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82 Commits

Author SHA1 Message Date
Sam Lantinga
ac13ca9ab6 The macOS minimum deployment target is now 10.11
Xcode 14.3 does not allow targeting 10.9, the minimum recommended version is 10.13 and the minimum possible version is 10.11.

(cherry picked from commit 73b2faea4e)
(cherry picked from commit 51dcc3bb0b)
2023-04-05 11:42:08 -07:00
Sam Lantinga
3fae4c5c83 Updated to version 2.26.5 for release 2023-04-04 17:57:53 -07:00
Sam Lantinga
67100be3cf Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58d)
(cherry picked from commit 57043825ba)
2023-04-04 12:36:05 -07:00
Sam Lantinga
4fb81fdff9 Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d410501)
(cherry picked from commit 866f7c7f7c496343ad21d32f8edc76390e11101d)
2023-03-30 07:46:14 -07:00
Sam Lantinga
d94b944f91 Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
(cherry picked from commit ab1670386f)
2023-03-30 07:46:13 -07:00
Sam Lantinga
384144d632 The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick

(cherry picked from commit f1099f8e70)
(cherry picked from commit c2ee45f5ff)
2023-03-30 07:44:44 -07:00
Pierre Wendling
f84428ca01 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d)
(cherry picked from commit ed5a343d25)
2023-03-30 07:42:30 -07:00
Frank Praznik
086322076a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc)
(cherry picked from commit c0824cd49a)
2023-03-30 07:42:00 -07:00
Ivan Mogilko
24098b75b1 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).

(cherry picked from commit d78072fcd4)
2023-03-18 11:44:05 -07:00
Sam Lantinga
519384d3b6 Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
(cherry picked from commit b57a6a1adf)
2023-03-18 11:43:38 -07:00
Lokathor
b01194345f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b)
(cherry picked from commit cfd6b34b8f)
2023-03-18 11:43:22 -07:00
Sam Lantinga
848cf421c9 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
(cherry picked from commit 8fc10ac95c)
2023-03-18 11:43:17 -07:00
divVerent
1545b233a6 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086)
(cherry picked from commit 91ad208d18)
2023-03-18 11:43:13 -07:00
Sam Lantinga
46a3a8e88f Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.

(cherry picked from commit 206fa4dafb)
(cherry picked from commit 715749f578)
2023-03-18 11:43:07 -07:00
Sam Lantinga
d8cb962f9f Sorted controller list
(cherry picked from commit 68e2f23066)
(cherry picked from commit 7285f0d441)
2023-03-18 11:42:36 -07:00
Alfredo Escobar
d4a9201b52 Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780)
(cherry picked from commit ca3468cb55)
2023-03-18 11:42:30 -07:00
Sam Lantinga
1f514f5e3e Sorted controller list
(cherry picked from commit 1c03ddefc3)
(cherry picked from commit 5b5a72e33c)
2023-03-18 11:42:20 -07:00
Antonis Geralis
1f5c590806 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb0)
(cherry picked from commit 58fa43e7c3)
2023-03-18 11:42:15 -07:00
Leonardo Brondani Schenkel
fb1a01a3dd Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.

(cherry picked from commit 4266cf8504)
2023-03-18 11:42:10 -07:00
Alynne
106c0e6328 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02f)
(cherry picked from commit 92779a5bd8)
2023-03-18 11:41:44 -07:00
Sam Lantinga
1fd1f7d565 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc57649)
(cherry picked from commit c4a493de97)
2023-03-18 11:41:38 -07:00
Sam Lantinga
90e2e62691 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335)
(cherry picked from commit 4a87abc966)
2023-03-18 11:41:31 -07:00
Sam Lantinga
3e5497777e Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f3632)
(cherry picked from commit 2290d71338)
2023-03-18 11:41:24 -07:00
Anonymous Maarten
3cbd8823ba cmake: get_filename_component(EXT) retturns extension including leading dot 2023-03-15 14:57:08 +01:00
Sam Lantinga
2fe5f3239c Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
(cherry picked from commit 57ae9f466d)
2023-03-13 20:00:52 -07:00
Qrox
20e17559e5 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup
2023-03-09 22:13:17 -08:00
Sam Lantinga
ae5fdc0b00 Added header for SDL_Delay()
(cherry picked from commit 71dc7169d9)
2023-03-09 17:19:06 -08:00
Sam Lantinga
45167b9d13 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
(cherry picked from commit 3f00fa16c6)
2023-03-09 16:13:48 -08:00
Sam Lantinga
596a594714 If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
(cherry picked from commit 46d143376a)
2023-03-09 10:40:53 -08:00
Ozkan Sezer
69875ad80f Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Deve
54ca4d3879 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882)
2023-03-09 20:28:50 +03:00
Sam Lantinga
1723e93a0c Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef3)
(cherry picked from commit 2c6995778e)
2023-03-08 12:27:00 -08:00
Sam Lantinga
07d0f51fa2 Updated to version 2.26.4 for release 2023-03-06 15:52:05 -08:00
Sam Lantinga
cbc2b014b6 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
(cherry picked from commit 660fc89967)
2023-03-01 16:46:24 -08:00
Sam Lantinga
fa9f7c70c5 Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.

(cherry picked from commit daffe02b11)
(cherry picked from commit ad09976eca)
2023-02-24 09:23:55 -08:00
Anonymous Maarten
dc34e96fff ci: install pkg-config on Macos runner
(cherry picked from commit 86f0c69465)
2023-02-17 01:05:01 +03:00
Sam Lantinga
6edc0100e1 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
(cherry picked from commit e7376b7b74)
2023-02-15 13:55:31 -08:00
Ozkan Sezer
9b061c04e7 cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
Ozkan Sezer
718a880f91 cmake: fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:55:40 +03:00
Ozkan Sezer
853ee9a3e6 testime.c fixes from SDL2 branch. 2023-02-10 11:11:10 +03:00
Sam Lantinga
adf31f6ec0 Updated to version 2.26.3 for release 2023-02-06 14:08:14 -08:00
Anonymous Maarten
20c2fa18fe cmake: assume autotools static libraries with lib prefix and .a suffix 2023-02-01 19:15:05 +01:00
Ozkan Sezer
4f94da5c53 typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
2023-01-21 10:15:02 +03:00
happyharryh
c816300615 Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf5)
(cherry picked from commit 2cb422360c)
2023-01-12 07:01:17 -08:00
Sam Lantinga
ce67788629 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767

(cherry picked from commit d1b4810542)
2023-01-12 07:01:17 -08:00
Sam Lantinga
05b03032f1 Updated copyright for 2023 2023-01-09 09:52:59 -08:00
Ozkan Sezer
c49d02cd13 cmake (CheckPTHREAD): remove _GNU_SOURCE define after bug #7026 fix 2023-01-09 01:32:00 +03:00
Anonymous Maarten
e312fbb37d cmake: do all compile tests with -D_GNU_SOURCE=1 2023-01-08 19:23:02 +01:00
Sam Lantinga
3c72e2de4d Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8)
(cherry picked from commit ebc2fb411f)
2023-01-08 09:36:17 -08:00
Ozkan Sezer
8e31fc4130 cmake: check for math library functions even in the absence of libm
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Ozkan Sezer
75834df37c cmake: fix detection of library functions when -Werror is enabled.
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Sam Lantinga
f070c83a60 Updated to version 2.26.2 for release 2023-01-03 06:45:18 -08:00
Sam Lantinga
d992d4f23e Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)

Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937

(cherry picked from commit e1bd5bd071)
(cherry picked from commit 74229d4a41)
2022-12-29 14:56:14 -08:00
Sam Lantinga
81975cc2d0 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155f)
(cherry picked from commit 29a4c5ebc2)
2022-12-28 12:53:07 -08:00
Sam Lantinga
278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4)
2022-12-28 10:00:00 +03:00
Ozkan Sezer
2462262e0c SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2
(cherry-picked from commit 738442b82a)
2022-12-27 00:15:37 +03:00
Ozkan Sezer
162f8e6ee7 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32
(cherry-picked from commit 29ba5f5d64)
2022-12-27 00:15:37 +03:00
Vincent Hamm
d0f8e63ed6 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api 2022-12-27 00:15:37 +03:00
Sam Lantinga
690e2f21f2 Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
2022-12-20 00:28:00 +03:00
Sylvain Becker
52176e25e1 DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:58:57 +01:00
Ryan C. Gordon
40698ee33c wasapi: Fixed incorrect assertions.
Fixes #6795.
(cherry-picked from commit 12486e144b)
2022-12-13 14:00:20 +03:00
Sam Lantinga
6b5610752b Don't try to open the Razer Huntsman Elite keyboard as a controller
(cherry picked from commit 817454cfe6)
2022-12-13 01:20:11 -08:00
Sam Lantinga
2d86b4ef76 Removed check for _HAVE_STDINT_H, which nobody defines
Fixes https://github.com/libsdl-org/SDL/issues/6619

(cherry picked from commit e29c0661cc)
2022-12-01 12:54:59 -08:00
Sam Lantinga
f17058b562 Updated to version 2.26.1 for release 2022-12-01 11:54:51 -08:00
Sam Lantinga
2879f2aeba Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
(cherry picked from commit d87048fd5a)
2022-11-30 14:49:39 -08:00
Anonymous Maarten
45c7d838d4 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain
(cherry-picked from commit e2060de714)
2022-11-29 21:15:22 +03:00
Markus Mittendrein
79373c5a5c SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.

(cherry picked from commit 8145212103)
2022-11-27 21:15:38 -05:00
Joshua Root
f4080637c4 Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.

(cherry picked from commit 9a64aa6f95)
2022-11-26 20:37:12 -08:00
Sam Lantinga
92057e683e Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097)
2022-11-26 13:11:41 -08:00
Ryan C. Gordon
5edd6846db cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.

(cherry picked from commit fa5adcafd5)
2022-11-26 14:00:59 -05:00
Michael Fitzmayer
859cb13ef8 Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8)
2022-11-24 13:13:34 -08:00
Anonymous Maarten
b97d2ed6c5 cmake: add X11 include dir to check dirs 2022-11-24 20:59:56 +01:00
Sylvain Becker
c76a31341c SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla 2022-11-24 16:08:38 +01:00
Frank Praznik
00731eb011 wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb22442)
2022-11-24 03:01:49 -08:00
Joshua Root
bf70a37606 vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598

(cherry picked from commit 239423e205)
2022-11-23 17:39:41 -08:00
Frank Praznik
da1bddd27c wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.

(cherry picked from commit f47169fcba)
2022-11-23 15:18:06 -08:00
Joshua Root
9925ee52d7 SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.

(cherry picked from commit 53ca1f7702)
2022-11-23 12:48:34 -08:00
Joshua Root
66620bd108 Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.

(cherry picked from commit f8cebeea59)
2022-11-23 12:28:57 -08:00
Joshua Root
72823dd0cd SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.

(cherry picked from commit d2910904fb)
2022-11-23 12:22:55 -08:00
Sam Lantinga
479e972e56 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit dce6ed56d7)
2022-11-22 10:58:01 -08:00
Sam Lantinga
3bf150e900 Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit e3d430b83e)
2022-11-22 10:57:58 -08:00
Anonymous Maarten
a8dd7a10fa android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder 2022-11-22 18:36:46 +01:00
1306 changed files with 282655 additions and 88436 deletions

View File

@@ -16,8 +16,8 @@ AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: All
AlwaysBreakAfterReturnType: AllDefinitions
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
@@ -35,7 +35,7 @@ BraceWrapping:
AfterUnion: true
AfterExternBlock: false
BeforeElse: false
BeforeWhile: false
BeforeWhile: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
@@ -62,8 +62,7 @@ IndentGotoLabels: true
IndentPPDirectives: None
IndentExternBlock: NoIndent
PointerAlignment: Right
SpaceAfterCStyleCast: false
SpaceAfterCStyleCast: true
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: true

View File

@@ -7,8 +7,6 @@ root = true
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
indent_size = 2

View File

@@ -1,16 +0,0 @@
cmake_minimum_required(VERSION 3.0...3.5)
project(ci_utils C CXX)
set(txt "CC=${CMAKE_C_COMPILER}
CXX=${CMAKE_CXX_COMPILER}
CFLAGS=${CMAKE_C_FLAGS}
CXXFLAGS=${CMAKE_CXX_FLAGS}
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
")
message("${txt}")
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
file(WRITE "${VAR_PATH}" "${txt}")

View File

@@ -15,7 +15,7 @@ jobs:
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:

View File

@@ -6,10 +6,10 @@ jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: mymindstorm/setup-emsdk@v14
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v10
with:
version: 3.1.35
version: 2.0.32
- name: Install ninja
run: |
sudo apt-get -y update

View File

@@ -15,6 +15,6 @@ jobs:
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

View File

@@ -15,22 +15,17 @@ jobs:
fail-fast: false
matrix:
platform:
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
steps:
- name: Set up MSYS2
@@ -66,24 +61,7 @@ jobs:
brew install \
ninja \
pkg-config
- name: Setup Intel oneAPI
if: matrix.platform.intel
run: |
# Download the key to system keyring
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
# Add signed entry to apt sources and configure the APT client to use Intel repository:
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
# Update package list
sudo apt-get update -y
# Install oneAPI
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
@@ -91,7 +69,6 @@ jobs:
- name: Configure (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
@@ -103,15 +80,13 @@ jobs:
- name: Build (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
cmake --build build/ --config Release --verbose --parallel
- name: Run build-time tests (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -j2
ctest -VV --test-dir build/
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL2-2.0.so.0 | grep SDL-
@@ -126,7 +101,6 @@ jobs:
- name: Configure (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
rm -fr build-autotools
mkdir build-autotools
@@ -158,7 +132,6 @@ jobs:
- name: Build (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
@@ -168,7 +141,6 @@ jobs:
- name: Run build-time tests (Autotools)
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
@@ -181,7 +153,6 @@ jobs:
- name: Install (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
@@ -193,19 +164,16 @@ jobs:
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
- name: Verify CMake configuration files
run: |
${{ matrix.platform.source_cmd }}
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
${{ matrix.platform.source_cmd }}
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
${{ matrix.platform.source_cmd }}
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Distcheck (Autotools)
@@ -223,7 +191,6 @@ jobs:
- name: Run installed-tests (Autotools)
if: "runner.os == 'Linux' && matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
sudo make -j"${parallel}" -C build-autotools install

View File

@@ -23,7 +23,7 @@ jobs:
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Create CMake project using SDL as a subproject
shell: python
run: |
@@ -34,14 +34,8 @@ jobs:
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
# Always build .PDB symbol file
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
cmake_minimum_required(VERSION 3.0...3.25)
cmake_minimum_required(VERSION 3.0)
project(sdl_user)
enable_testing()
add_subdirectory("{ srcdir }" SDL)
"""))
- name: Configure (CMake)
@@ -59,7 +53,7 @@ jobs:
if: "! contains(matrix.platform.name, 'ARM')"
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release -j2
ctest -VV --test-dir build/ -C Release
- name: Install (CMake)
run: |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
@@ -74,7 +68,7 @@ jobs:
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@v1.1.3
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

View File

@@ -8,7 +8,7 @@ jobs:
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
@@ -38,18 +38,5 @@ jobs:
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
run: |
cmake -S .github/cmake -B /tmp/cmake_extract \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DVAR_PATH=/tmp/n3ds_env.txt
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
- name: Verify sdl2-config
run: |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
# Not running test_pkgconfig.sh and test_sdlconfig.sh
# as invoking the compiler manually is not supported

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
@@ -50,13 +50,13 @@ jobs:
- name: Verify sdl2-config
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
@@ -39,12 +39,12 @@ jobs:
- name: Verify sdl2-config
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
cmake/test/test_pkgconfig.sh

View File

@@ -18,7 +18,7 @@ jobs:
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |

View File

@@ -8,61 +8,19 @@ defaults:
jobs:
vita:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container:
image: vitasdk/vitasdk:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: GLES (pib), os: windows-latest, pib: true }
- { name: GLES (PVR_PSP2 + gl4es4vita), os: windows-latest, pvr: true }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apk update
apk add cmake ninja pkgconf bash
- name: Configure PVR_PSP2 (GLES)
if: ${{ !!matrix.platform.pvr }}
run: |
pvr_psp2_version=3.9
# Configure PVR_PSP2 headers
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
rm /tmp/v$pvr_psp2_version.zip
# Configure PVR_PSP2 stub libraries
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
rm /tmp/vitasdk_stubs.zip
rm -rf /tmp/pvr_psp2_stubs
- name: Configure gl4es4vita (OpenGL)
if: ${{ !!matrix.platform.pvr }}
run: |
gl4es4vita_version=1.1.4
# Configure gl4es4vita headers
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
rm /tmp/include.zip
# Configure gl4es4vita stub libraries
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \

View File

@@ -1,23 +1,19 @@
name: Build (C/P Actions)
name: Build (VM Actions)
on: [push, pull_request]
jobs:
freebsd:
runs-on: ubuntu-latest
runs-on: macos-12
name: FreeBSD
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Build
uses: cross-platform-actions/action@v0.23.0
uses: vmactions/freebsd-vm@v0
with:
operating_system: freebsd
version: '13.2'
shell: bash
run: |
sudo pkg update
sudo pkg install -y \
usesh: true
prepare: |
pkg install -y \
gmake \
pkgconf \
libXcursor \
@@ -37,15 +33,17 @@ jobs:
libinotify \
alsa-lib \
jackit \
nas \
pipewire \
pulseaudio \
sndio \
dbus \
zh-fcitx \
ibus \
libsamplerate \
libudev-devd
run: |
mkdir build_autotools
export CPPFLAGS="-I/usr/local/include"
export LDFLAGS="-L/usr/local/lib"
(cd build_autotools && ../configure --disable-static)
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1

View File

@@ -14,7 +14,7 @@ jobs:
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |

7
.gitignore vendored
View File

@@ -62,11 +62,6 @@ cmake-build-*
xcuserdata
*.xcworkspace
# for QtCreator
CMakeLists.txt.user
build*/
*.pro.user*
# for Visual C++
.vs
Debug
@@ -103,7 +98,6 @@ VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
VisualC-GDK/**/Layout
VisualC-GDK/shaders/*.h
# for Android
android-project/local.properties
@@ -179,7 +173,6 @@ test/testyuv
test/torturethread
builddir/
!build-scripts/
debian/*.debhelper.log
debian/*.substvars
debian/*.tar.gz

View File

@@ -1,8 +1,7 @@
projectfullname = SDL2
projectshortname = SDL2
projectfullname = SDL_mixer
projectshortname = SDL_mixer
incsubdir = include
wikisubdir = SDL2
readmesubdir = docs
wikisubdir =
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
mainincludefname = SDL.h
versionfname = include/SDL_version.h
@@ -11,7 +10,6 @@ versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org/SDL2
wikiurl = https://wiki.libsdl.org
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.)

