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ff667d35f2883ad13f459f2e61dfade8d35ed41f

cl.exe versions ≥v19.41 call this builtin for double → uint64_t
conversions on x86. SDL currently needs such conversions in:
* MainCallbackRateHintChanged()
* SDL_PrintFloat()
* WIN_ApplyWindowProgress()
This seems enough to justify implementing this function rather than
trying to work around it, as it was done in sdl12-compat:
https://github.com/libsdl-org/sdl12-compat/issues/352
This implementation was taken from ReactOS:
https://git.reactos.org/?p=reactos.git;a=commitdiff;h=f637e6b809adb5e0ae420ef4f80c73b19172a2e7
Passes the stdlib testautomation, and also matches the behavior of
Microsoft's 64-bit libc for the currently implementation-defined case
of calling SDL_PrintFloat() with values >SDL_MAX_UINT64.
(cherry picked from commit f39e49a3dd
)
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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