Noticed this in SDL-1.2 in a gcc-13 build, which emitted the following
warning: (No such warnings in SDL2 and SDL3, due to macro differences)
./src/video/x11/SDL_x11sym.h:84:48: warning: argument 2 of type 'char *' declared as a pointer [-Warray-parameter=]
84 | SDL_X11_SYM(int,XQueryKeymap,(Display* a,char *b),(a,b),return)
| ~~~~~~^
./src/video/x11/SDL_x11dyn.c:95:15: note: in definition of macro 'SDL_X11_SYM'
95 | rc fn params { ret p##fn args ; }
| ^~~~~~
In file included from ./src/video/x11/SDL_x11dyn.h:27,
from ./src/video/x11/SDL_x11dyn.c:26:
/usr/include/X11/Xlib.h:2980:5: note: previously declared as an array 'char[32]'
2980 | char [32] /* keys_return */
| ^~~~~~~~~
The original actually was char[32] but was changed with
8ada1e8a6e
(https://bugzilla.libsdl.org/show_bug.cgi?id=170https://github.com/libsdl-org/SDL-1.2/issues/101)
Queries the "panel orientation" property on the connector and reports it in degrees of clockwise rotation via the 'SDL.display.KMSDRM.panel_orientation' display property.
This is provided by the kernel as a hint to userspace applications, and the application itself is ultimately responsible for any required coordinate transformations needed to conform to the requested orientation.
The pointer confinement protocol does allow attempted warping the pointer via a hint, provided that the pointer is locked at the time of the request, and the requested coordinates fall within the bounds of the window.
Toggle the pointer locked state and request the pointer warp when the required protocol is available. This is similar to what XWayland does internally.
- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
Trying to capture the pointer via XGrabPointer() when XInput2 is in use will always fail with 'AlreadyGrabbed', since the pointer is already grabbed by XInput2.
- A refactor changed how SetupWindowData handled external windows where previously it was tracked
in a field of SDL_CocoaWindowData but now it is tracked by setting SDL_WINDOW_EXTERNAL in the
window flags. Removed the now unused field and updated the external window check in DestroyWindow.
This allows apps to destroy the window and renderer in either order, but
makes sure that the renderer can properly clean up its resources while OpenGL
contexts and libraries are still loaded, etc.
If the window is destroyed first, the renderer is (mostly) destroyed but its
pointer remains valid. Attempts to use the renderer will return an error,
but it can still be explicitly destroyed, at which time the struct is free'd.
If the renderer is destroyed first, everything works as before, and a new
renderer can still be created on the existing window.
Fixes#9540.
Headless display servers might not send an initial configure event, so don't assume that one has arrived and send garbage size/position values when showing a window.
Otherwise, it isn't immediately clear to the client application as to why its windows suddenly disappeared, and it received a quit event out of nowhere.
XWayland emulates the XRandR interface, so it still needs the actual mode switch call to trigger the mode switching emulation.
There is also no need to wait when using XWayland mode switching emulation, as it is handled via viewport scaling and thus instantaneous.
XWayland seems to require that the pointer be hidden when it is warped, so hide and show the pointer when warping, if required.
Note that XWayland still only allows warping within the window, so attempts to warp to global coordinates outside the window won't work.
That way we don't do the awful minimise on focus loss logic by default on XWayland where mode switching is emulated (like on the Wayland backend).
This fixes CS2, Dota 2 minimising on alt-tab when playing in fullscreen (which is really annoying when managing eg. Discord on another screen)
Some window managers can send garbage values during the initial mapping of a window, and need the position set again after mapping to ensure proper placement. Position requests sent before mapping can otherwise end up ignored. Ignore initial configure events when initially showing the window, and make sure that the position is set after the window is mapped, either when the window borders appear, or after the initial configure events in the case of borderless windows.
This also eliminates sending excessive/redundant move requests, which can cause strange behavior on some window managers, particularly if done before the window is actually mapped.
Fixes cases of incorrect initial window placement on GNOME + XWayland.
Fullscreen windows may be larger than the display if they were moved between differently sized displays and the new position was received before the new size or vice versa. Using the center of the window rect in this case can report the wrong display, so use the origin.
Fixes flickering and the window bouncing between different displays when moving fullscreen X11 and Wayland windows in certain multi-monitor layouts.
When moving a fullscreen window, the compositor movement animation can cause it to cross multiple displays, sending multiple display changed events, which can cause the window to jitter or be snapped to the wrong display in the case of exclusive fullscreen modes.
When moving fullscreen windows, only send the display changed event when the window isn't on multiple displays to avoid spurious display changed events.