View File

@@ -63,6 +63,7 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += \
-Wall -Wextra \
-Wdocumentation \
-Wdocumentation-unknown-command \
-Wmissing-prototypes \
-Wunreachable-code-break \
-Wunneeded-internal-declaration \
@@ -77,8 +78,6 @@ LOCAL_CFLAGS += \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_CXXFLAGS += -std=gnu++11
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -27,7 +27,6 @@ LDFLAGS = @BUILD_LDFLAGS@
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
LIBTOOL = @LIBTOOL@
INSTALL = @INSTALL@
FGREP = @FGREP@
AR = @AR@
RANLIB = @RANLIB@
RC = @RC@
@@ -131,7 +130,7 @@ HDRS = \
begin_code.h \
close_code.h
SDLTEST_HDRS = $(shell ls $(srcdir)/include | $(FGREP) SDL_test)
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@

View File

@@ -1,7 +1,7 @@
# Makefile to build the SDL library
CPPFLAGS = -I./include
CFLAGS = -g -O2
INCLUDE = -I./include
CFLAGS = -g -O2 $(INCLUDE)
AR = ar
RANLIB = ranlib

View File

@@ -1,4 +1,4 @@
# Open Watcom makefile to build SDL2.dll for OS/2:
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
#
# If you have GNU libiconv installed (iconv2.dll), you
@@ -14,8 +14,8 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 2
MINOR_VERSION = 26
MICRO_VERSION = 5
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
@@ -56,7 +56,7 @@ CFLAGS_DLL+= -bd
# iconv:
LIBICONV_LIB=iconv2.lib
!ifeq LIBICONV 1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
LIBS+= $(ICONVLIB)
!else
LIBS+= libuls.lib libconv.lib
@@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -152,8 +152,6 @@ SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c

View File

@@ -1,12 +1,12 @@
# Open Watcom makefile to build SDL2.dll for Win32:
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 2
MINOR_VERSION = 26
MICRO_VERSION = 5
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
@@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -73,7 +73,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -93,7 +93,7 @@ SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
SRCS+= SDL_dynapi.c
@@ -147,9 +147,6 @@ SDL_RLEaccel.obj: SDL_RLEaccel.c
SDL_malloc.obj: SDL_malloc.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &

View File

@@ -30,18 +30,6 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
set(SDL2_SDL2test_FOUND TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlfind.cmake")
set(SDL_ALSA @SDL_ALSA@)
set(SDL_ALSA_SHARED @SDL_ALSA_SHARED@)
if(SDL_ALSA AND NOT SDL_ALSA_SHARED AND TARGET SDL2::SDL2-static)
sdlFindALSA()
endif()
unset(SDL_ALSA)
unset(SDL_ALSA_SHARED)
check_required_components(SDL2)
# Create SDL2::SDL2 alias for static-only builds
@@ -74,4 +62,4 @@ if(TARGET SDL2::SDL2main)
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
endif()
set(SDL2TEST_LIBRARY SDL2::SDL2test)
set(SDL2TEST_LIBRARY SDL2::SDL2test)

View File

@@ -173,12 +173,6 @@
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Midl>
@@ -207,12 +201,6 @@
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Midl>
@@ -271,12 +259,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Midl>
@@ -306,12 +288,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
@@ -436,7 +412,6 @@
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
@@ -499,6 +474,7 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
@@ -543,13 +519,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
@@ -593,7 +563,7 @@
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
@@ -631,7 +601,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -639,7 +608,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
@@ -784,9 +752,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -31,7 +31,7 @@
<Filter Include="filesystem">
<UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
</Filter>
<Filter Include="filesystem\gdk">
<Filter Include="filesystem\windows">
<UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
</Filter>
<Filter Include="haptic">
@@ -501,9 +501,6 @@
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>joystick</Filter>
</ClInclude>
@@ -780,6 +777,9 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
@@ -925,8 +925,8 @@
<ClCompile Include="..\..\src\file\SDL_rwops.c">
<Filter>file</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
<Filter>filesystem\gdk</Filter>
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
<Filter>filesystem\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
<Filter>haptic</Filter>
@@ -943,9 +943,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1084,9 +1081,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -4,4 +4,3 @@ find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -del
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
rm shaders/*.h

View File

@@ -1,19 +0,0 @@
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,24 +0,0 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex) * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,95 +0,0 @@
#pragma pack_matrix( row_major )
struct VertexShaderConstants
{
matrix model;
matrix projectionAndView;
};
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, Constants.model);
pos = mul(pos, Constants.projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
{
return mainColor(input);
}

View File

@@ -1,35 +0,0 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
echo Building with %XBOXDXC%
cd "%1\shaders"
rem Root Signatures
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
rem Vertex Shaders
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
rem Pixel Shaders
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl

View File

@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -239,17 +239,17 @@ LoadSprite(const char *file)
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
return -1;
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
return (-1);
}
}
/* We're ready to roll. :) */
return 0;
return (0);
}
void
@@ -364,9 +364,8 @@ loop()
#endif
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL) {
if (state->windows[i] == NULL)
continue;
}
DrawSprites(state->renderers[i], sprites[i]);
}
}
@@ -461,7 +460,7 @@ main(int argc, char *argv[])
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
if (soundname == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}

View File

@@ -125,7 +125,6 @@
<ClInclude Include="..\src\joystick\controller_type.h" />
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
@@ -185,14 +184,6 @@
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\atomic\SDL_atomic.c" />
@@ -246,7 +237,6 @@
<ClCompile Include="..\src\joystick\controller_type.c" />
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
@@ -354,9 +344,7 @@
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>

View File

@@ -255,9 +255,6 @@
<ClInclude Include="..\src\joystick\SDL_joystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -561,9 +558,6 @@
<ClCompile Include="..\src\joystick\SDL_joystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -852,4 +846,4 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

View File

@@ -137,7 +137,6 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -336,7 +335,6 @@
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
@@ -394,6 +392,7 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
@@ -438,13 +437,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
@@ -499,7 +492,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -507,7 +499,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
@@ -629,9 +620,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -501,9 +501,6 @@
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>joystick</Filter>
</ClInclude>
@@ -780,6 +777,9 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
@@ -934,9 +934,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1075,9 +1072,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -1,7 +1,7 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0...3.5)
cmake_minimum_required(VERSION 3.0)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
@@ -68,8 +68,6 @@ if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
IMPORTED_LOCATION "${_sdl2_dll_library}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2_FOUND TRUE)
@@ -86,8 +84,6 @@ if(EXISTS "${_sdl2main_library}")
set_target_properties(SDL2::SDL2main
PROPERTIES
IMPORTED_LOCATION "${_sdl2main_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2main_FOUND TRUE)
@@ -104,8 +100,6 @@ if(EXISTS "${_sdl2test_library}")
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
IMPORTED_LOCATION "${_sdl2test_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2test_FOUND TRUE)

View File

@@ -210,7 +210,6 @@
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
<ClCompile Include="..\..\..\test\testautomation_log.c" />
<ClCompile Include="..\..\..\test\testautomation_main.c" />
<ClCompile Include="..\..\..\test\testautomation_math.c" />
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
@@ -225,7 +224,6 @@
<ClCompile Include="..\..\..\test\testautomation_syswm.c" />
<ClCompile Include="..\..\..\test\testautomation_timer.c" />
<ClCompile Include="..\..\..\test\testautomation_video.c" />
<ClCompile Include="..\..\..\test\testautomation_subsystems.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\test\testautomation_suites.h" />
@@ -233,4 +231,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,42 +1,6 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.30.0:
---------------------------------------------------------------------------
General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log output
macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
* Added the function SDL_GDKGetDefaultUser()
---------------------------------------------------------------------------
2.28.2:
---------------------------------------------------------------------------
General:
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
---------------------------------------------------------------------------
2.28.0:
---------------------------------------------------------------------------
General:
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
---------------------------------------------------------------------------
2.26.0:
---------------------------------------------------------------------------
@@ -60,7 +24,7 @@ General:
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
Windows:
@@ -681,7 +645,7 @@ iOS:
tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
Android:
* Fixed SDL not resizing window when Android screen resolution changes
@@ -826,8 +790,8 @@ Linux:
* Added experimental Wayland and Mir support, disabled by default
Android:
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won't be available).
* Hotplugging support for joysticks
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
@@ -880,7 +844,7 @@ iOS:
Android:
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
* Moved EGL initialization to native code
* Moved EGL initialization to native code
* Fixed the accelerometer axis rotation relative to the device rotation
* Fixed race conditions when handling the EGL context on pause/resume
* Touch devices are available for enumeration immediately after init

View File

@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the ship */
bmp_surface = SDL_LoadBMP("ship.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not ship.bmp");
}
/* set blue to transparent on the ship */
@@ -140,7 +140,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the space background */
bmp_surface = SDL_LoadBMP("space.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load space.bmp");
}
/* create space texture from surface */
@@ -179,7 +179,7 @@ main(int argc, char *argv[])
printf("There are %d joysticks available\n", SDL_NumJoysticks());
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
accelerometer = SDL_JoystickOpen(0);
if (!accelerometer) {
if (accelerometer == NULL) {
fatalError("Could not open joystick (accelerometer)");
}
printf("joystick number of axis = %d\n",

View File

@@ -84,16 +84,14 @@ stepParticles(double deltaTime)
/* is the particle actually active, or is it marked for deletion? */
if (curr->isActive) {
/* is the particle off the screen? */
if (curr->y > screen_h) {
if (curr->y > screen_h)
curr->isActive = 0;
} else if (curr->y < 0) {
else if (curr->y < 0)
curr->isActive = 0;
}
if (curr->x > screen_w) {
if (curr->x > screen_w)
curr->isActive = 0;
} else if (curr->x < 0) {
else if (curr->x < 0)
curr->isActive = 0;
}
/* step velocity, then step position */
curr->yvel += ACCEL * deltaMilliseconds;
@@ -135,17 +133,15 @@ stepParticles(double deltaTime)
}
/* if we're a dust particle, shrink our size */
if (curr->type == dust) {
if (curr->type == dust)
curr->size -= deltaMilliseconds * 0.010f;
}
}
/* if we're still active, pack ourselves in the array next
to the last active guy (pack the array tightly) */
if (curr->isActive) {
if (curr->isActive)
*(slot++) = *curr;
}
} /* endif (curr->isActive) */
curr++;
}
@@ -192,9 +188,8 @@ explodeEmitter(struct particle *emitter)
int i;
for (i = 0; i < 200; i++) {
if (num_active_particles >= MAX_PARTICLES) {
if (num_active_particles >= MAX_PARTICLES)
return;
}
/* come up with a random angle and speed for new particle */
float theta = randomFloat(0, 2.0f * 3.141592);
@@ -231,9 +226,8 @@ void
spawnTrailFromEmitter(struct particle *emitter)
{
if (num_active_particles >= MAX_PARTICLES) {
if (num_active_particles >= MAX_PARTICLES)
return;
}
/* select the particle at the slot at the end of our array */
struct particle *p = &particles[num_active_particles];
@@ -268,9 +262,8 @@ void
spawnEmitterParticle(GLfloat x, GLfloat y)
{
if (num_active_particles >= MAX_PARTICLES) {
if (num_active_particles >= MAX_PARTICLES)
return;
}
/* find particle at endpoint of array */
struct particle *p = &particles[num_active_particles];
@@ -334,7 +327,7 @@ initializeTexture()
to format passed into OpenGL */
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load stroke.bmp");
}

View File

@@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
SDL_Surface *bmp_surface;
/* load the bmp */
bmp_surface = SDL_LoadBMP("icon.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load bmp");
}
/* set white to transparent on the happyface */

View File

@@ -207,9 +207,9 @@ playSound(struct sound *s)
break;
}
/* if this channel's sound is older than the oldest so far, set it to oldest */
if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
if (mixer.channels[i].timestamp <
mixer.channels[oldest_channel].timestamp)
oldest_channel = i;
}
}
/* no empty channels, take the oldest one */

View File

@@ -57,7 +57,7 @@ initializeTexture(SDL_Renderer *renderer)
{
SDL_Surface *bmp_surface;
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load stroke.bmp");
}
brush =

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.30.2</string>
<string>2.26.5</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.30.2</string>
<string>2.26.5</string>
</dict>
</plist>

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
Title SDL 2.30.2
Title SDL 2.0.0
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

View File

@@ -31,15 +31,8 @@ endmacro()
set(SDL2_FOUND TRUE)
# Compute the installation prefix relative to this file.
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
@@ -56,16 +49,14 @@ set(SDL2_LIBRARIES "SDL2::SDL2")
# This is done for compatibility with CMake generated SDL2-target.cmake files.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 SHARED IMPORTED)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2"
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2_FOUND TRUE)

