Frank Praznik
dfcbd16b4c
wayland: Don't send nil selections when changing clipboard data
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Sending a nil selection followed by immediately destroying the selection offer is redundant, and avoiding intermediate nil offers helps some clipboard managers avoid potential race conditions.
2026-07-30 12:18:25 -04:00
Frank Praznik
db673016fd
wayland: Format clipboard code style
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Use camel case for non-callback function names to match the coding style of the rest of the backend, and don't enforce a hard 80 column limit.
2026-07-30 12:18:25 -04:00
Frank Praznik
33a1b566e0
wayland: Cleanup clipboard code
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The clipboard code often had excessive and unnecessary error checking (e.g. checking if the video backed was initialized, when there is no way that path would be hit if it wasn't), overly complicated some operations, and had several cases where things can be C99-ified. Clean things up a bit to make it easier to read and debug.
2026-07-30 12:18:25 -04:00
Anthony
513ebb5c47
Add setBackButtonTrapEnabled to proguard
2026-07-30 06:03:05 -07:00
Sam Lantinga
6880bed495
Fixed java.lang.ClassNotFoundException: Didn't find class "android.window.OnBackInvokedCallback" on Android 8.0
2026-07-29 19:45:40 -07:00
Kobi Hikri
91863e149a
ci: write the commit message from env instead of through an expanding heredoc
2026-07-29 18:51:26 +02:00
Frank Praznik
63bf4c1c79
x11: Register the input context destroyed callback
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Register the destroyed callback to handle cases where the IC is suddenly no longer valid (e.g. if ibus or fcitx dies).
2026-07-28 15:46:54 -04:00
Sam Lantinga
1457503bd2
Check for the sRGB color primaries rather than the transfer function
2026-07-28 12:29:42 -07:00
Rachel Blackman
412a7c5db6
Use the modern OnBackInvokedCallback method to trap the back button on newer Android devices ( #16052 )
2026-07-27 15:43:23 -07:00
Sam Lantinga
f4337eded2
Use the render passes we just created when creating a Vulkan render target
2026-07-27 10:56:49 -07:00
Sam Lantinga
db84871fdf
Allow writing to planar YUV textures from application code in the Vulkan renderer
2026-07-27 10:56:49 -07:00
Anonymous Maarten
32ce1aef85
ci: Add Windows 11 ARM64 job
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[sdl-ci-filter msvc*]
2026-07-26 17:54:20 +02:00
Anonymous Maarten
81acd92d07
ci: Build Android.mk in parallel
2026-07-26 17:54:20 +02:00
svncibrahim
eba97448ae
wayland: Fix maximized check when setting the window size
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The logical || made the flag mask evaluate to 1, so only fullscreen was checked and maximized windows were treated as resizable.
2026-07-26 09:50:48 -04:00
Lucas Alves
3304ec648b
Add "_FIRST/_LAST" fields to events subsections.
2026-07-25 12:01:55 -07:00
Sam Lantinga
855cbec702
Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for planar formats
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This allows creating separate image views for the planes of the image if desired.
2026-07-24 16:22:28 -07:00
Nintorch
223490b024
Fix GameInput QueryDeviceName memory leaks
2026-07-24 13:12:13 -07:00
Tim Stahlhut
40fb1b6ccc
Cygwin: Fix SDL_GetPlatform
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[sdl-ci-filter cygwin]
2026-07-23 18:29:25 -07:00
Sam Lantinga
0f5f708c5a
Better check to see whether HDR10 input will have scaling applied
2026-07-23 12:55:14 -07:00
Sam Lantinga
303113b853
Sorted controller mappings
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Also fixed line endings for Retro Fighters D6 mappings
2026-07-23 11:38:24 -07:00
Alynne
091261b3bd
Add Retro Fighters D6 mappings ( #16048 )
2026-07-23 11:35:15 -07:00
Sam Lantinga
982787979f
testcolorspace: added an additional PQ blend color case
2026-07-23 10:50:23 -07:00
Sam Lantinga
413ac5084d
testcolorspace: show the blend color when it's incorrect
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Also added an additional PQ blend color case
2026-07-23 10:40:20 -07:00
Sam Lantinga
326694de32
Get the correct HDR values under Gamescope
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This also switches log messages in SDL_x11modes.c to use SDL_Log()
2026-07-23 10:32:03 -07:00
Sam Lantinga
604fe14b87
Make sure the PQ shader will output the input value before using the simple shader
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Note that we don't account for vertex color here. If HDR10 content needs to be tinted by vertex color, it can't use the simple shader. I'm assuming that the use case for this will be video content which generally won't use vertex color and this optimization is fine.
