24 14:40:32 +03:00
Cameron Gutman
57418475ce
kmsdrm: Keep fd around if we can drop master
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Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.
Also add a missing error check for open() while we're here
2024-09-24 12:55:02 +03:00
Cameron Gutman
13f88df190
kmsdrm: Fix KMSDRM_Vulkan_CreateSurface() return value
2024-09-23 23:33:15 -05:00
Cameron Gutman
8f55f48337
kmsdrm: Move property initialization a bit further down
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KMSDRM_GBMInit() must be called first to set drm_fd and gbm_dev.
2024-09-23 23:00:14 -05:00
Ryan C. Gordon
1ed3dac021
examples: Added renderer/14-viewport
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(This intentionally skips a few example numbers, as I intend to fill in some
other topics before this, later.)
2024-09-23 14:16:32 -04:00
Ryan C. Gordon
e00ea27d25
examples/renderer/01-clear: No longer needs vsync.
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This now chooses the next color based on time, so it won't go wild if the
framerate is unbounded.
2024-09-23 14:16:32 -04:00
Petar Popovic
004ac40226
Fix warning: no function prototype
2024-09-23 10:03:18 -07:00
Ethan Lee
4a3faf20ac
gpu: Replace high-level logs with SetError
2024-09-23 10:57:10 -04:00
Petar Popovic
043c876a15
Move default colorspace aliases into enum
2024-09-23 07:37:02 -07:00
mausimus
0685b96469
GPU: fix build when SDL_GPU_DISABLED is set
2024-09-23 08:09:17 -04:00
Ryan C. Gordon
e973b687cd
examples: Added renderer/11-color-mods
2024-09-23 01:21:40 -04:00
Susko3
0478a6ee3b
Move endian pixel format aliases into enum
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Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Ryan C. Gordon
1828bde49f
examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
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(and testgpu_simple_clear.c, of course!)
2024-09-22 16:10:57 -04:00
Ryan C. Gordon
3bc2bd790c
build-web-examples.pl: Added a FIXME.
2024-09-22 10:35:59 -04:00
Ozkan Sezer
b736285053
examples/renderer/08-rotating-textures: Fix compiler warning on MSVC .
2024-09-22 12:02:50 +03:00
Ryan C. Gordon
37d62deca1
examples/renderer/10-geometry: Fixes and cleanups.
2024-09-22 01:15:19 -04:00
Ryan C. Gordon
0758b2a0c4
examples: Added renderer/10-geometry
2024-09-22 01:10:33 -04:00
Ryan C. Gordon
1a90e09262
examples: Added renderer/09-scaling-textures
2024-09-22 01:10:32 -04:00
Ryan C. Gordon
4fdeb6861b
examples: a few renderer fixes.
2024-09-22 01:10:32 -04:00
Ryan C. Gordon
66b92e95ac
examples: renamed renderer sources to match other example directories.
2024-09-22 01:10:32 -04:00
Ryan C. Gordon
ffcf372d27
examples: Added renderer/08-rotating-textures
2024-09-22 01:10:31 -04:00
Ryan C. Gordon
0c7334cce3
examples: Added renderer/07-streaming-textures
2024-09-22 01:10:31 -04:00
Ryan C. Gordon
2bd3d9cfb7
examples: Added renderer/06-textures
2024-09-22 01:10:30 -04:00
Ryan C. Gordon
9d0b3eded6
examples: added renderer/05-rectangles
2024-09-22 01:10:30 -04:00
Ryan C. Gordon
3413617cb6
examples: added renderer/04-points
2024-09-22 01:10:30 -04:00
Sam Lantinga
b0e528cc88
Switched ifdef from negative to positive
2024-09-21 20:12:54 -07:00
Caleb Cornett
97d1056e16
GPU: MSAA fixes ( #10917 )
2024-09-21 17:38:10 -05:00
Ozkan Sezer
254b36361e
Add SDL_PRILL? format specifiers specifically for long long type.
2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64
Use hexidecimal code for ±
2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007
Removed tabs from headers
2024-09-21 10:39:53 -07:00
Evan Hemsley
89c6bc5f50
Prefer Vulkan even on Windows ( #10912 )
2024-09-20 13:42:15 -07:00
Evan Hemsley
980b4ff6db
GPU: Vulkan descriptor management rewrite ( #10910 )
2024-09-20 12:55:39 -07:00