Commit Graph

11849 Commits

Author SHA1 Message Date
Piotr Usewicz
e9535fa026 Update SDL_GpuDevice to SDL_GPUDevice 2025-06-30 10:10:39 -04:00
WillyJL
4eff36ef53 SDL3 GPU: Fix -Wbool-conversion warnings 2025-06-29 13:32:21 -04:00
Susko3
923813b399 Disable SDL_DYNAMIC_API when using ReSharper 2025-06-29 12:37:56 -04:00
Ryan C. Gordon
4217d62fa2 Some small fixes and corrections: comment typos, a wrong return value.
Just a few things I stumbled upon this week.
2025-06-29 03:07:51 -04:00
Ryan C. Gordon
279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
On newer systems, the trick isn't necessary, and if you do it, if the user is
moving the mouse when launching the app, it'll show a hidden Dock.

Fixes #10340.
2025-06-26 14:24:53 -04:00
Sam Lantinga
afa27243df Ignore sensor delta values that look like they're out of range 2025-06-26 11:10:21 -07:00
Caleb Heuer
cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment 2025-06-26 10:49:31 -07:00
Sam Lantinga
8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware
Also updated the reported sensor rate over USB for new firmware
2025-06-26 10:47:35 -07:00
Frank Praznik
0ac1241b7a x11: Always update the borders on frame extent events
Always update the border sizes on frame extent events, or they can incorrectly still be zero if followed by a PropertyNotify event when leaving fullscreen.

Fixes sending the correct restored window size when leaving fullscreen in fvwm.
2025-06-26 11:52:43 -04:00
Sam Lantinga
f40bf44928 Removed unnecessary include 2025-06-25 18:50:28 -07:00
8BitDo
6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 2025-06-25 18:49:43 -07:00
Sam Lantinga
727b4924c8 Update the viewport when logical presentation changes
Fixes https://github.com/libsdl-org/SDL/issues/13256
2025-06-25 09:58:30 -07:00
Paul Vick
de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap 2025-06-25 07:47:55 -04:00
Vicki Pfau
8442d4f0f7 joystick: Add support Xbox Adaptive Controller
The Xbox Adaptive Controller reports the pressed guide button state as 2
instead of 1. This is contrary to the spec, but it's needed for the guide
button to work.

This also adds a bit more documentation on observed-but-not-known GUIDs.
2025-06-24 16:51:18 -07:00
Rémi Verschelde
db3a35e9bc joystick: Fix MSVC errors C2099 with /fp:strict 2025-06-24 06:58:24 -07:00
Sam Lantinga
9ed83e71f6 Fixed memory leaks in KMSDRM property handling
Also cleaned up the code for consistency so it's easy to see memory leaks here.
2025-06-22 21:33:52 -07:00
Sam Lantinga
aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN 2025-06-22 21:17:06 -07:00
Ryan C. Gordon
274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244)
This is a special-case piece of functionality, generally these are expected
to go away during shutdown, but maybe someone is switching between audio
subsystems or something...
2025-06-22 21:06:15 -07:00
Ozkan Sezer
af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug.
it is informational only and seeing ERROR on the terminal was confusing
2025-06-22 21:04:44 -07:00
mitchellcairns
796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260)
Resolves a bug which prevents the stored calibration data from loading, only allowing loading of factory-installed calibration data
2025-06-22 20:59:15 -07:00
Mitch Cairns
3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration 2025-06-22 15:26:49 -07:00
Sam Lantinga
038a3806eb Fixed Nintendo Switch Pro thumbstick calibration
Fixes https://github.com/libsdl-org/SDL/issues/13246
2025-06-21 19:55:05 -07:00
Sasha Szpakowski
e80d084766 expose events originating from a live-resize set the data1 field to 1.
Fixes #13243.
2025-06-21 07:33:25 -07:00
Josh Dowell
6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput
SDL2 would set a high bit in the mouse button flags to indicate when raw input had been read from, without this, if you hold down a mouse button and left raw input mode (leaving relative mode) the button would remain partially stuck, and would require two clicks to start producing mouse down events again.
SDL3's raw input code was refactored to not use the mouse button flags, but forgot to invalidate the flags, causing this bug to manifest.
2025-06-21 07:28:14 -07:00
Ozkan Sezer
81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds
A quick search implies that it is a bogus warning:
https://www.google.com/search?q=visual+studio+C5287
2025-06-21 07:15:53 -07:00
Sam Lantinga
7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE 2025-06-20 16:33:30 -07:00
Sam Lantinga
e68f5ca99a alsa: use udev if available instead of a hotplug thread
This makes detecting audio device changes more responsive.
2025-06-20 19:19:31 -04:00
Sam Lantinga
051ce0ff89 alsa: fixed disconnecting the microphone when opened
Some devices take some time for data to become available, so we'll keep waiting as long as necessary for them to provide data.
2025-06-20 19:19:31 -04:00
Wohlstand
5fcc83d93b Vita Render: Limit the scope of cliprect to viewport
Don't allow cliprect be larger than viewport's scope

