nmlgc
ff667d35f2
SDL_mslibc: Implement _ftoul2_legacy()
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cl.exe versions ≥v19.41 call this builtin for double → uint64_t
conversions on x86. SDL currently needs such conversions in:
* MainCallbackRateHintChanged()
* SDL_PrintFloat()
* WIN_ApplyWindowProgress()
This seems enough to justify implementing this function rather than
trying to work around it, as it was done in sdl12-compat:
https://github.com/libsdl-org/sdl12-compat/issues/352
This implementation was taken from ReactOS:
https://git.reactos.org/?p=reactos.git;a=commitdiff;h=f637e6b809adb5e0ae420ef4f80c73b19172a2e7
Passes the stdlib testautomation, and also matches the behavior of
Microsoft's 64-bit libc for the currently implementation-defined case
of calling SDL_PrintFloat() with values >SDL_MAX_UINT64.
(cherry picked from commit f39e49a3dd
)
2025-10-03 07:22:59 -07:00
nmlgc
ff9599fb7e
build: Fix typo in SDL_uclibc target name for 32-bit Windows
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(cherry picked from commit 7916af9910
)
2025-10-03 07:22:59 -07:00
mccakit
0448f20394
replace script with flags
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(cherry picked from commit f6e711c377
)
2025-10-02 16:01:17 -07:00
mccakit
db07924104
static release build fix
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(cherry picked from commit 2e4bc73916
)
2025-10-02 16:01:17 -07:00
mccakit
e60acdc477
android symbol export for release builds
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(cherry picked from commit fe92d0a7bd
)
2025-10-02 16:01:17 -07:00
Sam Lantinga
d69f658835
Make sure the current resolution is in the fullscreen mode list
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Custom resolutions don't enumerate normally, but make sure the current resolution is in the mode list.
Fixes https://github.com/libsdl-org/SDL/issues/11551
(cherry picked from commit b1c2dd8433
)
2025-10-02 16:01:17 -07:00
Sam Lantinga
3eb9328d3e
Updated to version 3.2.25 for development
2025-10-02 11:36:07 -07:00
Sam Lantinga
a8589a8422
Updated to version 3.2.24 for release
release-3.2.24
2025-10-02 10:52:32 -07:00
Simon McVittie
0bdaaf6c76
build: Prefix SDL- to revision from REVISION.txt
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This makes it possible to get the version number of an unknown SDL binary
from `strings libSDL3.so.0 | grep SDL-`, like we could for SDL 2.
Resolves: https://github.com/libsdl-org/SDL/issues/14114
Signed-off-by: Simon McVittie <smcv@collabora.com >
(cherry picked from commit 618b7b6c73
)
2025-10-02 09:09:03 -07:00
Simon McVittie
390197d3aa
build: Prefix version from git with SDL- rather than SDL3-
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We can tell it's SDL 3 from the version number and git revision,
so there's no need to duplicate that in the prefix.
Signed-off-by: Simon McVittie <smcv@collabora.com >
(cherry picked from commit d5b79418f4
)
2025-10-02 09:09:03 -07:00
Mathieu Eyraud
9fafba49dc
Zero-initialize SDL_GPUDevice
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(cherry picked from commit 86da08b0be
)
2025-10-01 07:23:41 -07:00
Victor Ilyushchenko
5d47efe7fb
Fix Metal 3D texture upload stride calculation
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Signed-off-by: Victor Ilyushchenko <alt13ri@gmail.com >
(cherry picked from commit a34d31322c
)
2025-09-28 07:32:48 -07:00
Sam Lantinga
824234accc
Fixed HIDAPI controller disconnect reading on multiple threads
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If multiple threads are calling SDL_UpdateJoysticks(), then an overlapped read can be initiated on one thread (read_pending set to true) and GetOverlappedResult() called on another thread. This results in ERROR_OPERATION_ABORTED. This is harmless so we shouldn't return an error in this case, we'll just retry the read on the next call.
Fixes https://github.com/libsdl-org/SDL/issues/14033
(cherry picked from commit b2188b325d
)
2025-09-25 10:41:52 -07:00
Frank Praznik
6519158ae5
wayland: Ignore bogus libdecor content sizes if an unmapped window is suspended
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If a client takes a long time to present the first frame after creating the window, a configure event to set the suspended state may arrive with libdecor increasing the content size by the decoration dimensions, which should be ignored.
