Commit Graph

327 Commits

Author SHA1 Message Date
SDL Wiki Bot
dc597e0e20 Sync SDL3 wiki -> header
[ci skip]
2026-01-30 22:20:20 +00:00
Aaron Benjamin
9a91d7236a GPU: OpenXR integration (#14837)
Based on Beyley's initial draft in #11601.

Co-authored-by: Beyley Cardellio <ep1cm1n10n123@gmail.com>
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2026-01-30 17:18:51 -05:00
Sergei Petunin
460b8a0db1 Fix MAC_PRESS_AND_HOLD hint documentation 2026-01-13 09:00:35 -08:00
Zack Middleton
6247568a1b Improve hint documentation 2026-01-02 02:51:41 -05:00
SDL Wiki Bot
165bfd3e83 Sync SDL3 wiki -> header
[ci skip]
2026-01-01 19:18:39 +00:00
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Sam Lantinga
128b9260ec Added SDL_HINT_HIDAPI_LIBUSB_GAMECUBE
Fixes https://github.com/libsdl-org/SDL/issues/14682
2025-12-30 14:14:51 -08:00
SDL Wiki Bot
bb3d78e260 Sync SDL3 wiki -> header
[ci skip]
2025-12-26 18:14:59 +00:00
Frank Praznik
edec0c2ffd hints: Note an additional method for retrieving display connector names 2025-12-26 13:13:30 -05:00
SDL Wiki Bot
b14aceea51 Sync SDL3 wiki -> header
[ci skip]
2025-12-21 16:53:21 +00:00
Sam Lantinga
59961d8343 Note that "auto" is the default for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
Fixes https://github.com/libsdl-org/SDL/issues/14686
2025-12-21 08:51:26 -08:00
SDL Wiki Bot
5bbf1dcb44 Sync SDL3 wiki -> header
[ci skip]
2025-12-10 01:13:34 +00:00
Sam Lantinga
466ca58b04 Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS
We only want to change cursor display scale if the application or the user opts in by setting a hint. Otherwise cursors could change size unexpectedly when upgrading to SDL 3.4.0.
2025-12-09 17:12:08 -08:00
Ryan C. Gordon
9918d6cb5e emscripten: Move fill-document from hint/property to a window flag.
Fixes #14617.
2025-12-07 21:12:13 -05:00
Ryan C. Gordon
bc17a8922b emscripten: Allow SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT to be toggled on a window.
Fixes #14567.
2025-12-04 15:39:47 -05:00
SDL Wiki Bot
1961b16b78 Sync SDL3 wiki -> header
[ci skip]
2025-12-02 15:26:04 +00:00
Ethan Lee
dedab7b72c cocoa: Add SDL_HINT_MAC_PRESS_AND_HOLD hint 2025-12-02 10:24:39 -05:00
Ryan C. Gordon
c1db2b4bb0 Revert "hints: Added SDL_HINT_AUDIO_ENFORCE_MINIMUM_SPEC."
Revert "Sync SDL3 wiki -> header"

This reverts commits b7c8b2f29a and
29213efa65.
2025-12-01 14:39:48 -05:00
SDL Wiki Bot
29213efa65 Sync SDL3 wiki -> header
[ci skip]
2025-12-01 04:28:01 +00:00
unknown
b7c8b2f29a hints: Added SDL_HINT_AUDIO_ENFORCE_MINIMUM_SPEC.
Fixes #14426.
2025-11-30 23:26:02 -05:00
SDL Wiki Bot
4e8f93c6f1 Sync SDL3 wiki -> header
[ci skip]
2025-10-26 16:28:36 +00:00
expikr
b4eaf9d96f Add hint for blocking win key when using raw keyboard (#13066)
Co-authored-by: Susko3 <Susko3@protonmail.com>
2025-10-26 09:27:33 -07:00
SDL Wiki Bot
ac29b02b02 Sync SDL3 wiki -> header
[ci skip]
2025-10-19 18:24:22 +00:00
Ryan C. Gordon
1fe926769c kmsdrm: Restore atomic support. 2025-10-19 14:22:56 -04:00
SDL Wiki Bot
25358cc1b3 Sync SDL3 wiki -> header
[ci skip]
2025-10-13 21:21:44 +00:00
Sam Lantinga
a58ae3a94f Added WASAPI support for SDL_HINT_AUDIO_DEVICE_STREAM_ROLE
Also added SDL_HINT_AUDIO_DEVICE_RAW_STREAM

Fixes https://github.com/libsdl-org/SDL/issues/14091
2025-10-13 14:20:19 -07:00
SDL Wiki Bot
7bce16a820 Sync SDL3 wiki -> header
[ci skip]
2025-10-13 04:56:24 +00:00
Sam Lantinga
c7cc7ec9af Be more precise about the layout used when latin_letters is enabled 2025-10-12 21:54:35 -07:00
Ryan C. Gordon
f556027e15 hints: Remove SDL_HINT_DEBUG_LOGGING.
This now just needs generic debug-level logging enabled, for example:

```bash
SDL_LOGGING=debug ./test/testsprite
```

Fixes #13425.
2025-10-10 21:55:48 -04:00
SDL Wiki Bot
bfc96c92fd Sync SDL3 wiki -> header
[ci skip]
2025-10-10 00:36:10 +00:00
Sam Lantinga
9a6455a526 Disable GameInput for mouse and keyboard by default
We're going to wait for this to get more testing before enabling it by default.

Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Ozkan Sezer
aab9423796 fix wiki breakage for commit e4f24ff7ae (PR/#14053) 2025-10-08 22:10:50 +03:00
SDL Wiki Bot
1e832c3900 Sync SDL3 wiki -> header
[ci skip]
2025-10-08 17:53:53 +00:00
Dima Volynets
e4f24ff7ae MacOS: Added hint to control update of the metal layer's drawable size (#14053) 2025-10-08 10:52:01 -07:00
SDL Wiki Bot
ed6b6bb7fc Sync SDL3 wiki -> header
[ci skip]
2025-10-02 17:02:50 +00:00
Ryan C. Gordon
24b47814f8 emscripten: Another attempt at optionally having the canvas use whole window.
Fixes #11949.
2025-10-02 13:01:35 -04:00
Sam Lantinga
f66e4d0a43 Enable full object validation by default
Full object validation was always done before this hint and there are a number of shipping products that relied on this, so don't change it by default.
2025-10-01 12:46:33 -07:00
Brenton Bostick
7622c4c427 fix typos 2025-09-22 07:23:49 -07:00
zuiki_inn
fc648e5546 Support ZUIKI MasconPro (#13770)
* Add ZUIKI controller

Support version:
MasconPro

Enable rumble
Disable sensors
2025-09-21 23:38:28 -07:00
Fierelier
3fd0b46215 [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993)
* Do not override NTSC/PAL

* Fix PS2 build instructions

* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
2025-09-21 07:50:14 -07:00
SDL Wiki Bot
4376e10ed4 Sync SDL3 wiki -> header
[ci skip]
2025-09-19 03:59:55 +00:00
Sam Lantinga
ee1c90a358 Improved handling of function parameter validation
SDL supports the following use cases:
 * Normal operation with fast parameter checks (default):
    SDL_SetHint(SDL_HINT_INVALID_PARAM_CHECKS, "1");
 * Object parameters are checked for use-after-free issues:
    SDL_SetHint(SDL_HINT_INVALID_PARAM_CHECKS, "2");
 * Enable full validation, plus assert on invalid parameters:
    #define SDL_ASSERT_INVALID_PARAMS
 * Disable all parameter validation:
    #define SDL_DISABLE_INVALID_PARAMS
2025-09-18 20:58:32 -07:00
Sam Lantinga
402fa9434d Updated documentation to reflect that SDL_GetHint() is thread-safe
This was fixed at some point, so this updates the documentation to match.

Fixes https://github.com/libsdl-org/SDL/issues/13932
2025-09-14 11:28:45 -07:00
Sam Lantinga
78a29d1670 Disable Windows.Gaming.Input by default
The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.

Fixes https://github.com/libsdl-org/SDL/issues/13000
2025-09-14 08:47:52 -07:00
SDL Wiki Bot
8e06997cb9 Sync SDL3 wiki -> header
[ci skip]
2025-09-07 21:33:32 +00:00
Sam Lantinga
35959b606a Added support for the DEBUG_INVOCATION environment variable
Fixes https://github.com/libsdl-org/SDL/issues/12275
2025-09-07 14:32:47 -07:00
SDL Wiki Bot
1f1ee7fa08 Sync SDL3 wiki -> header
[ci skip]
2025-09-07 18:03:10 +00:00
Sam Lantinga
ec33da05b3 Added SDL_HINT_RENDER_DIRECT3D11_WARP
Fixes https://github.com/libsdl-org/SDL/issues/13002
2025-09-07 11:00:59 -07:00
Ethan Lee
efea62ed61 hidapi: Add a stub driver for Switch 2.
Thanks to kiddkaffeine for the Xcode updates!
2025-08-28 09:10:47 -07:00
Simon McVittie
40b941c826 hints: Rephrase documentation to improve grammar
"This thing allows to do something" is not really grammatically correct.
The closest rephrasing would be "allows one to do something" or "allows
the user to do something", but I think the passive voice reads more
naturally here.

Detected by Debian's lintian QA tool.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-08-07 13:55:15 -07:00