2026-07-23 10:25:25 -07:00
Sam Lantinga
148241117b
Define SCRGB_NITS for use in HDR color calculations
2026-07-23 10:25:25 -07:00
Alynne
b9d64c45a9
Support for Retro Fighters Defender Pro ( #16045 )
2026-07-23 10:16:51 -07:00
Sam Lantinga
9f4a1215e2
testcolorspace: show a reasonable HDR gradient on Wayland
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On some Wayland configurations, the SDR white level is 203 nits and the max luminance is 10000 nits, and HDR content in the PQ range is mapped by the compositor into the actual display capabilities. We don't want to show an HDR gradient up to 10000 nits, so let's cap it to ~1000 nits in this case.
2026-07-23 08:01:05 -07:00
Sam Lantinga
2a623fd224
wayland: set the SDR_white_level for HDR capable displays
2026-07-22 15:24:48 -07:00
Sam Lantinga
0d21a1aa7a
testcolorspace: add optional cycling of colorspaces
2026-07-22 11:36:32 -07:00
Sam Lantinga
e10457d52f
testcolorspace: added an HDR10 gradient
2026-07-22 11:36:32 -07:00
Sam Lantinga
23b641070c
Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers
2026-07-22 11:36:32 -07:00
Frank Praznik
cc2713c047
wayland: Don't clear the clipboard when a nil selection is ignored
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If the previous selection offering was recursive, a nil selection should be ignored, or clearing the clipboard may clear the backing memory of the client's selection offering as well.
2026-07-22 12:09:18 -04:00
Sam Lantinga
ae2301e7a5
Added SDR white point for X11 on Steam Deck
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Also disabled HDR on X11 for other devices for now, we don't know that they'll be able to display it properly.
2026-07-21 20:24:26 -07:00
Sam Lantinga
75e280618e
edid-parse: print the HDR luminance information
2026-07-21 20:24:26 -07:00
Frank Praznik
d63137082a
test: Fix memory leak in testclipboard
2026-07-21 14:38:48 -04:00
Sam Lantinga
c70f111295
Corrected the name of the Razer Raiju V3 Pro controller
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Fixes https://github.com/libsdl-org/SDL/issues/16028
2026-07-21 07:47:28 -07:00
Esme Povirk
3fc8509b36
Fix build on arm64ec.
2026-07-21 07:44:17 -07:00
Frank Praznik
ee1c942a92
mouse: Handle explicit warp events
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The warp event in Wayland can occur without explicitly warping the mouse, such as if a window changes position under the cursor while the cursor is stationary. Introduce the internal SDL_SendMouseWarp() function to handle updating the absolute cursor position without generating relative motion for these cases.
2026-07-21 09:59:14 -04:00
Frank Praznik
73010447c3
wayland: Add support for the pointer warp event
2026-07-21 09:59:14 -04:00
Sam Lantinga
d98661ff7f
Decode the monitor EDID to get HDR metadata on X11
2026-07-20 12:25:17 -07:00
Nintorch
f675aeddeb
Use HIDAPI to provide better names for GameInput controllers
2026-07-20 12:18:57 -07:00
Hadrian Tang
a8591d943b
Fix #15985
2026-07-19 20:06:04 -07:00
Ryan C. Gordon
5ff9c119fc
audio: Fixed linked list when logical devs move to a new default physical dev.
2026-07-19 21:49:31 -04:00
SDL Wiki Bot
377150b59e
Sync SDL3 wiki -> header
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[ci skip]
2026-07-19 16:47:13 +00:00
Hadrian Tang
8319d69f72
Clear SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER when ANativeWindow is freed ( #16024 )
2026-07-18 14:59:22 -07:00
Frank Praznik
f52f31ef5a
notification: Fix Win32 delegate structs
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Cast from the generic implementation, which has space for the refcount.
2026-07-18 17:46:02 -04:00
Frank Praznik
a0bffd4a92
notification: Use interface availability to check for Windows version suitability
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Explicit version checks require application manifests on Win10, or an older version will be reported. Check for the toast notification history interface, which is only available on Win10+, and use that to determine if the Windows version is high enough to support notifications.
2026-07-18 17:46:02 -04:00
Sam Lantinga
08b9c55393
Fixed error: cast from pointer to integer of different size
2026-07-17 22:08:39 -07:00
Sam Lantinga
f00052ffe2
testffmpeg: fixed memory leak using DRM frames with the Vulkan renderer
2026-07-17 19:24:46 -07:00