Commit Graph

3879 Commits

Author SHA1 Message Date
Sam Lantinga
997df06320 Added SDL_HINT_X11_XCB_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga
175f28f59f Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR 2024-08-05 08:54:10 -07:00
Sam Lantinga
8cde570ad9 Added SDL_HINT_VIDEO_X11_VISUALID 2024-08-05 08:54:10 -07:00
Sam Lantinga
05f870f20d Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY 2024-08-05 08:54:10 -07:00
Ethan Lee
4bea89e945 Xbox buildfixes 2024-08-04 15:54:22 -04:00
Sam Lantinga
66cb2153cc Handle Colemak swapping of CapsLock and Backspace
Fixes https://github.com/libsdl-org/SDL/issues/7853
2024-08-04 10:30:19 -07:00
Sam Lantinga
c709385856 Enable events for external X11 windows
Fixes https://github.com/libsdl-org/SDL/issues/3825
Fixes https://github.com/libsdl-org/SDL/issues/5142
Fixes https://github.com/libsdl-org/SDL/issues/9503
2024-08-04 09:07:19 -07:00
Sam Lantinga
6f6f4fbfd3 Updated X11 event debugging 2024-08-04 09:07:19 -07:00
Frank Praznik
ca2c9f680b video: Support multiple video driver entries having the same name string
Allow multiple bootstrap entries for a single video driver with the same name, which internally allows preferential and fallback init conditions while hiding the implementation details from applications (e.g. applications will just see "wayland", regardless of whether it's using the preferred or fallback driver list entry).

If a driver is requested, all instances of it in the list will be tried before reporting failure, and client applications programmatically enumerating the video drivers will be presented with a deduplicated list of entries.
2024-08-03 06:55:24 -07:00
Joshua Ashton
ab916a959e video: Only prefer Wayland if fifo-v1 and commit-timing-v1 are available
Wayland has a myriad of unresolved problems regarding surface suspension
blocking forever in QueuePresent/SwapBuffers when occludedand the FIFO
(vsync) implementation being fundamentally broken leading to reduced
GPU-bound performance and 'barcoding' frametimes due to swapchain
starvation.

There are two protocols used to solve these two problems together --
fifo-v1 and commit-timing-v1, which implement the commit queue on the
compositor side, and a timestamp that frames are intended to be
displayed for/discarded respectfully.

To avoid severe performance regressions for developers targeting SDL3,
only pick Wayland as the default backend when these two protocols are
supported -- otherwise fallback to X11/XWayland.

We do this by having two VideoBootStraps, one which is tests the
preferred case, "wayland_preferred" (ie. if fifo-v1 + commit-timing-v1
are available init time), and the fallback, which is just "wayland",
the same name as before, which does no such tests.
Thus, forcing with SDL_VIDEO_DRIVER=wayland will go onto the fallback
option, and pick Wayland always, as usual, so there is no behaviour
change.

In the case that X11/XWayland is not available (ie. no DISPLAY), we will
still fallback to using Wayland without these protocols available.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2024-08-03 06:55:24 -07:00
Sam Lantinga
2c0fcf27e8 Don't use alloca() in a loop, we might overflow the stack. 2024-08-02 21:38:29 -07:00
Sam Lantinga
8d748d64e8 Fixed compiler warning building for macOS 2024-08-02 20:27:33 -07:00
Sam Lantinga
cea71fbfcc SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00
Sam Lantinga
2c1d40a9eb Added an error message when SDL_GetWindowFromID() fails 2024-08-02 18:43:24 -07:00
Sam Lantinga
50492e1d03 Change the text input defaults to match the natural input experience 2024-08-02 14:49:37 -07:00
Sam Lantinga
81f8e6aba6 Added SDL_StartTextInputWithProperties()
This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.

Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
31ed3665ad Added support for high-DPI cursors and icons
Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga
94d9229ce2 Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
b8dc97c577 Use SDL_PremultiplySurfaceAlpha() when creating NSImages 2024-08-01 13:48:28 -07:00
Sam Lantinga
b8f3cd0a10 Added SDL_CursorData for internal cursor data 2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0 Added SDL_ScaleSurface() 2024-08-01 13:48:28 -07:00
Sam Lantinga
15f68a86ff Group the blit copy flags to simplify code 2024-08-01 13:48:28 -07:00
Ozkan Sezer
7d27a97402 d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
Fixes: https://github.com/libsdl-org/SDL/issues/10452 .
2024-08-01 21:45:02 +03:00
Dragon-Baroque
808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
Support SDL_EVENT_DROP_TEXT in Windows