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

File diff suppressed because it is too large Load Diff

119
acinclude/libtool.m4 vendored
View File

@@ -219,8 +219,8 @@ esac
ofile=libtool
can_build_shared=yes
# All known linkers require a '.a' archive for static linking (except MSVC and
# ICC, which need '.lib').
# All known linkers require a '.a' archive for static linking (except MSVC,
# which needs '.lib').
libext=a
with_gnu_ld=$lt_cv_prog_gnu_ld
@@ -1365,7 +1365,7 @@ mips64*-*linux*)
;;
x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
# Find out what ABI is being produced by ac_compile, and set linker
# options accordingly. Note that the listed cases only cover the
# situations where additional linker options are needed (such as when
@@ -1380,7 +1380,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_i386_fbsd"
;;
x86_64-*linux*|x86_64-gnu*)
x86_64-*linux*)
case `/usr/bin/file conftest.o` in
*x86-64*)
LD="${LD-ld} -m elf32_x86_64"
@@ -1409,7 +1409,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_x86_64_fbsd"
;;
x86_64-*linux*|x86_64-gnu*)
x86_64-*linux*)
LD="${LD-ld} -m elf_x86_64"
;;
powerpcle-*linux*|powerpc64le-*linux*)
@@ -1540,8 +1540,15 @@ old_postinstall_cmds='chmod 644 $oldlib'
old_postuninstall_cmds=
if test -n "$RANLIB"; then
case $host_os in
bitrig* | openbsd*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
;;
*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
;;
esac
old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
fi
case $host_os in
@@ -1680,7 +1687,7 @@ AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
lt_cv_sys_max_cmd_len=-1;
;;
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
# On Win9x/ME, this test blows up -- it succeeds, but takes
# about 5 minutes as the teststring grows exponentially.
# Worse, since 9x/ME are not pre-emptively multitasking,
@@ -1923,7 +1930,7 @@ else
lt_cv_dlopen_self=yes
;;
mingw* | windows* | pw32* | cegcc*)
mingw* | pw32* | cegcc*)
lt_cv_dlopen=LoadLibrary
lt_cv_dlopen_libs=
;;
@@ -2291,7 +2298,7 @@ if test yes = "$GCC"; then
*) lt_awk_arg='/^libraries:/' ;;
esac
case $host_os in
mingw* | windows* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
mingw* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
*) lt_sed_strip_eq='s|=/|/|g' ;;
esac
lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
@@ -2349,7 +2356,7 @@ BEGIN {RS = " "; FS = "/|\n";} {
# AWK program above erroneously prepends '/' to C:/dos/paths
# for these hosts.
case $host_os in
mingw* | windows* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
$SED 's|/\([[A-Za-z]]:\)|\1|g'` ;;
esac
sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
@@ -2518,7 +2525,7 @@ bsdi[[45]]*)
# libtool to hard-code these into programs
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
version_type=windows
shrext_cmds=.dll
need_version=no
@@ -2551,7 +2558,7 @@ cygwin* | mingw* | windows* | pw32* | cegcc*)
m4_if([$1], [],[
sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
;;
mingw* | windows* | cegcc*)
mingw* | cegcc*)
# MinGW DLLs use traditional 'lib' prefix
#soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization
@@ -2564,14 +2571,14 @@ m4_if([$1], [],[
dynamic_linker='Win32 ld.exe'
;;
*,cl* | *,icl*)
# Native MSVC or ICC
*,cl*)
# Native MSVC
libname_spec='$name'
soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
library_names_spec='$libname.dll.lib'
case $build_os in
mingw* | windows*)
mingw*)
sys_lib_search_path_spec=
lt_save_ifs=$IFS
IFS=';'
@@ -2621,7 +2628,7 @@ m4_if([$1], [],[
;;
*)
# Assume MSVC and ICC wrapper
# Assume MSVC wrapper
library_names_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext $libname.lib'
dynamic_linker='Win32 ld.exe'
;;
@@ -3260,7 +3267,7 @@ if test yes = "$GCC"; then
# Check if gcc -print-prog-name=ld gives a path.
AC_MSG_CHECKING([for ld used by $CC])
case $host in
*-*-mingw* | *-*-windows*)
*-*-mingw*)
# gcc leaves a trailing carriage return, which upsets mingw
ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
*)
@@ -3369,7 +3376,7 @@ case $reload_flag in
esac
reload_cmds='$LD$reload_flag -o $output$reload_objs'
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
if test yes != "$GCC"; then
reload_cmds=false
fi
@@ -3469,7 +3476,7 @@ cygwin*)
lt_cv_deplibs_check_method=pass_all # SDL customization
;;
mingw* | windows* | pw32*)
mingw* | pw32*)
# Base MSYS/MinGW do not provide the 'file' command needed by
# func_win32_libid shell function, so use a weaker test based on 'objdump',
# unless we find 'file', for example because we are cross-compiling.
@@ -3634,7 +3641,7 @@ file_magic_glob=
want_nocaseglob=no
if test "$build" = "$host"; then
case $host_os in
mingw* | windows* | pw32*)
mingw* | pw32*)
if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
want_nocaseglob=yes
else
@@ -3686,7 +3693,7 @@ else
# Tru64's nm complains that /dev/null is an invalid object file
# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
case $build_os in
mingw* | windows*) lt_bad_file=conftest.nm/nofile ;;
mingw*) lt_bad_file=conftest.nm/nofile ;;
*) lt_bad_file=/dev/null ;;
esac
case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
@@ -3777,7 +3784,7 @@ lt_cv_sharedlib_from_linklib_cmd,
[lt_cv_sharedlib_from_linklib_cmd='unknown'
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# two different shell functions defined in ltmain.sh;
# decide which one to use based on capabilities of $DLLTOOL
case `$DLLTOOL --help 2>&1` in
@@ -3922,7 +3929,7 @@ case $host_os in
aix*)
symcode='[[BCDT]]'
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
symcode='[[ABCDGISTW]]'
;;
hpux*)
@@ -4001,7 +4008,7 @@ $lt_c_name_lib_hook\
# Handle CRLF in mingw tool chain
opt_cr=
case $build_os in
mingw* | windows*)
mingw*)
opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
;;
esac
@@ -4016,7 +4023,7 @@ for ac_symprfx in "" "_"; do
if test "$lt_cv_nm_interface" = "MS dumpbin"; then
# Fake it for dumpbin and say T for any non-static function,
# D for any global variable and I for any imported variable.
# Also find C++ and __fastcall symbols from MSVC++ or ICC,
# Also find C++ and __fastcall symbols from MSVC++,
# which start with @ or ?.
lt_cv_sys_global_symbol_pipe="$AWK ['"\
" {last_section=section; section=\$ 3};"\
@@ -4228,7 +4235,7 @@ m4_if([$1], [CXX], [
beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
# PIC is the default for these OSes.
;;
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
mingw* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@@ -4304,7 +4311,7 @@ m4_if([$1], [CXX], [
;;
esac
;;
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
mingw* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@@ -4552,7 +4559,7 @@ m4_if([$1], [CXX], [
# PIC is the default for these OSes.
;;
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
mingw* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@@ -4656,7 +4663,7 @@ m4_if([$1], [CXX], [
esac
;;
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
mingw* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@@ -4931,9 +4938,9 @@ m4_if([$1], [CXX], [
pw32*)
_LT_TAGVAR(export_symbols_cmds, $1)=$ltdll_cmds
;;
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
case $cc_basename in
cl* | icl*)
cl*)
_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
;;
*)
@@ -4989,16 +4996,16 @@ dnl Note also adjust exclude_expsyms for C++ above.
extract_expsyms_cmds=
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
# FIXME: the MSVC++ and ICC port hasn't been tested in a loooong time
cygwin* | mingw* | pw32* | cegcc*)
# FIXME: the MSVC++ port hasn't been tested in a loooong time
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++ or Intel C++ Compiler.
# Microsoft Visual C++.
if test yes != "$GCC"; then
with_gnu_ld=no
fi
;;
interix*)
# we just hope/assume this is gcc and not c89 (= MSVC++ or ICC)
# we just hope/assume this is gcc and not c89 (= MSVC++)
with_gnu_ld=yes
;;
openbsd* | bitrig*)
@@ -5104,7 +5111,7 @@ _LT_EOF
fi
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
# as there is no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
@@ -5561,14 +5568,14 @@ _LT_EOF
_LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++ or Intel C++ Compiler.
# Microsoft Visual C++.
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
case $cc_basename in
cl* | icl*)
# Native MSVC or ICC
cl*)
# Native MSVC
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
_LT_TAGVAR(always_export_symbols, $1)=yes
@@ -5578,14 +5585,14 @@ _LT_EOF
# Tell ltmain to make .dll files, not .so files.
shrext_cmds=.dll
# FIXME: Setting linknames here is a bad hack.
_LT_TAGVAR(archive_cmds, $1)='$CC -Fe $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
cp "$export_symbols" "$output_objdir/$soname.def";
echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
else
$SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
fi~
$CC -Fe $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
$CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
linknames='
# The linker will not automatically build a static lib if we build a DLL.
# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
@@ -5609,7 +5616,7 @@ _LT_EOF
fi'
;;
*)
# Assume MSVC and ICC wrapper
# Assume MSVC wrapper
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
# Tell ltmain to make .lib files, not .a files.
@@ -6428,7 +6435,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
GXX=no
@@ -6637,10 +6644,10 @@ if test yes != "$_lt_caught_CXX_error"; then
esac
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
case $GXX,$cc_basename in
,cl* | no,cl* | ,icl* | no,icl*)
# Native MSVC or ICC
,cl* | no,cl*)
# Native MSVC
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
@@ -6804,7 +6811,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@@ -6869,7 +6876,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@@ -7208,7 +7215,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
# FIXME: insert proper C++ library support
@@ -7292,7 +7299,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
# g++ 2.7 appears to require '-G' NOT '-shared' on this
# platform.
@@ -7303,7 +7310,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
fi
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $wl$libdir'
@@ -8324,7 +8331,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
[case $host in
*-*-mingw* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
;;
*-*-cygwin* )
@@ -8337,7 +8344,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
;;
*-*-cygwin* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
;;
*-*-cygwin* )
@@ -8363,9 +8370,9 @@ AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
[#assume ordinary cross tools, or native build.
lt_cv_to_tool_file_cmd=func_convert_file_noop
case $host in
*-*-mingw* | *-*-windows* )
*-*-mingw* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
;;
esac

View File

@@ -128,7 +128,7 @@ LT_OPTION_DEFINE([LT_INIT], [win32-dll],
[enable_win32_dll=yes
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
AC_CHECK_TOOL(AS, as, false)
AC_CHECK_TOOL(DLLTOOL, dlltool, false)
AC_CHECK_TOOL(OBJDUMP, objdump, false)

View File

@@ -8,22 +8,22 @@ else {
}
android {
if (buildAsApplication) {
namespace "org.libsdl.app"
}
compileSdkVersion 34
compileSdkVersion 31
defaultConfig {
minSdkVersion 19
targetSdkVersion 34
if (buildAsApplication) {
applicationId "org.libsdl.app"
}
minSdkVersion 16
targetSdkVersion 31
versionCode 1
versionName "1.0"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-19"
arguments "APP_PLATFORM=android-16"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
// cmake {
// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
// abiFilters 'arm64-v8a'
// }
@@ -53,10 +53,10 @@ android {
}
}
lint {
lintOptions {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->

View File

@@ -3,6 +3,7 @@
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">

View File

@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT >= 23) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
@@ -429,7 +429,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
}
});
}
}
}
else if (newState == 0) {
mIsConnected = false;
}

View File

@@ -170,7 +170,7 @@ public class HIDDeviceManager {
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
@@ -251,8 +251,6 @@ public class HIDDeviceManager {
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
0x2dc8, // 8BitDo
0x9886, // ASTRO Gaming
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -273,19 +271,15 @@ public class HIDDeviceManager {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2dc8, /* 8BitDo */
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
@@ -359,19 +353,13 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
if (Build.VERSION.SDK_INT <= 30 &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
@@ -536,7 +524,7 @@ public class HIDDeviceManager {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -585,7 +573,7 @@ public class HIDDeviceManager {
try {
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
if (Build.VERSION.SDK_INT >= 31) {
flags = FLAG_MUTABLE;
} else {
flags = 0;

View File

@@ -52,7 +52,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
try {
result = mDevice.getSerialNumber();
}
@@ -74,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getManufacturerName();
}
if (result == null) {
@@ -86,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getProductName();
}
if (result == null) {

View File

@@ -29,7 +29,6 @@ public class SDL {
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}

View File

@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 2;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 5;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -93,7 +93,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
if (Build.VERSION.SDK_INT >= 23) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
s2 &= ~tst;
@@ -107,7 +107,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((s & tst) == tst) src += " GAMEPAD";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
tst = InputDevice.SOURCE_HDMI;
if ((s & tst) == tst) src += " HDMI";
s2 &= ~tst;
@@ -146,7 +146,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((s & tst) == tst) src += " TOUCHSCREEN";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= 18) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
s2 &= ~tst;
@@ -170,7 +170,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
public static boolean mIsResumedCalled, mHasFocus;
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */);
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
// Cursor types
// private static final int SDL_SYSTEM_CURSOR_NONE = -1;
@@ -224,9 +224,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected static SDLGenericMotionListener_API12 getMotionListener() {
if (mMotionListener == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
if (Build.VERSION.SDK_INT >= 26) {
mMotionListener = new SDLGenericMotionListener_API26();
} else if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
} else if (Build.VERSION.SDK_INT >= 24) {
mMotionListener = new SDLGenericMotionListener_API24();
} else {
mMotionListener = new SDLGenericMotionListener_API12();
@@ -393,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = HIDDeviceManager.acquire(this);
// Set up the surface
mSurface = createSDLSurface(this);
mSurface = createSDLSurface(getApplication());
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@@ -404,7 +404,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
try {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT < 24) {
mCurrentLocale = getContext().getResources().getConfiguration().locale;
} else {
mCurrentLocale = getContext().getResources().getConfiguration().getLocales().get(0);
@@ -588,8 +588,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = null;
}
SDLAudioManager.release(this);
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
return;
@@ -768,7 +766,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
break;
case COMMAND_CHANGE_WINDOW_STYLE:
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
if (context instanceof Activity) {
Window window = ((Activity) context).getWindow();
if (window != null) {
@@ -843,7 +841,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
msg.obj = data;
boolean result = commandHandler.sendMessage(msg);
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
if (command == COMMAND_CHANGE_WINDOW_STYLE) {
// Ensure we don't return until the resize has actually happened,
// or 500ms have passed.
@@ -971,18 +969,15 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* If set, hint "explicitly controls which UI orientations are allowed". */
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeRight")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
}
/* exact match to 'Portrait' to distinguish with PortraitUpsideDown */
boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait");
if (contains_Portrait && hint.contains("PortraitUpsideDown")) {
if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
} else if (contains_Portrait) {
} else if (hint.contains("Portrait")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else if (hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
@@ -1095,7 +1090,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// thus SDK version 27. If we are in DeX mode and not API 27 or higher, as a result,
// we should stick to relative mode.
//
if (Build.VERSION.SDK_INT < 27 /* Android 8.1 (O_MR1) */ && isDeXMode()) {
if ((Build.VERSION.SDK_INT < 27) && isDeXMode()) {
return false;
}
@@ -1185,7 +1180,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static boolean isDeXMode() {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT < 24) {
return false;
}
try {
@@ -1345,6 +1340,23 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
@@ -1359,21 +1371,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
return false;
}
@@ -1620,7 +1617,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private final Runnable rehideSystemUi = new Runnable() {
@Override
public void run() {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
int flags = View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
@@ -1673,7 +1670,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
Bitmap bitmap = Bitmap.createBitmap(colors, width, height, Bitmap.Config.ARGB_8888);
++mLastCursorID;
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mCursors.put(mLastCursorID, PointerIcon.create(bitmap, hotSpotX, hotSpotY));
} catch (Exception e) {
@@ -1689,7 +1686,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static void destroyCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mCursors.remove(cursorID);
} catch (Exception e) {
@@ -1703,7 +1700,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
public static boolean setCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mSurface.setPointerIcon(mCursors.get(cursorID));
} catch (Exception e) {
@@ -1758,7 +1755,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
cursor_type = 1002; //PointerIcon.TYPE_HAND;
break;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mSurface.setPointerIcon(PointerIcon.getSystemIcon(SDL.getContext(), cursor_type));
} catch (Exception e) {
@@ -1772,7 +1769,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static void requestPermission(String permission, int requestCode) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT < 23) {
nativePermissionResult(requestCode, true);
return;
}
@@ -1801,7 +1798,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
i.setData(Uri.parse(url));
int flags = Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_ACTIVITY_MULTIPLE_TASK;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
flags |= Intent.FLAG_ACTIVITY_NEW_DOCUMENT;
} else {
flags |= Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET;
@@ -2005,18 +2002,6 @@ class SDLInputConnection extends BaseInputConnection {
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
// backspace(s)
while (beforeLength-- > 0) {
nativeGenerateScancodeForUnichar('\b');
}
return true;
}
}
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
return false;
}

View File

@@ -1,8 +1,5 @@
package org.libsdl.app;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
@@ -11,67 +8,34 @@ import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
public class SDLAudioManager {
public class SDLAudioManager
{
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static final int[] NO_DEVICES = {};
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
{
mAudioDeviceCallback = new AudioDeviceCallback() {
@Override
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
@Override
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
};
}
}
public static void setContext(Context context) {
mContext = context;
if (context != null) {
registerAudioDeviceCallback();
}
}
public static void release(Context context) {
unregisterAudioDeviceCallback(context);
}
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
int channelConfig;
int sampleSize;
int frameSize;
@@ -79,14 +43,14 @@ public class SDLAudioManager {
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT < 21) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (Build.VERSION.SDK_INT < 22) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
@@ -95,7 +59,7 @@ public class SDLAudioManager {
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
int minSDKVersion = (isCapture ? 23 : 21);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
@@ -156,7 +120,7 @@ public class SDLAudioManager {
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT >= 23) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
@@ -237,10 +201,6 @@ public class SDLAudioManager {
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
@@ -264,10 +224,6 @@ public class SDLAudioManager {
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
@@ -282,73 +238,11 @@ public class SDLAudioManager {
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static void registerAudioDeviceCallback() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
}
}
private static void unregisterAudioDeviceCallback(Context context) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioOutputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioInputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
}
/**
@@ -360,11 +254,6 @@ public class SDLAudioManager {
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
@@ -437,22 +326,18 @@ public class SDLAudioManager {
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT < 23) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -461,7 +346,7 @@ public class SDLAudioManager {
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT < 23) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -506,9 +391,4 @@ public class SDLAudioManager {
}
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void addAudioDevice(boolean isCapture, int deviceId);
}

View File

@@ -24,7 +24,7 @@ public class SDLControllerManager
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int axis_mask, int nhats, int nballs);
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
@@ -42,7 +42,7 @@ public class SDLControllerManager
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
@@ -50,7 +50,7 @@ public class SDLControllerManager
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
if (Build.VERSION.SDK_INT >= 26) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
@@ -236,7 +236,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
@@ -317,9 +317,6 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
return -1;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
@@ -337,43 +334,6 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
return joystickDevice.getVendorId();
}
@Override
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
// For compatibility, keep computing the axis mask like before,
// only really distinguishing 2, 4 and 6 axes.
int axis_mask = 0;
if (ranges.size() >= 2) {
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
axis_mask |= 0x0003;
}
if (ranges.size() >= 4) {
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
axis_mask |= 0x000c;
}
if (ranges.size() >= 6) {
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
axis_mask |= 0x0030;
}
// Also add an indicator bit for whether the sorting order has changed.
// This serves to disable outdated gamecontrollerdb.txt mappings.
boolean have_z = false;
boolean have_past_z_before_rz = false;
for (InputDevice.MotionRange range : ranges) {
int axis = range.getAxis();
if (axis == MotionEvent.AXIS_Z) {
have_z = true;
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
have_past_z_before_rz = true;
}
}
if (have_z && have_past_z_before_rz) {
// If both these exist, the compare() function changed sorting order.
// Set a bit to indicate this fact.
axis_mask |= 0x8000;
}
return axis_mask;
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
@@ -546,15 +506,13 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
@@ -811,7 +769,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
}
@Override
@@ -821,7 +779,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
} else {

View File

@@ -116,7 +116,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
@@ -163,7 +163,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;

View File

@@ -6,7 +6,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.1.1'
classpath 'com.android.tools.build:gradle:7.0.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

View File

@@ -1,6 +1,6 @@
#Thu Nov 11 18:20:34 PST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

View File

@@ -126,8 +126,8 @@ if $cygwin ; then
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`

View File

@@ -1,4 +1,4 @@
#!/bin/bash
#!/bin/sh
#
# Build the Android libraries without needing a project
# (AndroidManifest.xml, jni/{Application,Android}.mk, etc.)