(cherry picked from commit 6701f938f7)

# Conflicts:
#	src/render/vitagxm/SDL_render_vita_gxm.c
2025-06-20 14:51:16 -07:00
Wohlstand
1bd5110ff0 Vita: Fixed absence of clipping when viewport is set
#13034

(cherry picked from commit 1c09a7117a)

# Conflicts:
#	src/render/vitagxm/SDL_render_vita_gxm.c
#	src/render/vitagxm/SDL_render_vita_gxm_types.h
2025-06-20 14:51:16 -07:00
Ryan C. Gordon
eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash. 2025-06-20 17:37:39 -04:00
Sam Lantinga
7882e60f0e Don't log an error for disconnected audio devices 2025-06-20 11:05:08 -07:00
Lilian Gimenez
e4e29b8601 Fix support for F21 to F24 scancodes on Linux 2025-06-20 09:06:57 -07:00
Sam Lantinga
d7939abf42 Use consistent style for pointer declarations and casts 2025-06-18 10:03:44 -07:00
Frank Praznik
ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself
Doing so causes a cycle in the window hierarchy tree graph, which leads to infinite recursion when destroying the windows.
2025-06-18 09:26:08 -04:00
Ryan C. Gordon
c04624972e alsa: Simplify ALSA_WaitDevice.
- Check for specific availability instead of waiting for "device ready."
- Don't use snd_pcm_wait, just use a simple SDL_Delay (nothing to recover).
- Fixed SDL_max call that should have been SDL_min (now using SDL_clamp).
- ALSA_RecordDevice() now returns 0 if no availability, which kicks us back
  to WaitDevice to try again, as an extra safety check.
2025-06-17 20:40:00 -04:00
Sam Lantinga
efed3c63b3 Added support for an alternate version of the Vader 4 Pro 2025-06-17 10:02:10 -07:00
Sam Lantinga
d6bae53341 Added support for an alternate version of the Vader 4 Pro 2025-06-17 08:07:12 -07:00
Sam Lantinga
b833c618a9 Improved reliability detecting FlyDigi Vader controllers 2025-06-16 11:07:50 -07:00
Aubrey Hesselgren
f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215)
Flydigi IMU rate now matches observed rate of packets in both dongle and wired connection.

Flydigi Vader 4 Pro IMU rate correction was set at a fixed 125hz. In actuality rate is 1000hz over dongle and 500hz when wired.
2025-06-13 22:29:19 -07:00
Aubrey Hesselgren
1e886c8a2f 8 bitdo polling rate corrections (#13221)
Gathered correct IMU polling rate in wired mode for good gyro synchronization.

Wireless: different models had different amounts of Bluetooth packet loss.
USB_PRODUCT_8BITDO_ULTIMATE2_WIRELESS: Solid 120hz over bluetooth (note: only appears via).
USB_PRODUCT_8BITDO_PRO_2_BT: Lossy - 80-90hz registered.
SB_PRODUCT_8BITDO_SN30_PRO_BT & USB_PRODUCT_8BITDO_SN30_PRO_BT: Very Lossy - 60-90hz registered
2025-06-13 22:25:31 -07:00
Frank Praznik
e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty
Otherwise, it will be left in an uninitialized, non-empty state if the tablet protocol isn't present.
2025-06-13 15:57:31 -04:00
Xaver Hugl
ec1297199e wayland: Implement the pointer warp protocol
The pointer warp protocol allows us to warp the pointer to a different position on
the surface, without any hacks like locking and unlocking the pointer.
2025-06-13 15:40:49 -04:00
ceski
558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3)
These vary by controller, so using the stored values should improve the accuracy of the sensor data.
2025-06-13 12:18:05 -07:00
Sam Lantinga
e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller 2025-06-12 09:10:07 -07:00
Cameron Cawley
f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192) 2025-06-08 18:56:24 +02:00
Michael Fitzmayer
685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked"
This reverts commit 2ef7944170 due to unbearable performance issues.
2025-06-07 22:45:54 +02:00
Michael Fitzmayer
cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default. 2025-06-07 15:40:53 +02:00
Sam Lantinga
5826966873 Fixed replacing existing specific gamepad mappings
If the first mapping we see doesn't have a CRC, continue looking for another exact CRC match.

Fixes testautomation --filter TestVirtualJoystick
2025-06-06 09:53:15 -07:00
Sam Lantinga
f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 2025-06-06 09:25:36 -07:00