  src/video/windows/SDL_windowsvideo.c + .h
    Connect      to COM WIN_CoInitialize   + OLE OleInitialize   in WIN_VideoInit
    Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
  src/video/windows/SDL_windowswindow.c + .h
    Create / Destroy IDropTarget or use fallback WM_DROPFILES
      depending on OleInitialize success in WIN_VideoInit
    Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
    Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Ethan Lee
efefc4a1f3 d3d12: Move platform-specific includes/defines to SDL_d3d12.h 2024-07-31 23:34:31 -07:00
Sam Lantinga
a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Sam Lantinga
1954ac407f Don't mix keyboard and mouse raw input timestamps
We want to keep mouse timestamps consistently using the same interval, and it's helpful to know when multiple keyboard events come in at the same time.
2024-07-31 18:54:45 -07:00
Ethan Lee
55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
This avoids lots of build issues with the various D3D12 headers out there (MinGW, old Windows SDKs, etc) and also opens the door for WSL2 libd3d12.so support.

Note that the build system has not been changed; technically _all_ platforms now have d3d12.h but we should only enable the backend when it's actually expected to work.
2024-07-31 18:41:17 -07:00
Sam Lantinga
c5a99f1515 Fixed detecting wrapping Windows message time
It's possible to get message times out of order when processing the Windows message queue, so this passes those times through unchanged, while still detecting when the message tick wraps.
2024-07-31 16:36:47 -07:00
Sam Lantinga
89de8e2110 Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!) 2024-07-30 17:29:21 -07:00
Frank Praznik
51cccf3fa2 video: Disable relative warp emulation when warping the cursor after a fullscreen transition
Otherwise, relative mode can be accidentally activated if the cursor is hidden.
2024-07-29 12:46:48 -04:00
Sam Lantinga
5637cd009a Don't assert or change window draggable state if SDL isn't managing hit testing
Fixes an assert if the application has set up its own hit testing on macOS
2024-07-29 09:15:55 -07:00
Sam Lantinga
9d35f178a6 Follow up to removing the ancient Android audio driver 2024-07-29 08:06:43 -07:00
Sam Lantinga
45ecea1346 Fixed crash when switching a window from using OpenGL to Metal 2024-07-28 11:43:11 -07:00
Sam Lantinga
a36fe632fd Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.

Wired up a few things to use the metadata; more to come!

Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
Frank Praznik
5617ce277d wayland: Don't fail to retrieve a system cursor if no window is focused
Doing this can leave the cursor data in a weird, corrupt state.
2024-07-27 20:24:24 -04:00
Sam Lantinga
ebd059e6eb Don't send keys consumed by the IME on macOS
This makes the macOS behavior match other platforms where the IME eats keys that are used for composing text.
2024-07-27 16:37:05 -07:00
Sam Lantinga
b854e1fe0b Fixed some issues found with static analysis 2024-07-27 09:07:42 -07:00
Sam Lantinga
625bc2d250 Fixed getting the initial window safe area
Fixes testsprite and testwm on desktop platforms
2024-07-27 08:40:31 -07:00
Anonymous Maarten
76f60c4b66 riscos: fix -Wunused-variable 2024-07-27 15:19:20 +00:00
Sam Lantinga
4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga
21411c6418 Don't apply creation window flags to external windows.
Whoever provided the window has already set it up the way they want it.

Fixes SDL removing iconified or maximized state when creating a window from an existing OS window.
2024-07-26 10:39:05 -07:00
Frank Praznik
66eb2ea443 mouse: Make pointer warp emulation via relative mode available to all platforms
Move the Wayland pointer warp emulation code up to the SDL mouse layer, and activate it when a client attempts to warp a hidden mouse cursor when the hint is set.

testrelative adds the ability to test the warp emulation activation/deactivation with the --warp parameter and 'c' key for toggling cursor visibility.
2024-07-25 19:57:39 -04:00
hwsmm
8fa550e003 Check window fullscreen flag in SDL_GetWindowSizeInPixels 2024-07-25 08:49:50 -07:00
Sam Lantinga
e9a7014e56 Fixed hanging after onDestroy() on Android 2024-07-25 07:34:25 -07:00
Sam Lantinga
e387314a67 Fixed building on older macOS SDK 2024-07-25 05:44:54 -07:00
Daniel Ludwig
76c4c16ca9 Fix DXGI cleanup code 2024-07-25 11:35:10 +03:00
Daniel Ludwig
ff66ec5fb5 GDK build: fix Xbox targets 2024-07-25 11:35:10 +03:00
Daniel Ludwig
0a678a654e GDK build: fix project settings and API changes 2024-07-25 11:35:10 +03:00
Sam Lantinga
9e6d5babce Fixed display detection after the monitor resolution changed on X11 2024-07-24 17:46:25 -07:00