(cherry picked from commit 9d5d7010de
)
2025-09-24 10:36:04 -04:00
Frank Praznik
00718d60d2
x11: Use the pending size for the min/max limits if a resize is in flight
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Otherwise, an outdated size may be used, reverting the requested resize operation.
(cherry picked from commit 45480f5fe5
)
2025-09-24 10:36:04 -04:00
Sam Lantinga
18c2e179ee
Use the real window position on macOS
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On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position
Fixes https://github.com/libsdl-org/SDL/issues/10441
(cherry picked from commit 0a50058f7a
)
2025-09-23 23:04:41 -07:00
Sam Lantinga
21ae008fc2
Use an empty bitmap for the blank cursor on macOS
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Some macOS installations seem to have trouble decoding the GIF we were using
Fixes https://github.com/libsdl-org/SDL/issues/14012
(cherry picked from commit 221d1f12ea
)
2025-09-22 19:16:01 -07:00
Sam Lantinga
97a8bb44e6
The default swap interval on EGL is 1, according to the spec
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Fixes https://github.com/libsdl-org/SDL/issues/14014
(cherry picked from commit 137b0b2bee
)
2025-09-22 11:28:46 -07:00
Ryan C. Gordon
5d33fce898
wav: Patched to compile on Visual Studio.
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(cherry picked from commit 09ee8876b3
)
2025-09-22 08:14:33 -07:00
Ryan C. Gordon
bb5df96f69
wav: Clamp DATA chunk to size of file if possible.
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Prevents a malicious file from malloc'ing multiple gigabytes.
Fixes #10052 .
(cherry picked from commit 44e4deab7c
)
2025-09-22 08:14:33 -07:00
Brenton Bostick
12b97944f3
fix: Extra parameter(s) for call to 'getCacheDir()'.
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(cherry picked from commit 6590a5bc0b
)
2025-09-22 07:25:19 -07:00
Brenton Bostick
0f17fbe1ca
fix 'SDL_MessageBoxFlags' is not a valid JVM type.
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(cherry picked from commit ed7d39b28c
)
2025-09-22 07:05:05 -07:00
Sam Lantinga
c3480ca99c
Use clearPrimaryClip() on Android 9 and newer
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Fixes https://github.com/libsdl-org/SDL/issues/8355
(cherry picked from commit 34b09be6a5
)
2025-09-21 23:30:57 -07:00
Sam Lantinga
936d94c2ee
Fixed SDL_RunOnMainThread() on Android
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If the application is waiting in SDL_WaitEvent(), we still need to run event loop maintenance in between calls to Android_PumpEvents().
Fixes the testautomation events_mainThreadCallbacks() test on Android.
(cherry picked from commit bae34c3e34
)
2025-09-21 13:58:51 -07:00
Sam Lantinga
6cb55ebd46
Fixed a memory leak in fill_device_info_usage() (thanks @digant73)
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Fixes https://github.com/libsdl-org/SDL/issues/13998
(cherry picked from commit 5503fe1c1b
)
2025-09-20 09:05:52 -07:00
Andrei Sabalenka
482c5130eb
wayland: fix typo in xdg_positioner_set_anchor_rect
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(cherry picked from commit bb2b39b8ea
)
2025-09-20 08:54:18 -07:00
Anonymous Maarten
066bcc5204
ci: disable ccache on macOS 13 job
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(cherry picked from commit 566e7c2379
)
2025-09-17 22:06:16 +02:00
ManifoldFR
21baa27bea
gpu/vulkan : fix clear value indexing
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(cherry picked from commit 8bc4e029bd
)
2025-09-16 08:45:56 -07:00
Sora
93fd4a1c80
fix: use productCategory instead of vendorName for joy name for apple driver
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(cherry picked from commit 964bedfdd9
)
2025-09-15 11:52:21 -07:00
Ozkan Sezer
7135779599
SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
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Fixes: https://github.com/libsdl-org/SDL/issues/13952 .
(cherry picked from commit 81f2f44843
)
2025-09-15 20:10:28 +03:00
Eddy Jansson
62c151d044
wayland: Silence unused variable warning
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'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.
