Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
Caleb Cornett
cdaaabb978
GPU: Fix Metal sampler address mode order
2024-10-15 10:46:04 -04:00
cosmonaut
00bb81de76
GPU: Allow size queries on depth formats
2024-10-14 14:28:21 -07:00
cosmonaut
57f2577c65
GPU Vulkan: Fix depth-only framebuffer leak
2024-10-14 10:19:07 -07:00
Evan Hemsley
82598e5ca9
GPU Vulkan: Fix frame counter timing ( #11189 )
2024-10-12 22:02:22 -07:00
Sam Lantinga
25251a9405
Fixed warning C4723: potential divide by 0
2024-10-11 19:31:22 -07:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize ( #11146 )
...
---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2024-10-10 16:34:38 -07:00
Caleb Cornett
3db10a6b2c
GPU: ASTC block size fixes ( #11157 )
2024-10-10 15:40:21 -07:00
David Gow
9c322386bf
gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
...
The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we
can end up trying to create a resolve_texture which doesn't exist,
causing a rather difficult-to-debug segfault when calling
SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
2024-10-10 07:16:02 -07:00
Evan Hemsley
da5a1585cd
GPU: Avoid calling SDL_GetWindowSizeInPixels when possible ( #11139 )
2024-10-09 18:59:07 -07:00
Daniel Ludwig
acb18e05b5
GPU: fix swapchain buffer size not set on Xbox
2024-10-09 07:30:13 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support ( #11116 )
2024-10-08 18:45:04 -04:00
rabbit-ecl
6ae5666acf
Check for VK_SUBOPTIMAL_KHR also in vkQueuePresentKHR ( #11113 )
...
This is already handled for vkAcquireNextImageKHR.
2024-10-07 13:01:10 -07:00
Daniel Ludwig
69196ab30d
Change evasive library handle to SDL_SharedObject*
2024-10-04 05:18:40 -04:00
Ryan C. Gordon
3a6a3ab64f
gpu: Fix memory leak in Vulkan backend.
2024-10-04 04:46:28 -04:00
Ryan C. Gordon
0b5e01a305
loadso: library handles are now SDL_SharedObject*
instead of void*
.
...
Improved the SDL_loadso.h documentation a little, too.
Fixes #11009 .
2024-10-01 12:16:10 -04:00
Sam Lantinga
3234a3b902
Simplified internal SDL_Surface structure
2024-10-01 08:10:04 -07:00
cosmonaut
fa14b53273
GPU Vulkan: Clear up some swapchain edge cases
2024-09-30 15:10:27 -07:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params ( #11003 )
2024-09-30 10:23:19 -07:00
Evan Hemsley
fc242abbd2
GPU: recreate swapchain on window pixel size change event ( #10985 )
2024-09-28 18:09:56 -07:00
Ethan Lee
0852307b58
gpu: Check Vulkan device features for IsDeviceSuitable
2024-09-27 19:58:30 -04:00
cosmonaut
fb165a542b
GPU Vulkan: add resolve info to framebuffer and render pass lookups
2024-09-27 15:57:57 -07:00
Ozkan Sezer
1088ea55fa
SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains
2024-09-27 23:55:02 +03:00
cosmonaut
de40d6bae0
GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails
2024-09-27 13:49:26 -07:00
cosmonaut
eedd2039f9
GPU: 32-bit component texture formats
2024-09-27 16:26:43 -04:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Sam Lantinga
d39acc6d1e
Fixed warning C4702: unreachable code
2024-09-27 11:19:54 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState ( #10964 )
2024-09-27 11:18:54 -05:00
Daniel Ludwig
e98cf3c870
Fix Xbox builds
2024-09-27 08:10:03 -07:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-27 00:30:18 -07:00
cosmonaut
925e47a077
GPU: Fix backwards LogError and SetError calls
2024-09-25 12:47:40 -07:00
cosmonaut
557c6dfb18
GPU: call SDL_SetError where appropriate
2024-09-25 10:47:14 -07:00
Ethan Lee
4a3faf20ac
gpu: Replace high-level logs with SetError
2024-09-23 10:57:10 -04:00
mausimus
0685b96469
GPU: fix build when SDL_GPU_DISABLED is set
2024-09-23 08:09:17 -04:00
Caleb Cornett
97d1056e16
GPU: MSAA fixes ( #10917 )
2024-09-21 17:38:10 -05:00
Evan Hemsley
89c6bc5f50
Prefer Vulkan even on Windows ( #10912 )
2024-09-20 13:42:15 -07:00
Evan Hemsley
980b4ff6db
GPU: Vulkan descriptor management rewrite ( #10910 )
2024-09-20 12:55:39 -07:00
Sam Lantinga
481203c074
Fixed Xcode warnings
2024-09-18 13:20:53 -07:00
Sam Lantinga
a90ad3b0e2
Removed SDL_bool in favor of plain bool
...
We require stdbool.h in the build environment, so we might as well use the plain bool type.
If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
bd04459cde
Fix typos (thanks @qndel!)
...
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb
)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
libm \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
video/khronos \
video/x11/edid.h \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
2024-09-18 08:18:26 -07:00
Sam Lantinga
bc9780299c
Don't define backends if SDL_GPU_DISABLED is set
2024-09-17 09:40:29 -07:00
Sam Lantinga
8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
...
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Caleb Cornett
c499f79fe9
GPU: Fix multisample texture usage validation
2024-09-16 17:55:27 -05:00
Caleb Cornett
9416917353
GPU: Rework MSAA ( #10859 )
2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a
GPU: Metal vertex buffer indices should grow upward ( #10837 )
2024-09-15 20:17:43 -05:00
Sam Lantinga
19243092c6
Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
...
Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00
Ozkan Sezer
a833ee2e63
SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined.
2024-09-14 20:40:56 +03:00
Sam Lantinga
90e01040c5
Added thread-safe environment functions
...
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.
As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee
16ff7503b7
gpu: Update GPU support queries to better match naming conventions
2024-09-13 23:08:44 -04:00