Sam Lantinga
66351fd4ba
Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
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`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.
SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga
61232de1ab
Sort the initial SDL 3.0 symbols
2022-12-28 14:29:03 -08:00
Sylvain
71eb78e790
X11: fix removing SDL_WINDOW_HIDDEN flags (thanks @zturtleman)
2022-12-28 23:18:00 +01:00
Sam Lantinga
e4e7a8baff
Reset the dynamic API for SDL 3.0
2022-12-28 13:53:06 -08:00
Sam Lantinga
16092f58bb
Updated gamepad, joystick, sensor APIs, removing device indices
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Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.
Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sam Lantinga
e40a96155f
Fixed getting the VID/PID of a virtual joystick
2022-12-28 12:51:54 -08:00
Sylvain
aa46ff8f4b
Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN
2022-12-28 12:16:57 -08:00
Zack Middleton
e512809246
Fixup PS2/PSP SDL_RunApp()
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Make PS2/PSP use the mainFunction argument for SDL_RunApp().
Make PSP SDL_RunApp() return the value from mainFunction().
Make PS2 SDL_RunApp() call SDL_SetMainReady() like all other
SDL_RunApp() functions. (It doesn't affect anything for PS2 as
SDL_MAIN_NEEDED isn't defined.)
2022-12-28 05:57:10 -08:00
Sam Lantinga
36d4395c97
SDL API renaming: internal functions
2022-12-27 15:05:51 -08:00
Sylvain
25336d053a
Remove underscore for _SDL_iconv_t
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And change the name, not to have the same for pointer and data
2022-12-27 12:41:09 -08:00
Sylvain Becker
07808d6a03
Remove underscore in guard header defines ( #6922 )
2022-12-27 12:31:12 -08:00
Sam Lantinga
3db9112ef4
Make sure we match the same way when adding a mapping and looking up a mapping
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Fixes https://github.com/libsdl-org/SDL/issues/6898
2022-12-27 12:16:46 -08:00
Sylvain
81cd84f456
Remove reserved underscore SDL_joystick
2022-12-27 11:34:13 -08:00
Sam Lantinga
ab2d007982
More gamepad renaming
2022-12-27 11:31:54 -08:00
Sam Lantinga
58aecf0a54
SDL API renaming: SDL_rect.h
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Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga
a28d1d59be
More gamepad renaming
2022-12-27 10:42:45 -08:00
Sam Lantinga
701e965235
Removed leading underscore in structure names
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Fixes https://github.com/libsdl-org/SDL/issues/6856
Closes https://github.com/libsdl-org/SDL/pull/6914
Closes https://github.com/libsdl-org/SDL/pull/6915
Closes https://github.com/libsdl-org/SDL/pull/6916
Closes https://github.com/libsdl-org/SDL/pull/6917
Closes https://github.com/libsdl-org/SDL/pull/6918
Closes https://github.com/libsdl-org/SDL/pull/6919
2022-12-27 10:35:53 -08:00
Sam Lantinga
960e9044b3
Fixed test code after gamepad event rename
2022-12-27 10:28:43 -08:00
Sam Lantinga
ad8a6d2b05
Split SDL gamepad internal functions into SDL_gamepad_c.h
2022-12-27 10:23:28 -08:00
Sam Lantinga
659abc721a
SDL API renaming: SDL_gamecontroller.h
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SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga
c6969df4d7
SDL API renaming: SDL_video.h
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Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga
cc0296c934
SDL API renaming: SDL_surface.h
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Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga
2db699f48e
SDL API renaming: SDL_sensor.h
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Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga
0d54115235
SDL API renaming: SDL_render.h
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Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga
083e436a1a
SDL API renaming: SDL_pixels.h
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Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga
fc478c1bc0
SDL API renaming: SDL_joystick.h
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Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker
aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit ( #6913 )
2022-12-27 05:42:48 -08:00
Sam Lantinga
713ba2e31a
SDL API renaming: SDL_audio.h
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Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sylvain Becker
47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead ( #6912 )
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* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead
* Update README
Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2022-12-27 05:22:22 -08:00
Sylvain
3fb0c8b54a
Remove/Rename SDL_FreeWAV() to SDL_free()
2022-12-27 05:14:52 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
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Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
00f05dcf49
render: only enable clipping when the rectangle is valid
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Fixes https://github.com/libsdl-org/SDL/issues/6896
2022-12-26 10:24:25 -08:00
Sam Lantinga
cc49f1e279
Fixed crash if mutex functions are used before any mutex has been created
2022-12-26 09:49:36 -08:00
avafinger
12e0e6d130
SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob)
2022-12-26 08:50:51 -08:00
Frank Praznik
abdfa809db
Prepend key modifier enum values with 'SDL_'
2022-12-23 20:35:49 -08:00
Ryan C. Gordon
1cf2b566af
cpu: Removed 3DNow! support and SDL_Has3DNow().
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Reference Issue #6636 .
2022-12-23 09:30:56 -08:00
João Henrique
0187209f46
kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
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A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.
This commit restores the intended behavior.
Fixes: 3c501b963d
("Clang-Tidy fixes (#6725 )").
2022-12-23 09:27:51 -08:00
meyraud705
126c60cb45
Add "SDL_" prefix to RW_SEEK macros
2022-12-23 09:25:37 -08:00
Sam Lantinga
6649309c83
Converted default_cursor.h from ANSI to UTF-8
2022-12-22 17:06:46 -08:00
Rudolf-Walter Kiss-Szakacs
cc7b6f9e49
Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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(cherry picked from commit 232ed540db
)
2022-12-22 10:06:02 -08:00
Shawn Hoffman
927c4d4aa4
fix string literal constness warnings
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# Conflicts:
# src/video/winrt/SDL_winrtvideo.cpp
2022-12-22 10:03:40 -08:00
Sam Lantinga
909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Anonymous Maarten
4676d1d31e
android: register all methods using JNI_OnLoad
2022-12-21 23:00:58 -08:00
Anonymous Maarten
3b8548cdcf
android: fix java fingerprint fo nativeAddJoystick
2022-12-21 09:39:22 -08:00
Anonymous Maarten
9421828e7e
gendynapi.py: add android native symbols to SDL_dynapi.sym
2022-12-21 09:39:22 -08:00
Anonymous Maarten
063cb60659
gendynapi.py: use pathlib + uppercase global variables
2022-12-21 09:39:22 -08:00
Caleb Cornett
19039b6ca4
Fix GDK OpenGL build error
2022-12-20 23:18:04 -05:00
Caleb Cornett
3ebfb15469
gdk: Add support for building with OpenGL on Xbox
2022-12-19 17:57:06 -05:00
Sam Lantinga
83b29f9ce1
Don't send Razer devices the Sony third-party query feature report
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Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
2022-12-19 09:14:55 -08:00
Maido
94a0e5ea8d
Android active driver check ( #6850 )
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Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:10 +01:00