(cherry picked from commit 21c9f5304d
)
2025-09-15 10:27:51 -04:00
Sam Lantinga
11d38fc23b
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6
)
2025-09-14 17:31:09 -07:00
Sam Lantinga
d027f0ae6e
Remove Windows 32-bit ARM build from CI
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This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete
Fixes https://github.com/libsdl-org/SDL/issues/13949
(cherry picked from commit cc3274b6f1
)
2025-09-14 15:45:34 -07:00
Nintorch
44290c204e
Fix HP Deluxe Webcam KQ246AA detected as joystick
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(cherry picked from commit 556ee00fe3
)
2025-09-14 15:40:40 -07:00
Sam Lantinga
0b69860af6
Fixed testprocess on 32-bit Windows
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Previously the test would kill the child process while it was in the process of initializing (loading DLLs, etc) and this would cause the test to fail.
(cherry picked from commit 937b7e6aea
)
2025-09-14 15:40:06 -07:00
Sam Lantinga
e7a1ae0ea5
Clarify why we ignore EINVAL when flushing a file descriptor
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(cherry picked from commit a1d3fc1f50
)
2025-09-14 15:39:53 -07:00
Sam Lantinga
7af36d6c40
Ignore errors flushing output on POSIX pipes
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Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412
(cherry picked from commit e40d337a47
)
2025-09-14 12:10:18 -07:00
Sam Lantinga
d1ae1163dd
Wait briefly after enabling effects on DualSense controller
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The rumble motors apparently take a short time to power up after enabling enhanced mode.
Fixes https://github.com/libsdl-org/SDL/issues/13909
(cherry picked from commit 1aba421bd3
)
2025-09-14 10:00:40 -07:00
Sam Lantinga
b2cf5729b4
Disable Windows.Gaming.Input by default
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The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.
Fixes https://github.com/libsdl-org/SDL/issues/13000
(cherry picked from commit 78a29d1670
)
2025-09-14 08:52:43 -07:00
Sam Lantinga
11b8dd76db
Fixed memory leak when using detached threads
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Fixes https://github.com/libsdl-org/SDL/issues/13886
(cherry picked from commit ede86a1267
)
2025-09-14 08:43:12 -07:00
Frank Praznik
56507a6122
x11: Use the SDL_WindowFlags type instead of Uint32
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Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.
(cherry picked from commit 4561be89a5
)
2025-09-13 15:45:43 -04:00
Evan Hemsley
8d4324cba2
GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 ( #13937 )
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(cherry picked from commit fe314a1b8a
)
2025-09-12 13:38:58 -07:00
Jaan Soulier
35408a2126
Fix reallocation of GPU renderer vertex buffer
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(cherry picked from commit ed6a72a7fd
)
2025-09-09 20:28:32 -07:00
Sam Lantinga
e5b9dfd181
Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
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(cherry picked from commit b7dba970e1
)
2025-09-09 17:35:03 -07:00
eafton
e8a5d07e5e
X11: Check for invalid opcodes in SHM error handler
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(cherry picked from commit b59d6d49c3
)
2025-09-09 10:59:58 -07:00
Luis Caceres
8c1daf0caf
gpu/vulkan: Move dereference after null check
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(cherry picked from commit 03d0c2ad74
)
2025-09-08 09:50:09 -07:00
Sam Lantinga
ad2b211f75
Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions
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Fixes https://github.com/libsdl-org/SDL/issues/13734
(cherry picked from commit 466f93aee1
)
2025-09-07 10:19:59 -07:00
Sam Lantinga
414ae344af
Fixed rumble strength on DualSense Edge and Bluetooth connected controllers
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Fixes https://github.com/libsdl-org/SDL/issues/13771
(cherry picked from commit 25d9096d41
)
2025-09-06 11:53:55 -07:00
Adrian
71af2c020c
Set preferredFrameRateRange in main callbacks CADisplayLink
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(cherry picked from commit 01e6aceffc
)
2025-09-06 10:13:44 -07:00
Aleksey Melekh
e755f50072
xbox: fix build
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(cherry picked from commit 129c97f610
)
2025-09-05 09:20:34 -07:00