View File

@@ -1,32 +0,0 @@
#!/bin/sh
cd "$(dirname $0)/../src"
echo "Running clang-format in $(pwd)"
find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
# Revert third-party code
git checkout \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
libm \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
video/arm \
video/khronos \
video/x11/edid-parse.c \
video/yuv2rgb
clang-format -i hidapi/SDL_hidapi.c
# Revert generated code
git checkout dynapi/SDL_dynapi_overrides.h
git checkout dynapi/SDL_dynapi_procs.h
git checkout render/metal/SDL_shaders_metal_*.h
echo "clang-format complete!"

View File

@@ -1,10 +1,10 @@
#! /bin/sh
# Attempt to guess a canonical system name.
# Copyright 1992-2024 Free Software Foundation, Inc.
# Copyright 1992-2022 Free Software Foundation, Inc.
# shellcheck disable=SC2006,SC2268 # see below for rationale
timestamp='2024-01-01'
timestamp='2022-05-25'
# This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
@@ -47,7 +47,7 @@ me=`echo "$0" | sed -e 's,.*/,,'`
usage="\
Usage: $0 [OPTION]
Output the configuration name of the system '$me' is run on.
Output the configuration name of the system \`$me' is run on.
Options:
-h, --help print this help, then exit
@@ -60,13 +60,13 @@ version="\
GNU config.guess ($timestamp)
Originally written by Per Bothner.
Copyright 1992-2024 Free Software Foundation, Inc.
Copyright 1992-2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
help="
Try '$me --help' for more information."
Try \`$me --help' for more information."
# Parse command line
while test $# -gt 0 ; do
@@ -102,8 +102,8 @@ GUESS=
# temporary files to be created and, as you can see below, it is a
# headache to deal with in a portable fashion.
# Historically, 'CC_FOR_BUILD' used to be named 'HOST_CC'. We still
# use 'HOST_CC' if defined, but it is deprecated.
# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still
# use `HOST_CC' if defined, but it is deprecated.
# Portable tmp directory creation inspired by the Autoconf team.
@@ -155,9 +155,6 @@ Linux|GNU|GNU/*)
set_cc_for_build
cat <<-EOF > "$dummy.c"
#if defined(__ANDROID__)
LIBC=android
#else
#include <features.h>
#if defined(__UCLIBC__)
LIBC=uclibc
@@ -165,8 +162,6 @@ Linux|GNU|GNU/*)
LIBC=dietlibc
#elif defined(__GLIBC__)
LIBC=gnu
#elif defined(__LLVM_LIBC__)
LIBC=llvm
#else
#include <stdarg.h>
/* First heuristic to detect musl libc. */
@@ -174,7 +169,6 @@ Linux|GNU|GNU/*)
LIBC=musl
#endif
#endif
#endif
EOF
cc_set_libc=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^LIBC' | sed 's, ,,g'`
eval "$cc_set_libc"
@@ -465,7 +459,7 @@ case $UNAME_MACHINE:$UNAME_SYSTEM:$UNAME_RELEASE:$UNAME_VERSION in
UNAME_RELEASE=`uname -v`
;;
esac
# Japanese Language versions have a version number like '4.1.3-JL'.
# Japanese Language versions have a version number like `4.1.3-JL'.
SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/-/_/'`
GUESS=sparc-sun-sunos$SUN_REL
;;
@@ -910,7 +904,7 @@ EOF
fi
;;
*:FreeBSD:*:*)
UNAME_PROCESSOR=`uname -p`
UNAME_PROCESSOR=`/usr/bin/uname -p`
case $UNAME_PROCESSOR in
amd64)
UNAME_PROCESSOR=x86_64 ;;
@@ -972,37 +966,11 @@ EOF
GNU_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'`
GUESS=$UNAME_MACHINE-unknown-$GNU_SYS$GNU_REL-$LIBC
;;
x86_64:[Mm]anagarm:*:*|i?86:[Mm]anagarm:*:*)
GUESS="$UNAME_MACHINE-pc-managarm-mlibc"
;;
*:[Mm]anagarm:*:*)
GUESS="$UNAME_MACHINE-unknown-managarm-mlibc"
;;
*:Minix:*:*)
GUESS=$UNAME_MACHINE-unknown-minix
;;
aarch64:Linux:*:*)
set_cc_for_build
CPU=$UNAME_MACHINE
LIBCABI=$LIBC
if test "$CC_FOR_BUILD" != no_compiler_found; then
ABI=64
sed 's/^ //' << EOF > "$dummy.c"
#ifdef __ARM_EABI__
#ifdef __ARM_PCS_VFP
ABI=eabihf
#else
ABI=eabi
#endif
#endif
EOF
cc_set_abi=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^ABI' | sed 's, ,,g'`
eval "$cc_set_abi"
case $ABI in
eabi | eabihf) CPU=armv8l; LIBCABI=$LIBC$ABI ;;
esac
fi
GUESS=$CPU-unknown-linux-$LIBCABI
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
;;
aarch64_be:Linux:*:*)
UNAME_MACHINE=aarch64_be
@@ -1068,16 +1036,7 @@ EOF
k1om:Linux:*:*)
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
;;
kvx:Linux:*:*)
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
;;
kvx:cos:*:*)
GUESS=$UNAME_MACHINE-unknown-cos
;;
kvx:mbr:*:*)
GUESS=$UNAME_MACHINE-unknown-mbr
;;
loongarch32:Linux:*:* | loongarch64:Linux:*:*)
loongarch32:Linux:*:* | loongarch64:Linux:*:* | loongarchx32:Linux:*:*)
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
;;
m32r*:Linux:*:*)
@@ -1232,7 +1191,7 @@ EOF
GUESS=$UNAME_MACHINE-pc-sysv4.2uw$UNAME_VERSION
;;
i*86:OS/2:*:*)
# If we were able to find 'uname', then EMX Unix compatibility
# If we were able to find `uname', then EMX Unix compatibility
# is probably installed.
GUESS=$UNAME_MACHINE-pc-os2-emx
;;
@@ -1373,7 +1332,7 @@ EOF
GUESS=ns32k-sni-sysv
fi
;;
PENTIUM:*:4.0*:*) # Unisys 'ClearPath HMP IX 4000' SVR4/MP effort
PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort
# says <Richard.M.Bartel@ccMail.Census.GOV>
GUESS=i586-unisys-sysv4
;;
@@ -1595,9 +1554,6 @@ EOF
*:Unleashed:*:*)
GUESS=$UNAME_MACHINE-unknown-unleashed$UNAME_RELEASE
;;
*:Ironclad:*:*)
GUESS=$UNAME_MACHINE-unknown-ironclad
;;
esac
# Do we have a guess based on uname results?

View File

@@ -1,10 +1,10 @@
#! /bin/sh
# Configuration validation subroutine script.
# Copyright 1992-2024 Free Software Foundation, Inc.
# Copyright 1992-2022 Free Software Foundation, Inc.
# shellcheck disable=SC2006,SC2268 # see below for rationale
timestamp='2024-01-01'
timestamp='2022-01-03'
# This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
@@ -76,13 +76,13 @@ Report bugs and patches to <config-patches@gnu.org>."
version="\
GNU config.sub ($timestamp)
Copyright 1992-2024 Free Software Foundation, Inc.
Copyright 1992-2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
help="
Try '$me --help' for more information."
Try \`$me --help' for more information."
# Parse command line
while test $# -gt 0 ; do
@@ -130,7 +130,7 @@ IFS=$saved_IFS
# Separate into logical components for further validation
case $1 in
*-*-*-*-*)
echo "Invalid configuration '$1': more than four components" >&2
echo Invalid configuration \`"$1"\': more than four components >&2
exit 1
;;
*-*-*-*)
@@ -145,8 +145,7 @@ case $1 in
nto-qnx* | linux-* | uclinux-uclibc* \
| uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* \
| netbsd*-eabi* | kopensolaris*-gnu* | cloudabi*-eabi* \
| storm-chaos* | os2-emx* | rtmk-nova* | managarm-* \
| windows-* )
| storm-chaos* | os2-emx* | rtmk-nova*)
basic_machine=$field1
basic_os=$maybe_os
;;
@@ -944,7 +943,7 @@ $basic_machine
EOF
IFS=$saved_IFS
;;
# We use 'pc' rather than 'unknown'
# We use `pc' rather than `unknown'
# because (1) that's what they normally are, and
# (2) the word "unknown" tends to confuse beginning users.
i*86 | x86_64)
@@ -1181,7 +1180,7 @@ case $cpu-$vendor in
case $cpu in
1750a | 580 \
| a29k \
| aarch64 | aarch64_be | aarch64c | arm64ec \
| aarch64 | aarch64_be \
| abacus \
| alpha | alphaev[4-8] | alphaev56 | alphaev6[78] \
| alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] \
@@ -1200,29 +1199,50 @@ case $cpu-$vendor in
| d10v | d30v | dlx | dsp16xx \
| e2k | elxsi | epiphany \
| f30[01] | f700 | fido | fr30 | frv | ft32 | fx80 \
| javascript \
| h8300 | h8500 \
| hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \
| hexagon \
| i370 | i*86 | i860 | i960 | ia16 | ia64 \
| ip2k | iq2000 \
| k1om \
| kvx \
| le32 | le64 \
| lm32 \
| loongarch32 | loongarch64 \
| loongarch32 | loongarch64 | loongarchx32 \
| m32c | m32r | m32rle \
| m5200 | m68000 | m680[012346]0 | m68360 | m683?2 | m68k \
| m6811 | m68hc11 | m6812 | m68hc12 | m68hcs12x \
| m88110 | m88k | maxq | mb | mcore | mep | metag \
| microblaze | microblazeel \
| mips* \
| mips | mipsbe | mipseb | mipsel | mipsle \
| mips16 \
| mips64 | mips64eb | mips64el \
| mips64octeon | mips64octeonel \
| mips64orion | mips64orionel \
| mips64r5900 | mips64r5900el \
| mips64vr | mips64vrel \
| mips64vr4100 | mips64vr4100el \
| mips64vr4300 | mips64vr4300el \
| mips64vr5000 | mips64vr5000el \
| mips64vr5900 | mips64vr5900el \
| mipsisa32 | mipsisa32el \
| mipsisa32r2 | mipsisa32r2el \
| mipsisa32r3 | mipsisa32r3el \
| mipsisa32r5 | mipsisa32r5el \
| mipsisa32r6 | mipsisa32r6el \
| mipsisa64 | mipsisa64el \
| mipsisa64r2 | mipsisa64r2el \
| mipsisa64r3 | mipsisa64r3el \
| mipsisa64r5 | mipsisa64r5el \
| mipsisa64r6 | mipsisa64r6el \
| mipsisa64sb1 | mipsisa64sb1el \
| mipsisa64sr71k | mipsisa64sr71kel \
| mipsr5900 | mipsr5900el \
| mipstx39 | mipstx39el \
| mmix \
| mn10200 | mn10300 \
| moxie \
| mt \
| msp430 \
| nanomips* \
| nds32 | nds32le | nds32be \
| nfp \
| nios | nios2 | nios2eb | nios2el \
@@ -1254,7 +1274,6 @@ case $cpu-$vendor in
| ubicom32 \
| v70 | v850 | v850e | v850e1 | v850es | v850e2 | v850e2v3 \
| vax \
| vc4 \
| visium \
| w65 \
| wasm32 | wasm64 \
@@ -1266,7 +1285,7 @@ case $cpu-$vendor in
;;
*)
echo "Invalid configuration '$1': machine '$cpu-$vendor' not recognized" 1>&2
echo Invalid configuration \`"$1"\': machine \`"$cpu-$vendor"\' not recognized 1>&2
exit 1
;;
esac
@@ -1287,12 +1306,11 @@ esac
# Decode manufacturer-specific aliases for certain operating systems.
if test x"$basic_os" != x
if test x$basic_os != x
then
# First recognize some ad-hoc cases, or perhaps split kernel-os, or else just
# set os.
obj=
case $basic_os in
gnu/linux*)
kernel=linux
@@ -1323,10 +1341,6 @@ EOF
kernel=linux
os=`echo "$basic_os" | sed -e 's|linux|gnu|'`
;;
managarm*)
kernel=managarm
os=`echo "$basic_os" | sed -e 's|managarm|mlibc|'`
;;
*)
kernel=
os=$basic_os
@@ -1492,16 +1506,10 @@ case $os in
os=eabi
;;
*)
os=
obj=elf
os=elf
;;
esac
;;
aout* | coff* | elf* | pe*)
# These are machine code file formats, not OSes
obj=$os
os=
;;
*)
# No normalization, but not necessarily accepted, that comes below.
;;
@@ -1520,15 +1528,12 @@ else
# system, and we'll never get to this point.
kernel=
obj=
case $cpu-$vendor in
score-*)
os=
obj=elf
os=elf
;;
spu-*)
os=
obj=elf
os=elf
;;
*-acorn)
os=riscix1.2
@@ -1538,35 +1543,28 @@ case $cpu-$vendor in
os=gnu
;;
arm*-semi)
os=
obj=aout
os=aout
;;
c4x-* | tic4x-*)
os=
obj=coff
os=coff
;;
c8051-*)
os=
obj=elf
os=elf
;;
clipper-intergraph)
os=clix
;;
hexagon-*)
os=
obj=elf
os=elf
;;
tic54x-*)
os=
obj=coff
os=coff
;;
tic55x-*)
os=
obj=coff
os=coff
;;
tic6x-*)
os=
obj=coff
os=coff
;;
# This must come before the *-dec entry.
pdp10-*)
@@ -1588,24 +1586,19 @@ case $cpu-$vendor in
os=sunos3
;;
m68*-cisco)
os=
obj=aout
os=aout
;;
mep-*)
os=
obj=elf
os=elf
;;
mips*-cisco)
os=
obj=elf
os=elf
;;
mips*-*|nanomips*-*)
os=
obj=elf
mips*-*)
os=elf
;;
or32-*)
os=
obj=coff
os=coff
;;
*-tti) # must be before sparc entry or we get the wrong os.
os=sysv3
@@ -1614,8 +1607,7 @@ case $cpu-$vendor in
os=sunos4.1.1
;;
pru-*)
os=
obj=elf
os=elf
;;
*-be)
os=beos
@@ -1696,12 +1688,10 @@ case $cpu-$vendor in
os=uxpv
;;
*-rom68k)
os=
obj=coff
os=coff
;;
*-*bug)
os=
obj=coff
os=coff
;;
*-apple)
os=macos
@@ -1719,11 +1709,10 @@ esac
fi
# Now, validate our (potentially fixed-up) individual pieces (OS, OBJ).
# Now, validate our (potentially fixed-up) OS.
case $os in
# Sometimes we do "kernel-libc", so those need to count as OSes.
llvm* | musl* | newlib* | relibc* | uclibc*)
musl* | newlib* | relibc* | uclibc*)
;;
# Likewise for "kernel-abi"
eabi* | gnueabi*)
@@ -1731,9 +1720,6 @@ case $os in
# VxWorks passes extra cpu info in the 4th filed.
simlinux | simwindows | spe)
;;
# See `case $cpu-$os` validation below
ghcjs)
;;
# Now accept the basic system types.
# The portable systems comes first.
# Each alternative MUST end in a * to match a version number.
@@ -1742,7 +1728,7 @@ case $os in
| hpux* | unos* | osf* | luna* | dgux* | auroraux* | solaris* \
| sym* | plan9* | psp* | sim* | xray* | os68k* | v88r* \
| hiux* | abug | nacl* | netware* | windows* \
| os9* | macos* | osx* | ios* | tvos* | watchos* \
| os9* | macos* | osx* | ios* \
| mpw* | magic* | mmixware* | mon960* | lnews* \
| amigaos* | amigados* | msdos* | newsos* | unicos* | aof* \
| aos* | aros* | cloudabi* | sortix* | twizzler* \
@@ -1751,11 +1737,11 @@ case $os in
| mirbsd* | netbsd* | dicos* | openedition* | ose* \
| bitrig* | openbsd* | secbsd* | solidbsd* | libertybsd* | os108* \
| ekkobsd* | freebsd* | riscix* | lynxos* | os400* \
| bosx* | nextstep* | cxux* | oabi* \
| ptx* | ecoff* | winnt* | domain* | vsta* \
| bosx* | nextstep* | cxux* | aout* | elf* | oabi* \
| ptx* | coff* | ecoff* | winnt* | domain* | vsta* \
| udi* | lites* | ieee* | go32* | aux* | hcos* \
| chorusrdb* | cegcc* | glidix* | serenity* \
| cygwin* | msys* | moss* | proelf* | rtems* \
| cygwin* | msys* | pe* | moss* | proelf* | rtems* \
| midipix* | mingw32* | mingw64* | mint* \
| uxpv* | beos* | mpeix* | udk* | moxiebox* \
| interix* | uwin* | mks* | rhapsody* | darwin* \
@@ -1768,116 +1754,49 @@ case $os in
| onefs* | tirtos* | phoenix* | fuchsia* | redox* | bme* \
| midnightbsd* | amdhsa* | unleashed* | emscripten* | wasi* \
| nsk* | powerunix* | genode* | zvmoe* | qnx* | emx* | zephyr* \
| fiwix* | mlibc* | cos* | mbr* | ironclad* )
| fiwix* )
;;
# This one is extra strict with allowed versions
sco3.2v2 | sco3.2v[4-9]* | sco5v6*)
# Don't forget version if it is 3.2v4 or newer.
;;
# This refers to builds using the UEFI calling convention
# (which depends on the architecture) and PE file format.
# Note that this is both a different calling convention and
# different file format than that of GNU-EFI
# (x86_64-w64-mingw32).
uefi)
;;
none)
;;
kernel* | msvc* )
# Restricted further below
;;
'')
if test x"$obj" = x
then
echo "Invalid configuration '$1': Blank OS only allowed with explicit machine code file format" 1>&2
fi
;;
*)
echo "Invalid configuration '$1': OS '$os' not recognized" 1>&2
exit 1
;;
esac
case $obj in
aout* | coff* | elf* | pe*)
;;
'')
# empty is fine
;;
*)
echo "Invalid configuration '$1': Machine code format '$obj' not recognized" 1>&2
exit 1
;;
esac
# Here we handle the constraint that a (synthetic) cpu and os are
# valid only in combination with each other and nowhere else.
case $cpu-$os in
# The "javascript-unknown-ghcjs" triple is used by GHC; we
# accept it here in order to tolerate that, but reject any
# variations.
javascript-ghcjs)
;;
javascript-* | *-ghcjs)
echo "Invalid configuration '$1': cpu '$cpu' is not valid with os '$os$obj'" 1>&2
echo Invalid configuration \`"$1"\': OS \`"$os"\' not recognized 1>&2
exit 1
;;
esac
# As a final step for OS-related things, validate the OS-kernel combination
# (given a valid OS), if there is a kernel.
case $kernel-$os-$obj in
linux-gnu*- | linux-android*- | linux-dietlibc*- | linux-llvm*- \
| linux-mlibc*- | linux-musl*- | linux-newlib*- \
| linux-relibc*- | linux-uclibc*- )
case $kernel-$os in
linux-gnu* | linux-dietlibc* | linux-android* | linux-newlib* \
| linux-musl* | linux-relibc* | linux-uclibc* )
;;
uclinux-uclibc*- )
uclinux-uclibc* )
;;
managarm-mlibc*- | managarm-kernel*- )
;;
windows*-msvc*-)
;;
-dietlibc*- | -llvm*- | -mlibc*- | -musl*- | -newlib*- | -relibc*- \
| -uclibc*- )
-dietlibc* | -newlib* | -musl* | -relibc* | -uclibc* )
# These are just libc implementations, not actual OSes, and thus
# require a kernel.
echo "Invalid configuration '$1': libc '$os' needs explicit kernel." 1>&2
echo "Invalid configuration \`$1': libc \`$os' needs explicit kernel." 1>&2
exit 1
;;
-kernel*- )
echo "Invalid configuration '$1': '$os' needs explicit kernel." 1>&2
exit 1
kfreebsd*-gnu* | kopensolaris*-gnu*)
;;
*-kernel*- )
echo "Invalid configuration '$1': '$kernel' does not support '$os'." 1>&2
exit 1
vxworks-simlinux | vxworks-simwindows | vxworks-spe)
;;
*-msvc*- )
echo "Invalid configuration '$1': '$os' needs 'windows'." 1>&2
exit 1
nto-qnx*)
;;
kfreebsd*-gnu*- | kopensolaris*-gnu*-)
os2-emx)
;;
vxworks-simlinux- | vxworks-simwindows- | vxworks-spe-)
*-eabi* | *-gnueabi*)
;;
nto-qnx*-)
;;
os2-emx-)
;;
*-eabi*- | *-gnueabi*-)
;;
none--*)
# None (no kernel, i.e. freestanding / bare metal),
# can be paired with an machine code file format
;;
-*-)
-*)
# Blank kernel with real OS is always fine.
;;
--*)
# Blank kernel and OS with real machine code file format is always fine.
;;
*-*-*)
echo "Invalid configuration '$1': Kernel '$kernel' not known to work with OS '$os'." 1>&2
*-*)
echo "Invalid configuration \`$1': Kernel \`$kernel' not known to work with OS \`$os'." 1>&2
exit 1
;;
esac
@@ -1960,7 +1879,7 @@ case $vendor in
;;
esac
echo "$cpu-$vendor${kernel:+-$kernel}${os:+-$os}${obj:+-$obj}"
echo "$cpu-$vendor-${kernel:+$kernel-}$os"
exit
# Local variables:

