Frank Praznik
b493e29a81
x11: Fix backwards _NET_WM_SYNC_REQUEST init check
2025-03-21 15:32:54 -04:00
Sam Lantinga
2fbb583290
SDL_ClaimWindowForGPUDevice() should fail for transparent windows
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The GPU API doesn't currently support transparent windows (transparent swapchain effects doesn't seem possible on D3D12) so we should explicitly fail so users don't expect transparency and then not get it.
Fixes https://github.com/libsdl-org/SDL/issues/12410
2025-03-21 12:14:20 -07:00
Frank Praznik
bde49abdb7
GPU: Support swapchain buffer transparency in Vulkan
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If the window is flagged with SDL_WINDOW_TRANSPARENT, create the associated swapchain with a composite alpha value that supports blending, if available.
Fixes transparent windows on the Vulkan backend, and prevents possible validation errors by ensuring that the composite alpha value is always a valid bit in VkSurfaceCapabilitiesKHR::supportedCompositeAlpha.
2025-03-21 11:53:32 -07:00
Frank Praznik
79081a178f
cocoa: Fix zoom check when leaving fullscreen
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Non-resizable windows will always report as zoomed, so isZoomed is not a reliable check here.
2025-03-21 14:43:17 -04:00
Frank Praznik
03cdd297e0
video: Fix boolean logic for getting the pending window position
2025-03-21 13:47:38 -04:00
Sam Lantinga
fbdb637978
Fixed build when virtual joysticks are disabled
2025-03-21 07:34:57 -07:00
Sam Lantinga
758eb256b9
Fixed DebugLogRenderCommands() output
2025-03-20 21:24:39 -07:00
Sam Lantinga
4ceb02434b
We need to rebind D3D12 resources after updating them
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Fixes https://github.com/libsdl-org/SDL/issues/12544
2025-03-20 20:22:00 -07:00
Sam Lantinga
3538abfb82
Revert "Don't update a texture twice in the same batch on D3D12"
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This reverts commit 0681d08817
.
There's a simpler fix for this.
2025-03-20 19:56:59 -07:00
Sam Lantinga
0681d08817
Don't update a texture twice in the same batch on D3D12
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Fixes https://github.com/libsdl-org/SDL/issues/12544
2025-03-20 19:51:56 -07:00
hwsmm
ac5b2b6102
Don't send text event while ctrl/alt is held on X11/Wayland
2025-03-20 22:30:10 -04:00
Edu Garcia
365b7837c2
add private definitions to SDL_build_config.h.cmake
2025-03-20 16:55:51 -07:00
Max
817260c73d
Updates SDL_SetEventFilter code snippet to SDL3
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SDL_EventFilter points to a function that now returns a bool
2025-03-20 16:42:34 -07:00
Sam Lantinga
3fd61b0535
Updated for SDL style
2025-03-20 16:42:40 -07:00
Temdog007
581b614291
Emscripten: Support Custom Message Boxes ( #12583 )
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* Allow custom message boxes with colors and multiple buttons to work if Asyncify is enabled
* Keep old functionality of using alert when Asyncify is not available
* Update testmessage to allow for setting random colors as the color scheme of the message box
2025-03-20 16:33:06 -07:00
Carl Åstholm
54f5b73333
emscripten: Don't use legacy JS library functions for assertions
2025-03-20 16:24:16 -07:00
Sam Lantinga
03a53ce0d1
Always show the on-screen keyboard on Steam Deck
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Steam will eventually have smarts about whether a keyboard is active and will igore the request appropriately.
Fixes https://github.com/libsdl-org/SDL/issues/12595
2025-03-20 16:19:50 -07:00
Sam Lantinga
8caeaaacdd
A Steam Controller might be generating keyboard input
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We can't use keyboard input as a signal about whether a keyboard is attached. There might be keyboard input from any number of generated inputs or non-keyboard devices.
2025-03-20 16:19:50 -07:00
Sam Lantinga
cbb83be895
Show the on-screen keyboard if we don't have active keyboard input
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Active keyboard input is based on the input the user has most recently sent.
Fixes https://github.com/libsdl-org/SDL/issues/12595
2025-03-20 16:19:50 -07:00
SDL Wiki Bot
67b4c3a156
Sync SDL3 wiki -> header
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[ci skip]
2025-03-20 19:53:05 +00:00
Ryan C. Gordon
10072bb07d
asyncio: SDL_LoadFileAsync was not null-terminating the file data.
2025-03-20 15:50:06 -04:00
Ryan C. Gordon
85435d5a14
SDL_audio.h: Fixed typos in docs.
2025-03-20 15:50:06 -04:00
Sam Lantinga
3ed61f203e
Fixed applications that integrate Qt with SDL joystick support
2025-03-20 12:16:44 -07:00
Anonymous Maarten
de60a5f398
Revert "Make native functions be public otherwise it fails at run-time."
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This reverts commit 4fd4d89b63
.
This ended up not being necessary since the Android build system
does not minify by default.