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -395,7 +395,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -113,7 +113,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View File

@@ -2418,7 +2418,7 @@ libtool_validate_options ()
case $host in
# Solaris2 added to fix http://debbugs.gnu.org/cgi/bugreport.cgi?bug=16452
# see also: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=59788
*cygwin* | *mingw* | *windows* | *pw32* | *cegcc* | *solaris2* | *os2*)
*cygwin* | *mingw* | *pw32* | *cegcc* | *solaris2* | *os2*)
# don't eliminate duplications in $postdeps and $predeps
opt_duplicate_compiler_generated_deps=:
;;
@@ -2750,7 +2750,7 @@ EOF
# func_convert_core_file_wine_to_w32 ARG
# Helper function used by file name conversion functions when $build is *nix,
# and $host is mingw, windows, cygwin, or some other w32 environment. Relies on a
# and $host is mingw, cygwin, or some other w32 environment. Relies on a
# correctly configured wine environment available, with the winepath program
# in $build's $PATH.
#
@@ -2782,10 +2782,9 @@ func_convert_core_file_wine_to_w32 ()
# func_convert_core_path_wine_to_w32 ARG
# Helper function used by path conversion functions when $build is *nix, and
# $host is mingw, windows, cygwin, or some other w32 environment. Relies on a
# correctly configured wine environment available, with the winepath program
# in $build's $PATH. Assumes ARG has no leading or trailing path separator
# characters.
# $host is mingw, cygwin, or some other w32 environment. Relies on a correctly
# configured wine environment available, with the winepath program in $build's
# $PATH. Assumes ARG has no leading or trailing path separator characters.
#
# ARG is path to be converted from $build format to win32.
# Result is available in $func_convert_core_path_wine_to_w32_result.
@@ -3440,7 +3439,7 @@ func_mode_compile ()
# On Cygwin there's no "real" PIC flag so we must build both object types
case $host_os in
cygwin* | mingw* | windows* | pw32* | os2* | cegcc*)
cygwin* | mingw* | pw32* | os2* | cegcc*)
pic_mode=default
;;
esac
@@ -4317,7 +4316,7 @@ func_mode_install ()
'exit $?'
tstripme=$stripme
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
case $realname in
*.dll.a)
tstripme=
@@ -4430,7 +4429,7 @@ func_mode_install ()
# Do a test to see if this is really a libtool program.
case $host in
*cygwin* | *mingw* | *windows*)
*cygwin* | *mingw*)
if func_ltwrapper_executable_p "$file"; then
func_ltwrapper_scriptname "$file"
wrapper=$func_ltwrapper_scriptname_result
@@ -4658,7 +4657,7 @@ extern \"C\" {
$RM $export_symbols
eval "$SED -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"'
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
eval 'cat "$export_symbols" >> "$output_objdir/$outputname.def"'
;;
@@ -4670,7 +4669,7 @@ extern \"C\" {
eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T'
eval '$MV "$nlist"T "$nlist"'
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
eval 'cat "$nlist" >> "$output_objdir/$outputname.def"'
;;
@@ -4684,7 +4683,7 @@ extern \"C\" {
func_basename "$dlprefile"
name=$func_basename_result
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
# if an import library, we need to obtain dlname
if func_win32_import_lib_p "$dlprefile"; then
func_tr_sh "$dlprefile"
@@ -4859,7 +4858,7 @@ static const void *lt_preloaded_setup() {
# Transform the symbol file into the correct name.
symfileobj=$output_objdir/${my_outputname}S.$objext
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
if test -f "$output_objdir/$my_outputname.def"; then
compile_command=`$ECHO "$compile_command" | $SED "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"`
finalize_command=`$ECHO "$finalize_command" | $SED "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"`
@@ -5202,7 +5201,7 @@ func_extract_archives ()
#
# Emit a libtool wrapper script on stdout.
# Don't directly open a file because we may want to
# incorporate the script contents within a cygwin/mingw/windows
# incorporate the script contents within a cygwin/mingw
# wrapper executable. Must ONLY be called from within
# func_mode_link because it depends on a number of variables
# set therein.
@@ -5210,7 +5209,7 @@ func_extract_archives ()
# ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR
# variable will take. If 'yes', then the emitted script
# will assume that the directory where it is stored is
# the $objdir directory. This is a cygwin/mingw/windows-specific
# the $objdir directory. This is a cygwin/mingw-specific
# behavior.
func_emit_wrapper ()
{
@@ -5334,7 +5333,7 @@ func_exec_program_core ()
"
case $host in
# Backslashes separate directories on plain windows
*-*-mingw* | *-*-windows* | *-*-os2* | *-cegcc*)
*-*-mingw | *-*-os2* | *-cegcc*)
$ECHO "\
if test -n \"\$lt_option_debug\"; then
\$ECHO \"$outputname:$output:\$LINENO: newargv[0]: \$progdir\\\\\$program\" 1>&2
@@ -5402,7 +5401,7 @@ func_exec_program ()
file=\`ls -ld \"\$thisdir/\$file\" | $SED -n 's/.*-> //p'\`
done
# Usually 'no', except on cygwin/mingw/windows when embedded into
# Usually 'no', except on cygwin/mingw when embedded into
# the cwrapper.
WRAPPER_SCRIPT_BELONGS_IN_OBJDIR=$func_emit_wrapper_arg1
if test \"\$WRAPPER_SCRIPT_BELONGS_IN_OBJDIR\" = \"yes\"; then
@@ -5559,7 +5558,7 @@ EOF
/* declarations of non-ANSI functions */
#if defined __MINGW32__
# ifdef __STRICT_ANSI__
_CRTIMP int __cdecl _putenv (const char *);
int _putenv (const char *);
# endif
#elif defined __CYGWIN__
# ifdef __STRICT_ANSI__
@@ -5757,7 +5756,7 @@ main (int argc, char *argv[])
{
EOF
case $host in
*mingw* | *windows* | *cygwin* )
*mingw* | *cygwin* )
# make stdout use "unix" line endings
echo " setmode(1,_O_BINARY);"
;;
@@ -5860,7 +5859,7 @@ EOF
EOF
case $host_os in
mingw* | windows*)
mingw*)
cat <<"EOF"
{
char* p;
@@ -5902,7 +5901,7 @@ EOF
EOF
case $host_os in
mingw* | windows*)
mingw*)
cat <<"EOF"
/* execv doesn't actually work on mingw as expected on unix */
newargz = prepare_spawn (newargz);
@@ -6321,7 +6320,7 @@ lt_update_lib_path (const char *name, const char *value)
EOF
case $host_os in
mingw* | windows*)
mingw*)
cat <<"EOF"
/* Prepares an argument vector before calling spawn().
@@ -6496,7 +6495,7 @@ func_mode_link ()
$debug_cmd
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
# It is impossible to link a dll without this setting, and
# we shouldn't force the makefile maintainer to figure out
# what system we are compiling for in order to pass an extra
@@ -7004,7 +7003,7 @@ func_mode_link ()
;;
esac
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
testbindir=`$ECHO "$dir" | $SED 's*/lib$*/bin*'`
case :$dllsearchpath: in
*":$dir:"*) ;;
@@ -7024,7 +7023,7 @@ func_mode_link ()
-l*)
if test X-lc = "X$arg" || test X-lm = "X$arg"; then
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
# These systems don't actually have a C or math library (as such)
continue
;;
@@ -7119,7 +7118,7 @@ func_mode_link ()
-no-install)
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
# The PATH hackery in wrapper scripts is required on Windows
# and Darwin in order for the loader to find any dlls it needs.
func_warning "'-no-install' is ignored for $host"
@@ -7304,26 +7303,13 @@ func_mode_link ()
# -O*, -g*, -flto*, -fwhopr*, -fuse-linker-plugin GCC link-time optimization
# -specs=* GCC specs files
# -stdlib=* select c++ std lib with clang
# -fdiagnostics-color* simply affects output
# -frecord-gcc-switches used to verify flags were respected
# -fsanitize=* Clang/GCC memory and address sanitizer
# -fno-sanitize* Clang/GCC memory and address sanitizer
# -shared-libsan Link with shared sanitizer runtimes (Clang)
# -static-libsan Link with static sanitizer runtimes (Clang)
# -fuse-ld=* Linker select flags for GCC
# -rtlib=* select c runtime lib with clang
# --unwindlib=* select unwinder library with clang
# -f{file|debug|macro|profile}-prefix-map=* needed for lto linking
# -Wa,* Pass flags directly to the assembler
# -Werror, -Werror=* Report (specified) warnings as errors
-64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \
-t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*|-tp=*|--sysroot=*| \
-O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*| \
-stdlib=*|-rtlib=*|--unwindlib=*| \
-specs=*|-fsanitize=*|-fno-sanitize*|-shared-libsan|-static-libsan| \
-ffile-prefix-map=*|-fdebug-prefix-map=*|-fmacro-prefix-map=*|-fprofile-prefix-map=*| \
-fdiagnostics-color*|-frecord-gcc-switches| \
-fuse-ld=*|-Wa,*|-Werror|-Werror=*)
-O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*|-stdlib=*| \
-specs=*|-fsanitize=*|-fuse-ld=*|-Wa,*)
func_quote_for_eval "$arg"
arg=$func_quote_for_eval_result
func_append compile_command " $arg"
@@ -8036,7 +8022,7 @@ func_mode_link ()
fi
case $host in
# special handling for platforms with PE-DLLs.
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
# Linker will automatically link against shared library if both
# static and shared are present. Therefore, ensure we extract
# symbols from the import library if a shared library is present
@@ -8180,7 +8166,7 @@ func_mode_link ()
if test -n "$library_names" &&
{ test no = "$use_static_libs" || test -z "$old_library"; }; then
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* | *os2*)
*cygwin* | *mingw* | *cegcc* | *os2*)
# No point in relinking DLLs because paths are not encoded
func_append notinst_deplibs " $lib"
need_relink=no
@@ -8250,7 +8236,7 @@ func_mode_link ()
elif test -n "$soname_spec"; then
# bleh windows
case $host in
*cygwin* | mingw* | *windows* | *cegcc*) # | *os2* # SDL customization: removed OS/2 versioning support.
*cygwin* | mingw* | *cegcc*) # | *os2* # SDL customization: removed OS/2 versioning support.
func_arith $current - $age
major=$func_arith_result
versuffix=-$major
@@ -8859,7 +8845,7 @@ func_mode_link ()
age=$number_minor
revision=$number_revision
;;
freebsd-aout|qnx|sco|sunos)
freebsd-aout|qnx|sunos)
current=$number_major
revision=$number_minor
age=0
@@ -9160,7 +9146,7 @@ func_mode_link ()
if test yes = "$build_libtool_libs"; then
if test -n "$rpath"; then
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
# these systems don't actually have a c library (as such)!
;;
*-*-rhapsody* | *-*-darwin1.[012])
@@ -9674,7 +9660,7 @@ EOF
orig_export_symbols=
case $host_os in
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
if test -n "$export_symbols" && test -z "$export_symbols_regex"; then
# exporting using user supplied symfile
func_dll_def_p "$export_symbols" || {
@@ -10344,7 +10330,7 @@ EOF
esac
fi
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
testbindir=`$ECHO "$libdir" | $SED -e 's*/lib$*/bin*'`
case :$dllsearchpath: in
*":$libdir:"*) ;;
@@ -10422,7 +10408,7 @@ EOF
# Disable wrappers for cegcc and mingw32ce hosts, we are cross compiling anyway.
wrappers_required=false
;;
*cygwin* | *mingw* | *windows* )
*cygwin* | *mingw* )
test yes = "$build_libtool_libs" || wrappers_required=false
;;
*)
@@ -10575,7 +10561,7 @@ EOF
*) exeext= ;;
esac
case $host in
*cygwin* | *mingw* | windows* )
*cygwin* | *mingw* )
func_dirname_and_basename "$output" "" "."
output_name=$func_basename_result
output_path=$func_dirname_result
@@ -10907,7 +10893,7 @@ EOF
# tests/bindir.at for full details.
tdlname=$dlname
case $host,$output,$installed,$module,$dlname in
*cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *windows*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
*cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
# If a -bindir argument was supplied, place the dll there.
if test -n "$bindir"; then
func_relative_path "$install_libdir" "$bindir"

View File

@@ -4,8 +4,6 @@
set -eu
cd `dirname $0`/..
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
@@ -141,25 +139,6 @@ else
not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
fi
version=$(sed -Ene 's/Title SDL (.*)/\1/p' Xcode/SDL/pkg-support/SDL.info)
if [ "$ref_version" = "$version" ]; then
ok "SDL.info Title $version"
else
not_ok "SDL.info Title $version disagrees with SDL_version.h $ref_version"
fi
marketing=$(sed -Ene 's/.*MARKETING_VERSION = (.*);/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
ref="$ref_version
$ref_version"
if [ "$ref" = "$marketing" ]; then
ok "project.pbxproj MARKETING_VERSION is consistent"
else
not_ok "project.pbxproj MARKETING_VERSION is inconsistent, expected $ref, got $marketing"
fi
# For simplicity this assumes we'll never break ABI before SDL 3.
dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)

View File

@@ -1,15 +1,7 @@
#!/bin/sh
if [ "$SED" = "" ]; then
if type gsed >/dev/null; then
SED=gsed
else
SED=sed
fi
fi
find . -type f \
find . -type f -exec grep -Il "Copyright" {} \; \
| grep -v \.git \
| while read file; do \
LC_ALL=C $SED -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
done

View File

@@ -30,10 +30,6 @@ echo "Updating version to '$NEWVERSION' ..."
# !!! FIXME: This first one is a kinda scary search/replace that might fail later if another X.Y.Z version is added to the file.
perl -w -pi -e 's/(\<string\>)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/Info-Framework.plist
perl -w -pi -e 's/(Title SDL )\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/pkg-support/SDL.info
perl -w -pi -e 's/(MARKETING_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
DYVER=`expr $MINOR \* 100 + 1`
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj

View File

@@ -10,7 +10,6 @@ my $projectfullname = 'Simple Directmedia Layer';
my $projectshortname = 'SDL';
my $wikisubdir = '';
my $incsubdir = 'include';
my $readmesubdir = undef;
my $apiprefixregex = undef;
my $versionfname = 'include/SDL_version.h';
my $versionmajorregex = '\A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z';
@@ -23,12 +22,10 @@ my $wikiurl = 'https://wiki.libsdl.org';
my $bugreporturl = 'https://github.com/libsdl-org/sdlwiki/issues/new';
my $srcpath = undef;
my $wikipath = undef;
my $wikireadmesubdir = 'README';
my $warn_about_missing = 0;
my $copy_direction = 0;
my $optionsfname = undef;
my $wikipreamble = undef;
my $changeformat = undef;
foreach (@ARGV) {
$warn_about_missing = 1, next if $_ eq '--warn-about-missing';
@@ -39,9 +36,6 @@ foreach (@ARGV) {
if (/\A--options=(.*)\Z/) {
$optionsfname = $1;
next;
} elsif (/\A--changeformat=(.*)\Z/) {
$changeformat = $1;
next;
}
$srcpath = $_, next if not defined $srcpath;
$wikipath = $_, next if not defined $wikipath;
@@ -73,7 +67,6 @@ if (defined $optionsfname) {
$projectshortname = $val, next if $key eq 'projectshortname';
$wikisubdir = $val, next if $key eq 'wikisubdir';
$incsubdir = $val, next if $key eq 'incsubdir';
$readmesubdir = $val, next if $key eq 'readmesubdir';
$versionmajorregex = $val, next if $key eq 'versionmajorregex';
$versionminorregex = $val, next if $key eq 'versionminorregex';
$versionpatchregex = $val, next if $key eq 'versionpatchregex';
@@ -138,7 +131,6 @@ sub wordwrap_with_bullet_indent { # don't call this directly.
my $usual_prefix = ' ' x $bulletlen;
foreach (@wrappedlines) {
s/\s*\Z//;
$retval .= "$prefix$_\n";
$prefix = $usual_prefix;
}
@@ -263,30 +255,10 @@ sub wikify_chunk {
$str .= "<syntaxhighlight lang='$codelang'>$code<\/syntaxhighlight>";
}
} elsif ($wikitype eq 'md') {
# convert `code` things first, so they aren't mistaken for other markdown items.
my $codedstr = '';
while ($str =~ s/\A(.*?)(\`.*?\`)//ms) {
my $codeblock = $2;
$codedstr .= wikify_chunk($wikitype, $1, undef, undef);
if (defined $apiprefixregex) {
# Convert obvious API things to wikilinks, even inside `code` blocks,
# BUT ONLY IF the entire code block is the API thing,
# So something like "just call `SDL_Whatever`" will become
# "just call [`SDL_Whatever`](SDL_Whatever)", but
# "just call `SDL_Whatever(7)`" will not. It's just the safest
# way to do this without resorting to wrapping things in html <code> tags.
$codeblock =~ s/\A\`($apiprefixregex[a-zA-Z0-9_]+)\`\Z/[`$1`]($1)/gms;
}
$codedstr .= $codeblock;
}
# Convert obvious API things to wikilinks.
if (defined $apiprefixregex) {
$str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[$1]($1)/gms;
}
$str = $codedstr . $str;
if (defined $code) {
$str .= "```$codelang$code```";
}
@@ -353,11 +325,6 @@ sub dewikify_chunk {
# bullets
$str =~ s/^\* /- /gm;
} elsif ($wikitype eq 'md') {
# Dump obvious wikilinks. The rest can just passthrough.
if (defined $apiprefixregex) {
$str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/$1/gms;
}
}
if (defined $code) {
@@ -388,30 +355,6 @@ sub dewikify_chunk {
# bullets
$str =~ s/^\* /\n\\\(bu /gm;
} elsif ($wikitype eq 'md') {
# Dump obvious wikilinks.
if (defined $apiprefixregex) {
$str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/\n.BR $1\n/gms;
}
# links
$str =~ s/\[(.*?)]\((https?\:\/\/.*?)\)/\n.URL "$2" "$1"\n/g;
# <code></code> is also popular. :/
$str =~ s/\s*\`(.*?)\`\s*/\n.BR $1\n/gms;
# bold+italic
$str =~ s/\s*\*\*\*(.*?)\*\*\*\s*/\n.BI $1\n/gms;
# bold
$str =~ s/\s*\*\*(.*?)\*\*\s*/\n.B $1\n/gms;
# italic
$str =~ s/\s*\*(.*?)\*\s*/\n.I $1\n/gms;
# bullets
$str =~ s/^\- /\n\\\(bu /gm;
} else {
die("Unexpected wikitype when converting to manpages\n"); # !!! FIXME: need to handle Markdown wiki pages.
}
@@ -456,23 +399,6 @@ sub dewikify {
return $retval;
}
sub filecopy {
my $src = shift;
my $dst = shift;
my $endline = shift;
$endline = "\n" if not defined $endline;
open(COPYIN, '<', $src) or die("Failed to open '$src' for reading: $!\n");
open(COPYOUT, '>', $dst) or die("Failed to open '$dst' for writing: $!\n");
while (<COPYIN>) {
chomp;
s/[ \t\r\n]*\Z//;
print COPYOUT "$_$endline";
}
close(COPYOUT);
close(COPYIN);
}
sub usage {
die("USAGE: $0 <source code git clone path> <wiki git clone path> [--copy-to-headers|--copy-to-wiki|--copy-to-manpages] [--warn-about-missing]\n\n");
}
@@ -489,7 +415,6 @@ my @standard_wiki_sections = (
'Function Parameters',
'Return Value',
'Remarks',
'Thread Safety',
'Version',
'Code Examples',
'Related Functions'
@@ -513,15 +438,9 @@ my %headerfuncshasdoxygen = (); # $headerfuncschunk{"SDL_OpenAudio"} -> 1 if t
my $incpath = "$srcpath";
$incpath .= "/$incsubdir" if $incsubdir ne '';
my $wikireadmepath = "$wikipath/$wikireadmesubdir";
my $readmepath = undef;
if (defined $readmesubdir) {
$readmepath = "$srcpath/$readmesubdir";
}
opendir(DH, $incpath) or die("Can't opendir '$incpath': $!\n");
while (my $d = readdir(DH)) {
my $dent = $d;
while (readdir(DH)) {
my $dent = $_;
next if not $dent =~ /$selectheaderregex/; # just selected headers.
open(FH, '<', "$incpath/$dent") or die("Can't open '$incpath/$dent': $!\n");
@@ -669,8 +588,8 @@ my %wikitypes = (); # contains string of wiki page extension, like $wikitypes{"
my %wikifuncs = (); # contains references to hash of strings, each string being the full contents of a section of a wiki page, like $wikifuncs{"SDL_OpenAudio"}{"Remarks"}.
my %wikisectionorder = (); # contains references to array, each array item being a key to a wikipage section in the correct order, like $wikisectionorder{"SDL_OpenAudio"}[2] == 'Remarks'
opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n");
while (my $d = readdir(DH)) {
my $dent = $d;
while (readdir(DH)) {
my $dent = $_;
my $type = '';
if ($dent =~ /\.(md|mediawiki)\Z/) {
$type = $1;
@@ -807,14 +726,13 @@ if ($copy_direction == 1) { # --copy-to-headers
next if not defined $wikifuncs{$fn}; # don't have a page for that function, skip it.
my $wikitype = $wikitypes{$fn};
my $sectionsref = $wikifuncs{$fn};
my $remarks = $sectionsref->{'Remarks'};
my $params = $sectionsref->{'Function Parameters'};
my $returns = $sectionsref->{'Return Value'};
my $threadsafety = $sectionsref->{'Thread Safety'};
my $version = $sectionsref->{'Version'};
my $related = $sectionsref->{'Related Functions'};
my $deprecated = $sectionsref->{'Deprecated'};
my $brief = $sectionsref->{'[Brief]'};
my $remarks = %$sectionsref{'Remarks'};
my $params = %$sectionsref{'Function Parameters'};
my $returns = %$sectionsref{'Return Value'};
my $version = %$sectionsref{'Version'};
my $related = %$sectionsref{'Related Functions'};
my $deprecated = %$sectionsref{'Deprecated'};
my $brief = %$sectionsref{'[Brief]'};
my $addblank = 0;
my $str = '';
@@ -879,33 +797,6 @@ if ($copy_direction == 1) { # --copy-to-headers
$str .= "${whitespace}$_\n";
}
}
} elsif ($wikitype eq 'md') {
my $l;
$l = shift @lines;
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\|\s*\|\s*\Z/);
$l = shift @lines;
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\-*\s*\|\s*\-*\s*\|\s*\Z/);
while (scalar(@lines) >= 1) {
$l = shift @lines;
if ($l =~ /\A\s*\|\s*(.*?)\s*\|\s*(.*?)\s*\|\s*\Z/) {
my $name = $1;
my $desc = $2;
$name =~ s/\A\*\*(.*?)\*\*/$1/;
$name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
#print STDERR "FN: $fn NAME: $name DESC: $desc\n";
my $whitespacelen = length($name) + 8;
my $whitespace = ' ' x $whitespacelen;
$desc = wordwrap($desc, -$whitespacelen);
my @desclines = split /\n/, $desc;
my $firstline = shift @desclines;
$str .= "\\param $name $firstline\n";
foreach (@desclines) {
$str .= "${whitespace}$_\n";
}
} else {
last; # we seem to have run out of table.
}
}
} else {
die("write me");
}
@@ -930,21 +821,6 @@ if ($copy_direction == 1) { # --copy-to-headers
}
}
if (defined $threadsafety) {
# !!! FIXME: lots of code duplication in all of these.
$str .= "\n" if $addblank; $addblank = 1;
my $v = dewikify($wikitype, $threadsafety);
my $whitespacelen = length("\\threadsafety") + 1;
my $whitespace = ' ' x $whitespacelen;
$v = wordwrap($v, -$whitespacelen);
my @desclines = split /\n/, $v;
my $firstline = shift @desclines;
$str .= "\\threadsafety $firstline\n";
foreach (@desclines) {
$str .= "${whitespace}$_\n";
}
}
if (defined $version) {
# !!! FIXME: lots of code duplication in all of these.
$str .= "\n" if $addblank; $addblank = 1;
@@ -969,7 +845,6 @@ if ($copy_direction == 1) { # --copy-to-headers
s/\A(\:|\* )//;
s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
s/\[\[(.*?)\]\]/$1/; # in case some wikilinks remain.
s/\[(.*?)\]\(.*?\)/$1/; # in case some wikilinks remain.
s/\A\/*//;
$str .= "\\sa $_\n";
}
@@ -1030,32 +905,11 @@ if ($copy_direction == 1) { # --copy-to-headers
rename($path, "$incpath/$header") or die("Can't rename '$path' to '$incpath/$header': $!\n");
}
if (defined $readmepath) {
if ( -d $wikireadmepath ) {
mkdir($readmepath); # just in case
opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n");
while (readdir(DH)) {
my $dent = $_;
if ($dent =~ /\A(.*?)\.md\Z/) { # we only bridge Markdown files here.
next if $1 eq 'FrontPage';
filecopy("$wikireadmepath/$dent", "$readmepath/README-$dent", "\r\n");
}
}
closedir(DH);
}
}
} elsif ($copy_direction == -1) { # --copy-to-wiki
if (defined $changeformat) {
$dewikify_mode = $changeformat;
$wordwrap_mode = $changeformat;
}
foreach (keys %headerfuncs) {
my $fn = $_;
next if not $headerfuncshasdoxygen{$fn};
my $origwikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'md'; # default to MarkDown for new stuff.
my $wikitype = (defined $changeformat) ? $changeformat : $origwikitype;
my $wikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'mediawiki'; # default to MediaWiki for new stuff FOR NOW.
die("Unexpected wikitype '$wikitype'\n") if (($wikitype ne 'mediawiki') and ($wikitype ne 'md') and ($wikitype ne 'manpage'));
#print("$fn\n"); next;
@@ -1193,21 +1047,6 @@ if ($copy_direction == 1) { # --copy-to-headers
}
$desc =~ s/[\s\n]+\Z//ms;
$sections{'Version'} = wordwrap(wikify($wikitype, $desc)) . "\n";
} elsif ($l =~ /\A\\threadsafety\s+(.*)\Z/) {
my $desc = $1;
while (@doxygenlines) {
my $subline = $doxygenlines[0];
$subline =~ s/\A\s*//;
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
shift @doxygenlines; # dump this line from the array; we're using it.
if ($subline eq '') { # empty line, make sure it keeps the newline char.
$desc .= "\n";
} else {
$desc .= " $subline";
}
}
$desc =~ s/[\s\n]+\Z//ms;
$sections{'Thread Safety'} = wordwrap(wikify($wikitype, $desc)) . "\n";
} elsif ($l =~ /\A\\sa\s+(.*)\Z/) {
my $sa = $1;
$sa =~ s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
@@ -1286,25 +1125,8 @@ if ($copy_direction == 1) { # --copy-to-headers
push @$wikisectionorderref, '[footer]';
}
# If changing format, convert things that otherwise are passed through unmolested.
if (defined $changeformat) {
if (($dewikify_mode eq 'md') and ($origwikitype eq 'mediawiki')) {
$$sectionsref{'[footer]'} =~ s/\[\[(Category[a-zA-Z0-9_]+)\]\]/[$1]($1)/g;
} elsif (($dewikify_mode eq 'mediawiki') and ($origwikitype eq 'md')) {
$$sectionsref{'[footer]'} =~ s/\[(Category[a-zA-Z0-9_]+)\]\(.*?\)/[[$1]]/g;
}
foreach (keys %only_wiki_sections) {
my $sect = $_;
if (defined $$sectionsref{$sect}) {
$$sectionsref{$sect} = wikify($wikitype, dewikify($origwikitype, $$sectionsref{$sect}));
}
}
}
# !!! FIXME: This won't be CategoryAPI if we eventually handle things other than functions.
my $footer = $$sectionsref{'[footer]'};
if ($wikitype eq 'mediawiki') {
$footer =~ s/\[\[CategoryAPI\]\],?\s*//g;
$footer = '[[CategoryAPI]]' . (($footer eq '') ? "\n" : ", $footer");
@@ -1315,11 +1137,10 @@ if ($copy_direction == 1) { # --copy-to-headers
$$sectionsref{'[footer]'} = $footer;
if (defined $wikipreamble) {
my $wikified_preamble = wikify($wikitype, $wikipreamble);
if ($wikitype eq 'mediawiki') {
print FH "====== $wikified_preamble ======\n";
print FH "====== $wikipreamble ======\n";
} elsif ($wikitype eq 'md') {
print FH "###### $wikified_preamble\n";
print FH "###### $wikipreamble\n";
} else { die("Unexpected wikitype '$wikitype'\n"); }
}
@@ -1364,51 +1185,9 @@ if ($copy_direction == 1) { # --copy-to-headers
print FH "\n\n";
close(FH);
if (defined $changeformat and ($origwikitype ne $wikitype)) {
system("cd '$wikipath' ; git mv '$_.${origwikitype}' '$_.${wikitype}'");
unlink("$wikipath/$_.${origwikitype}");
}
rename($path, "$wikipath/$_.${wikitype}") or die("Can't rename '$path' to '$wikipath/$_.${wikitype}': $!\n");
}
if (defined $readmepath) {
if ( -d $readmepath ) {
mkdir($wikireadmepath); # just in case
opendir(DH, $readmepath) or die("Can't opendir '$readmepath': $!\n");
while (my $d = readdir(DH)) {
my $dent = $d;
if ($dent =~ /\AREADME\-(.*?\.md)\Z/) { # we only bridge Markdown files here.
my $wikifname = $1;
next if $wikifname eq 'FrontPage.md';
filecopy("$readmepath/$dent", "$wikireadmepath/$wikifname", "\n");
}
}
closedir(DH);
my @pages = ();
opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n");
while (my $d = readdir(DH)) {
my $dent = $d;
if ($dent =~ /\A(.*?)\.(mediawiki|md)\Z/) {
my $wikiname = $1;
next if $wikiname eq 'FrontPage';
push @pages, $wikiname;
}
}
closedir(DH);
open(FH, '>', "$wikireadmepath/FrontPage.md") or die("Can't open '$wikireadmepath/FrontPage.md': $!\n");
print FH "# All READMEs available here\n\n";
foreach (sort @pages) {
my $wikiname = $_;
print FH "- [$wikiname]($wikiname)\n";
}
close(FH);
}
}
} elsif ($copy_direction == -2) { # --copy-to-manpages
# This only takes from the wiki data, since it has sections we omit from the headers, like code examples.
@@ -1456,15 +1235,14 @@ if ($copy_direction == 1) { # --copy-to-headers
next if not defined $wikifuncs{$fn}; # don't have a page for that function, skip it.
my $wikitype = $wikitypes{$fn};
my $sectionsref = $wikifuncs{$fn};
my $remarks = $sectionsref->{'Remarks'};
my $params = $sectionsref->{'Function Parameters'};
my $returns = $sectionsref->{'Return Value'};
my $version = $sectionsref->{'Version'};
my $threadsafety = $sectionsref->{'Thread Safety'};
my $related = $sectionsref->{'Related Functions'};
my $examples = $sectionsref->{'Code Examples'};
my $deprecated = $sectionsref->{'Deprecated'};
my $brief = $sectionsref->{'[Brief]'};
my $remarks = %$sectionsref{'Remarks'};
my $params = %$sectionsref{'Function Parameters'};
my $returns = %$sectionsref{'Return Value'};
my $version = %$sectionsref{'Version'};
my $related = %$sectionsref{'Related Functions'};
my $examples = %$sectionsref{'Code Examples'};
my $deprecated = %$sectionsref{'Deprecated'};
my $brief = %$sectionsref{'[Brief]'};
my $decl = $headerdecls{$fn};
my $str = '';
@@ -1551,28 +1329,6 @@ if ($copy_direction == 1) { # --copy-to-headers
$str .= ".I $name\n";
$str .= "$desc\n";
}
} elsif ($wikitype eq 'md') {
my $l;
$l = shift @lines;
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\|\s*\|\s*\Z/);
$l = shift @lines;
die("Unexpected data parsing Markdown table") if (not $l =~ /\A\s*\|\s*\-*\s*\|\s*\-*\s*\|\s*\Z/);
while (scalar(@lines) >= 1) {
$l = shift @lines;
if ($l =~ /\A\s*\|\s*(.*?)\s*\|\s*(.*?)\s*\|\s*\Z/) {
my $name = $1;
my $desc = $2;
$name =~ s/\A\*\*(.*?)\*\*/$1/;
$name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
$desc = dewikify($wikitype, $desc);
$str .= ".TP\n";
$str .= ".I $name\n";
$str .= "$desc\n";
} else {
last; # we seem to have run out of table.
}
}
} else {
die("write me");
}
@@ -1590,11 +1346,6 @@ if ($copy_direction == 1) { # --copy-to-headers
$dewikify_manpage_code_indent = 1;
}
if (defined $threadsafety) {
$str .= ".SH THREAD SAFETY\n";
$str .= dewikify($wikitype, $threadsafety) . "\n";
}
if (defined $version) {
$str .= ".SH AVAILABILITY\n";
$str .= dewikify($wikitype, $version) . "\n";
@@ -1610,11 +1361,8 @@ if ($copy_direction == 1) { # --copy-to-headers
s/\A(\:|\* )//;
s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
s/\[\[(.*?)\]\]/$1/; # in case some wikilinks remain.
s/\[(.*?)\]\(.*?\)/$1/; # in case some wikilinks remain.
s/\A\*\s*\Z//;
s/\A\/*//;
s/\A\.BR\s+//; # dewikify added this, but we want to handle it.
s/\A\.I\s+//; # dewikify added this, but we want to handle it.
s/\A\s+//;
s/\s+\Z//;
next if $_ eq '';