When you're minifying, you need to use the proguard rules anyways.
https://github.com/libsdl-org/SDL/pull/12553#issuecomment-2740795848
2025-03-20 19:31:48 +01:00
Sam Lantinga
fe024b8fe3
Fixed typo in build.gradle
2025-03-20 11:22:03 -07:00
Sam Lantinga
10fae8c34b
Fixed Android build warnings
2025-03-20 11:02:33 -07:00
Sam Lantinga
bf7b9b020e
Fixed gradle deprecation warnings
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"Space-assignment syntax in Groovy DSL has been deprecated. This is scheduled to be removed in Gradle 10.0"
2025-03-20 11:02:04 -07:00
Sam Lantinga
ac28702504
Use the android-21 SDK as documented in README-android.md
2025-03-20 10:47:43 -07:00
Sam Lantinga
476e7e54cb
Don't create surfaces with invalid pixel formats
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Fixes https://github.com/libsdl-org/SDL/issues/12556
2025-03-20 09:42:52 -07:00
Eri the Switch
6f456da63f
GPU: Request sampleRateShading feature on Vulkan
2025-03-20 09:31:34 -07:00
Sylvain
4fd4d89b63
Make native functions be public otherwise it fails at run-time.
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(they are public such as the one in SDLActivity)
2025-03-20 12:11:49 +01:00
Sam Lantinga
f2ed5c7a1b
Fix illegal calls to DwmGetWindowAttribute()
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DWMWA_WINDOW_CORNER_PREFERENCE and DWMWA_BORDER_COLOR are only supported for DwmSetWindowAttribute(), they can't be queried.
Fixes https://github.com/libsdl-org/SDL/issues/12206
Closes https://github.com/libsdl-org/SDL/pull/12209
2025-03-19 22:00:42 -07:00
Sam Lantinga
96bf12444c
Windows allows windows to be resized to zero height.
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Changed the window client rect validation to take this into account.
Fixes https://github.com/libsdl-org/SDL/issues/9796
2025-03-19 21:16:35 -07:00
Sam Lantinga
47b0c75470
Make sure we're getting called for the correct window
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Fixes https://github.com/libsdl-org/SDL/issues/12525
2025-03-19 20:20:36 -07:00
Sam Lantinga
3415bc920a
Fixed crash if a window couldn't be created on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/11482
2025-03-19 20:10:24 -07:00
Dragon-Baroque
07e4dea693
The posix4 library has been merged into the libc library
2025-03-19 16:57:45 -07:00
Anonymous Maarten
9820f655dd
android: reduce visiblity as much as possible
2025-03-19 23:36:08 +01:00
Evan Hemsley
c696e93180
GPU Vulkan: Fix render pass race ( #12587 )
2025-03-19 13:32:14 -07:00
Frank Praznik
7b93a744c8
time: Fix compilation on Solaris
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The tm_gmtoff field of the broken-down time 'tm' struct wasn't formally standardized until POSIX.1-2024, but practically it has been available on desktop *nix platforms such as Linux/glibc, FreeBSD, OpenBSD, NetBSD, OSX/macOS (NextStep before that), and others since the 1990s. The notable exception is SunOS/Solaris, where the timezone offset must still be retrieved in the strictly POSIX.1-2008 compliant way.
2025-03-19 12:19:42 -04:00
Carl Åstholm
14deef997c
emscripten: Fix undefined behavior in opengles2 renderer
2025-03-18 19:18:24 -07:00
Ethan Lee
5283f73748
storage: Declare a private bootstrap for NDA user storage
2025-03-18 22:12:21 -04:00
Sam Lantinga
8b924df48b
Use an autoreleasepool in Cocoa_GetDisplayUsableBounds()
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Fixes https://github.com/libsdl-org/SDL/issues/12571
2025-03-18 14:36:48 -07:00
Sam Lantinga
82335fd0e9
Fixed building with SDL_LEAN_AND_MEAN
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Fixes https://github.com/libsdl-org/SDL/issues/12578
2025-03-18 09:55:23 -07:00
Arnoldo Adonaí Barón Robles
a551c2a6d7
Fix Vulkan error check
2025-03-17 22:10:54 -07:00
Sam Lantinga
5985f0a327
Fixed infinite recursion in SDL_IsGamepad()
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SDL_IsGamepad() calls SDL_GetJoystickTypeForID(), which will call SDL_IsGamepad() if it's not a known controller type. The new code which is breaking was added to prevent Logitech FFB wheels from showing up as gamepads, which we check for separately.
2025-03-17 19:10:26 -07:00
Caleb Cornett
6d0fb0a2e6
gpu: Fix MTLLibrary dispatch data destructor
2025-03-17 18:53:40 -07:00
JaimeHW
3e5664a5be
Fix return type in SDL_CreateGPURenderState
2025-03-17 15:22:49 -07:00
Sam Lantinga
4fc9509ab7
Fixed raw input device GUIDs changing randomly between runs
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On Windows 11, apparently HidD_GetManufacturerString() and HidD_GetProductString() can return TRUE without actually filling in any string data.
Fixes https://github.com/libsdl-org/SDL/issues/12566
2025-03-17 13:54:56 -07:00
Evan Hemsley
0bd70684b3
GPU: Fix Vulkan backend never checking deallocations ( #12567 )
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---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2025-03-17 13:19:41 -07:00
Sam Lantinga
715301cef5
Fixed crash if info->path is NULL
2025-03-17 09:46:41 -07:00