View File

@@ -32,8 +32,6 @@ function(check_cpu_architecture ARCH VARIABLE)
_internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
elseif(ARCH STREQUAL "arm64")
_internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
elseif(ARCH STREQUAL "loongarch64")
_internal_check_cpu_architecture("defined(__loongarch64)" loongarch64 ${VARIABLE})
else()
message(WARNING "Unknown CPU architectures (${ARCH}).")
set(${VARIABLE} FALSE)

View File

@@ -29,7 +29,7 @@ ENDMACRO()
# Message Output
macro(MESSAGE_WARN _TEXT)
message(WARNING "${_TEXT}")
message(STATUS "*** WARNING: ${_TEXT}")
endmacro()
macro(MESSAGE_ERROR _TEXT)
@@ -64,7 +64,7 @@ macro(MESSAGE_TESTED_OPTION _NAME)
message(STATUS " ${_NAME}${_PAD}(Wanted: ${_REQVALUE}): ${HAVE_${_STRIPPEDNAME}}")
endmacro()
function(LISTTOSTR _LIST _OUTPUT)
macro(LISTTOSTR _LIST _OUTPUT)
if(${ARGC} EQUAL 3)
# prefix for each element
set(_LPREFIX ${ARGV2})
@@ -73,12 +73,10 @@ function(LISTTOSTR _LIST _OUTPUT)
endif()
# Do not use string(REPLACE ";" " ") here to avoid messing up list
# entries
set(res)
foreach(_ITEM ${${_LIST}})
set(res "${res} ${_LPREFIX}${_ITEM}")
set(${_OUTPUT} "${${_OUTPUT}} ${_LPREFIX}${_ITEM}")
endforeach()
set(${_OUTPUT} "${res}" PARENT_SCOPE)
endfunction()
endmacro()
macro(LISTTOSTRREV _LIST _OUTPUT)
if(${ARGC} EQUAL 3)
@@ -124,25 +122,3 @@ if(CMAKE_VERSION VERSION_LESS 3.13.0)
link_directories(${ARGN})
endmacro()
endif()
# CMP0087: install(CODE) and install(SCRIPT) support generator expressions.
if(POLICY CMP0087)
cmake_policy(SET CMP0087 NEW)
endif()
function(SDL_install_pdb TARGET DIRECTORY)
get_property(type TARGET ${TARGET} PROPERTY TYPE)
if(type MATCHES "^(SHARED_LIBRARY|EXECUTABLE)$")
if(NOT CMAKE_VERSION VERSION_LESS 3.1)
install(FILES $<TARGET_PDB_FILE:${TARGET}> DESTINATION "${DIRECTORY}" OPTIONAL)
endif()
elseif(type STREQUAL "STATIC_LIBRARY")
if(NOT CMAKE_VERSION VERSION_LESS 3.15)
# FIXME: Use $<TARGET_COMPILE_PDB_FILE:${TARGET} once it becomes available (https://gitlab.kitware.com/cmake/cmake/-/issues/25244)
if(CMAKE_GENERATOR MATCHES "^Visual Studio.*")
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/${TARGET}.pdb\")")
else()
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TARGET}.dir/${TARGET}.pdb\")")
endif()
endif()
endif()
endfunction()

View File

@@ -1,5 +1,4 @@
include(CMakeParseArguments)
include(${SDL2_SOURCE_DIR}/cmake/sdlfind.cmake)
macro(FindLibraryAndSONAME _LIB)
cmake_parse_arguments(FLAS "" "" "LIBDIRS" ${ARGN})
@@ -7,18 +6,10 @@ macro(FindLibraryAndSONAME _LIB)
string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
find_library(${_LNAME}_LIB ${_LIB} PATHS ${FLAS_LIBDIRS})
if(${_LNAME}_LIB MATCHES ".*\\${CMAKE_SHARED_LIBRARY_SUFFIX}.*" AND NOT ${_LNAME}_LIB MATCHES ".*\\${CMAKE_STATIC_LIBRARY_SUFFIX}.*")
set(${_LNAME}_SHARED TRUE)
else()
set(${_LNAME}_SHARED FALSE)
endif()
if(${_LNAME}_LIB)
# reduce the library name for shared linking
get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks
get_filename_component(_LIB_DIRECTORY ${_LIB_REALPATH} DIRECTORY)
get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
if(APPLE)
@@ -27,11 +18,6 @@ macro(FindLibraryAndSONAME _LIB)
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
endif()
if(NOT EXISTS "${_LIB_DIRECTORY}/${_LIB_REGEXD}")
set(_LIB_REGEXD "${_LIB_JUSTNAME}")
endif()
set(${_LNAME}_LIBDIR "${_LIB_LIBDIR}")
SET(_DEBUG_FindSONAME FALSE)
if(_DEBUG_FindSONAME)
message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
@@ -97,35 +83,26 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckALSA)
if(SDL_ALSA)
sdlFindALSA()
if(ALSA_FOUND)
file(GLOB ALSA_SOURCES "${SDL2_SOURCE_DIR}/src/audio/alsa/*.c")
CHECK_INCLUDE_FILE(alsa/asoundlib.h HAVE_ASOUNDLIB_H)
if(HAVE_ASOUNDLIB_H)
CHECK_LIBRARY_EXISTS(asound snd_pcm_recover "" HAVE_LIBASOUND)
endif()
if(HAVE_LIBASOUND)
set(HAVE_ALSA TRUE)
file(GLOB ALSA_SOURCES ${SDL2_SOURCE_DIR}/src/audio/alsa/*.c)
list(APPEND SOURCE_FILES ${ALSA_SOURCES})
set(SDL_AUDIO_DRIVER_ALSA 1)
set(HAVE_ALSA TRUE)
set(HAVE_ALSA_SHARED FALSE)
if(SDL_ALSA_SHARED)
if(HAVE_SDL_LOADSO)
FindLibraryAndSONAME("asound")
if(ASOUND_LIB AND ASOUND_SHARED)
target_include_directories(sdl-build-options SYSTEM INTERFACE $<TARGET_PROPERTY:ALSA::ALSA,INTERFACE_INCLUDE_DIRECTORIES>)
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
set(HAVE_ALSA_SHARED TRUE)
else()
message(WARNING "Unable to find asound shared object")
endif()
else()
message(WARNING "You must have SDL_LoadObject() support for dynamic ALSA loading")
endif()
if(SDL_ALSA_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
endif()
if(NOT HAVE_ALSA_SHARED)
list(APPEND CMAKE_DEPENDS ALSA::ALSA)
list(APPEND PKGCONFIG_DEPENDS alsa)
FindLibraryAndSONAME("asound")
if(SDL_ALSA_SHARED AND ASOUND_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
set(HAVE_ALSA_SHARED TRUE)
else()
list(APPEND EXTRA_LIBS asound)
endif()
set(HAVE_SDL_AUDIO TRUE)
else()
set(HAVE_ALSA FALSE)
message(WARNING "Unable to found the alsa development library")
endif()
endif()
endmacro()
@@ -166,7 +143,7 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckPulseAudio)
if(SDL_PULSEAUDIO)
pkg_check_modules(PKG_PULSEAUDIO libpulse>=0.9.15)
pkg_check_modules(PKG_PULSEAUDIO libpulse-simple)
if(PKG_PULSEAUDIO_FOUND)
set(HAVE_PULSEAUDIO TRUE)
file(GLOB PULSEAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/pulseaudio/*.c)
@@ -176,9 +153,9 @@ macro(CheckPulseAudio)
if(SDL_PULSEAUDIO_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
endif()
FindLibraryAndSONAME("pulse" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
if(SDL_PULSEAUDIO_SHARED AND PULSE_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_LIB_SONAME}\"")
FindLibraryAndSONAME("pulse-simple" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
if(SDL_PULSEAUDIO_SHARED AND PULSE_SIMPLE_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
set(HAVE_PULSEAUDIO_SHARED TRUE)
else()
list(APPEND EXTRA_LDFLAGS ${PKG_PULSEAUDIO_LDFLAGS})
@@ -380,7 +357,7 @@ macro(CheckLibSampleRate)
set(HAVE_LIBSAMPLERATE TRUE)
set(HAVE_LIBSAMPLERATE_H TRUE)
if(SDL_LIBSAMPLERATE_SHARED)
target_include_directories(sdl-build-options SYSTEM INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
target_include_directories(sdl-build-options INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
else()
@@ -471,9 +448,7 @@ macro(CheckX11)
list(APPEND SOURCE_FILES ${X11_SOURCES})
set(SDL_VIDEO_DRIVER_X11 1)
# Note: Disabled on Apple because the dynamic mode backend for X11 doesn't
# work properly on Apple during several issues like inconsistent paths
# among platforms. See #6778 (https://github.com/libsdl-org/SDL/issues/6778)
# !!! FIXME: why is this disabled for Apple?
if(APPLE)
set(SDL_X11_SHARED OFF)
endif()
@@ -685,7 +660,7 @@ macro(CheckWayland)
if(WAYLAND_FOUND)
target_link_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_LIBRARY_DIRS}")
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
set(HAVE_WAYLAND TRUE)
set(HAVE_SDL_VIDEO TRUE)
@@ -695,7 +670,7 @@ macro(CheckWayland)
# We have to generate some protocol interface code for some unstable Wayland features.
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
target_include_directories(sdl-build-options SYSTEM INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
target_include_directories(sdl-build-options INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
file(GLOB WAYLAND_PROTOCOLS_XML RELATIVE "${SDL2_SOURCE_DIR}/wayland-protocols/" "${SDL2_SOURCE_DIR}/wayland-protocols/*.xml")
foreach(_XML ${WAYLAND_PROTOCOLS_XML})
@@ -731,7 +706,7 @@ macro(CheckWayland)
set(HAVE_WAYLAND_LIBDECOR TRUE)
set(HAVE_LIBDECOR_H 1)
target_link_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_LIBRARY_DIRS}")
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
if(SDL_WAYLAND_LIBDECOR_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
endif()
@@ -742,17 +717,6 @@ macro(CheckWayland)
else()
list(APPEND EXTRA_LIBS ${PKG_LIBDECOR_LIBRARIES})
endif()
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_FLAGS ${PKG_LIBDECOR_CFLAGS})
list(APPEND CMAKE_REQUIRED_INCLUDES ${PKG_LIBDECOR_INCLUDE_DIRS})
list(APPEND CMAKE_REQUIRED_LIBRARIES ${PKG_LIBDECOR_LINK_LIBRARIES})
check_symbol_exists(libdecor_frame_get_max_content_size "libdecor.h" HAVE_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE)
check_symbol_exists(libdecor_frame_get_min_content_size "libdecor.h" HAVE_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE)
if(HAVE_LIBDECOR_FRAME_GET_MAX_CONTENT_SIZE AND HAVE_LIBDECOR_FRAME_GET_MIN_CONTENT_SIZE)
set(SDL_HAVE_LIBDECOR_GET_MIN_MAX 1)
endif()
cmake_pop_check_state()
endif()
endif()
@@ -913,22 +877,6 @@ macro(CheckOpenGLES)
endif()
endmacro()
# Requires:
# - EGL
macro(CheckQNXScreen)
if(QNX AND HAVE_OPENGL_EGL)
check_c_source_compiles("
#include <screen/screen.h>
int main (int argc, char** argv) { return 0; }" HAVE_QNX_SCREEN)
if(HAVE_QNX_SCREEN)
set(SDL_VIDEO_DRIVER_QNX 1)
file(GLOB QNX_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/qnx/*.c)
list(APPEND SOURCE_FILES ${QNX_VIDEO_SOURCES})
list(APPEND EXTRA_LIBS screen EGL)
endif()
endif()
endmacro()
# Requires:
# - nada
# Optional:
@@ -979,8 +927,6 @@ macro(CheckPTHREAD)
elseif(EMSCRIPTEN)
set(PTHREAD_CFLAGS "-D_REENTRANT -pthread")
set(PTHREAD_LDFLAGS "-pthread")
elseif(QNX)
# pthread support is baked in
else()
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-lpthread")
@@ -1323,7 +1269,7 @@ macro(CheckKMSDRM)
pkg_check_modules(PKG_KMSDRM libdrm gbm egl)
if(PKG_KMSDRM_FOUND AND HAVE_OPENGL_EGL)
target_link_directories(sdl-build-options INTERFACE ${PKG_KMSDRM_LIBRARY_DIRS})
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
set(HAVE_KMSDRM TRUE)
set(HAVE_SDL_VIDEO TRUE)
@@ -1349,63 +1295,3 @@ macro(CheckKMSDRM)
endif()
endif()
endmacro()
macro(CheckLibUDev)
if(SDL_LIBUDEV)
check_include_file("libudev.h" have_libudev_header)
if(have_libudev_header)
set(HAVE_LIBUDEV_H TRUE)
FindLibraryAndSONAME(udev)
if(UDEV_LIB_SONAME)
set(SDL_UDEV_DYNAMIC "\"${UDEV_LIB_SONAME}\"")
endif()
endif()
endif()
endmacro()
macro(CheckLibUnwind)
set(found_libunwind FALSE)
set(_libunwind_src "#include <libunwind.h>\nint main() {unw_context_t context; unw_getcontext(&context); return 0;}")
if(NOT found_libunwind)
cmake_push_check_state()
check_c_source_compiles("${_libunwind_src}" LIBC_HAS_WORKING_LIBUNWIND)
cmake_pop_check_state()
if(LIBC_HAS_WORKING_LIBUNWIND)
set(found_libunwind TRUE)
endif()
endif()
if(NOT found_libunwind)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES "unwind")
check_c_source_compiles("${_libunwind_src}" LIBUNWIND_HAS_WORKINGLIBUNWIND)
cmake_pop_check_state()
if(LIBUNWIND_HAS_WORKINGLIBUNWIND)
set(found_libunwind TRUE)
list(APPEND EXTRA_TEST_LIBS unwind)
endif()
endif()
if(NOT found_libunwind)
set(LibUnwind_PKG_CONFIG_SPEC libunwind libunwind-generic)
pkg_check_modules(PC_LIBUNWIND IMPORTED_TARGET ${LibUnwind_PKG_CONFIG_SPEC})
if(PC_LIBUNWIND_FOUND)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES ${PC_LIBUNWIND_LIBRARIES})
list(APPEND CMAKE_REQUIRED_INCLUDES ${PC_LIBUNWIND_INCLUDE_DIRS})
check_c_source_compiles("${_libunwind_src}" PC_LIBUNWIND_HAS_WORKING_LIBUNWIND)
cmake_pop_check_state()
if(PC_LIBUNWIND_HAS_WORKING_LIBUNWIND)
set(found_libunwind TRUE)
list(APPEND EXTRA_TEST_LIBS ${PC_LIBUNWIND_LIBRARIES})
list(APPEND EXTRA_TEST_INCLUDES ${PC_LIBUNWIND_INCLUDE_DIRS})
endif()
endif()
endif()
if(found_libunwind)
set(HAVE_LIBUNWIND_H TRUE)
endif()
endmacro()

View File

@@ -1,9 +0,0 @@
macro(sdlFindALSA)
find_package(ALSA MODULE)
if(ALSA_FOUND AND (NOT TARGET ALSA::ALSA) )
add_Library(ALSA::ALSA UNKNOWN IMPORTED)
set_property(TARGET ALSA::ALSA PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${ALSA_INCLUDE_DIRS})
set_property(TARGET ALSA::ALSA APPEND PROPERTY IMPORTED_LOCATION ${ALSA_LIBRARY})
endif()
endmacro()

View File

@@ -1,59 +0,0 @@
macro(SDL_DetectCMakePlatform)
set(SDL_CMAKE_PLATFORM )
# Get the platform
if(WIN32)
set(SDL_CMAKE_PLATFORM WINDOWS)
elseif(UNIX AND NOT APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
set(SDL_CMAKE_PLATFORM LINUX)
elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
set(SDL_CMAKE_PLATFORM FREEBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
set(SDL_CMAKE_PLATFORM NETBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
set(SDL_CMAKE_PLATFORM OPENBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
set(SDL_CMAKE_PLATFORM GNU)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
set(SDL_CMAKE_PLATFORM BSDI)
elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
set(SDL_CMAKE_PLATFORM FREEBSD)
elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
set(SDL_CMAKE_PLATFORM SYSV5)
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*|SunOS.*")
set(SDL_CMAKE_PLATFORM SOLARIS)
elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
set(SDL_CMAKE_PLATFORM HPUX)
elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
set(SDL_CMAKE_PLATFORM AIX)
elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
set(SDL_CMAKE_PLATFORM MINIX)
elseif(CMAKE_SYSTEM_NAME MATCHES "QNX")
set(SDL_CMAKE_PLATFORM QNX)
endif()
elseif(APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
set(SDL_CMAKE_PLATFORM DARWIN)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
set(SDL_CMAKE_PLATFORM MACOSX)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*tvOS.*")
set(SDL_CMAKE_PLATFORM TVOS)
elseif(CMAKE_SYSTEM_NAME MATCHES ".*iOS.*")
# !!! FIXME: remove the version check when we start requiring >= 3.14.0
if(CMAKE_VERSION VERSION_LESS 3.14)
set(SDL_CMAKE_PLATFORM IOS)
endif()
endif()
elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
message_error("BeOS support has been removed as of SDL 2.0.2.")
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(SDL_CMAKE_PLATFORM HAIKU)
elseif(NINTENDO_3DS)
set(SDL_CMAKE_PLATFORM N3DS)
elseif(OS2)
set(SDL_CMAKE_PLATFORM OS2)
endif()
if(SDL_CMAKE_PLATFORM)
set(${SDL_CMAKE_PLATFORM} TRUE)
endif()
endmacro()

View File

@@ -14,7 +14,7 @@ int main(int argc, char *argv[]) {
640, 480,
SDL_WINDOW_SHOWN
);
if (!window) {
if (window == NULL) {
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
return 1;
}

View File

@@ -13,7 +13,7 @@ case "$machine" in
*android* )
EXEPREFIX="lib"
EXESUFFIX=".so"
LDFLAGS="$LDFLAGS -shared"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -shared"
;;
* )
EXEPREFIX=""
@@ -25,20 +25,20 @@ set -e
# Get the canonical path of the folder containing this script
testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
SDL_CFLAGS="$( pkg-config sdl2 --cflags )"
SDL_LDFLAGS="$( pkg-config sdl2 --libs )"
SDL_STATIC_LDFLAGS="$( pkg-config sdl2 --libs --static )"
CFLAGS="$( pkg-config sdl2 --cflags )"
LDFLAGS="$( pkg-config sdl2 --libs )"
STATIC_LDFLAGS="$( pkg-config sdl2 --libs --static )"
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $SDL_CFLAGS $CFLAGS"
link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $CFLAGS $EXTRA_CFLAGS"
link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $LDFLAGS $EXTRA_LDFLAGS"
static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $STATIC_LDFLAGS $EXTRA_LDFLAGS"
echo "-- CC: $CC"
echo "-- CFLAGS: $CFLAGS"
echo "-- LDFLASG: $LDFLAGS"
echo "-- SDL_CFLAGS: $SDL_CFLAGS"
echo "-- SDL_LDFLAGS: $SDL_LDFLAGS"
echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
echo "-- CC: $CC"
echo "-- CFLAGS: $CFLAGS"
echo "-- EXTRA_CFLAGS: $EXTRA_CFLAGS"
echo "-- LDFLASG: $LDFLAGS"
echo "-- STATIC_LDFLAGS: $STATIC_LDFLAGS"
echo "-- EXTRA_LDFLAGS: $EXTRA_LDFLAGS"
echo "-- COMPILE: $compile_cmd"
echo "-- LINK: $link_cmd"

View File

@@ -13,7 +13,7 @@ case "$machine" in
*android* )
EXEPREFIX="lib"
EXESUFFIX=".so"
LDFLAGS="$LDFLAGS -shared"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -shared"
;;
* )
EXEPREFIX=""
@@ -25,20 +25,20 @@ set -e
# Get the canonical path of the folder containing this script
testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
SDL_CFLAGS="$( sdl2-config --cflags )"
SDL_LDFLAGS="$( sdl2-config --libs )"
SDL_STATIC_LDFLAGS="$( sdl2-config --static-libs )"
CFLAGS="$( sdl2-config --cflags )"
LDFLAGS="$( sdl2-config --libs )"
STATIC_LDFLAGS="$( sdl2-config --static-libs )"
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_sdlconfig.c.o $CFLAGS $SDL_CFLAGS"
link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
static_link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_sdlconfig.c.o $CFLAGS $EXTRA_CFLAGS"
link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig${EXESUFFIX} $LDFLAGS $EXTRA_LDFLAGS"
static_link_cmd="$CC main_gui_sdlconfig.c.o -o ${EXEPREFIX}main_gui_sdlconfig_static${EXESUFFIX} $STATIC_LDFLAGS $EXTRA_LDFLAGS"
echo "-- CC: $CC"
echo "-- CFLAGS: $CFLAGS"
echo "-- LDFLAGS: $LDFLAGS"
echo "-- SDL_CFLAGS: $SDL_CFLAGS"
echo "-- SDL_LDFLAGS: $SDL_LDFLAGS"
echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
echo "-- CC: $CC"
echo "-- CFLAGS: $CFLAGS"
echo "-- EXTRA_CFLAGS: $EXTRA_CFLAGS"
echo "-- LDFLAGS: $LDFLAGS"
echo "-- STATIC_LDFLAGS: $STATIC_LDFLAGS"
echo "-- EXTRA_LDFLAGS: $EXTRA_LDFLAGS"
echo "-- COMPILE: $compile_cmd"
echo "-- LINK: $link_cmd"

787
configure vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
dnl Process this file with autoconf to produce a configure script.
AC_PREREQ([2.65])
AC_PREREQ([2.63])
AC_INIT
AC_CONFIG_SRCDIR([src/SDL.c])
AC_CONFIG_HEADERS([include/SDL_config.h])
@@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=30
SDL_MICRO_VERSION=2
SDL_MINOR_VERSION=26
SDL_MICRO_VERSION=5
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -62,7 +62,6 @@ AC_PROG_AWK
AC_PROG_CC
AC_PROG_CXX
AC_PROG_EGREP
AC_PROG_FGREP
AC_PROG_INSTALL
AC_PROG_MAKE_SET
PKG_PROG_PKG_CONFIG
@@ -181,8 +180,8 @@ base_libdir=`echo \${libdir} | sed 's/.*\/\(.*\)/\1/; q'`
dnl Function to find a library in the compiler search path
find_lib()
{
gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | $FGREP programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | $FGREP libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
env_lib_path=[`echo $LIBS $LDFLAGS $* | sed 's/-L[ ]*//g'`]
if test "$cross_compiling" = yes; then
host_lib_path=""
@@ -319,20 +318,10 @@ AC_ARG_ENABLE(libc,
[AS_HELP_STRING([--enable-libc], [Use the system C library [default=yes]])],
, enable_libc=yes)
dnl See whether we are allowed to use system iconv
enable_system_iconv_default=yes
case "$host" in
*-*-cygwin*|*-*-mingw*)
enable_system_iconv_default=no
;;
esac
dnl See whether we are allowed to use libiconv
AC_ARG_ENABLE(system-iconv,
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=no for windows, yes for others]])],
, enable_system_iconv=$enable_system_iconv_default)
dnl See whether we prefer libiconv over libc
AC_ARG_ENABLE(libiconv,
[AS_HELP_STRING([--enable-libiconv], [Prefer iconv() from libiconv, if available, over libc version [default=no]])],
, enable_libiconv=no)
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=yes]])],
, enable_system_iconv=yes)
if test x$enable_libc = xyes; then
AC_DEFINE(HAVE_LIBC, 1, [ ])
@@ -340,7 +329,7 @@ if test x$enable_libc = xyes; then
dnl Check for C library headers
dnl AC_CHECK_INCLUDES_DEFAULT is an autoconf-2.7x thing where AC_HEADER_STDC is deprecated.
m4_ifdef([AC_CHECK_INCLUDES_DEFAULT], [AC_CHECK_INCLUDES_DEFAULT], [AC_HEADER_STDC])
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h linux/input.h)
dnl Check for typedefs, structures, etc.
AC_TYPE_SIZE_T
@@ -359,52 +348,14 @@ dnl Checks for library functions.
AC_DEFINE(HAVE_MPROTECT, 1, [ ])
],[]),
)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll memfd_create posix_fallocate _Exit)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf trunc truncf fmod fmodf log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
if test x$enable_system_iconv = xyes; then
AC_MSG_CHECKING(for iconv in libc)
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
#include <stddef.h>
#include <iconv.h>
]],[[
iconv_open(NULL,NULL);
]])], [have_libc_iconv=yes],[have_libc_iconv=no])
AC_MSG_RESULT($have_libc_iconv)
AC_MSG_CHECKING(for iconv in libiconv)
save_LIBS="$LIBS"
LIBS="$LIBS -liconv"
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
#include <stddef.h>
#include <iconv.h>
]],[[
iconv_open(NULL,NULL);
]])], [have_libiconv=yes],[have_libiconv=no])
LIBS="$save_LIBS"
AC_MSG_RESULT($have_libiconv)
if test x$have_libc_iconv = xyes || test x$have_libiconv = xyes; then
AC_DEFINE(HAVE_ICONV,1,[ ])
if test x$have_libiconv = xyes; then
if test x$have_libc_iconv != xyes; then
use_libiconv=yes
elif test x$enable_libiconv = xyes; then
use_libiconv=yes
fi
fi
if test x$use_libiconv = xyes; then
AC_DEFINE(SDL_USE_LIBICONV,1,[ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
echo "-- Using iconv from libiconv"
else
echo "-- Using iconv from libc"
fi
fi
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
fi
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
@@ -1170,13 +1121,13 @@ CheckPulseAudio()
[AS_HELP_STRING([--enable-pulseaudio], [use PulseAudio [default=yes]])],
, enable_pulseaudio=yes)
if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
PKG_CHECK_MODULES([PULSEAUDIO], [libpulse >= 0.9.15], audio_pulseaudio=yes, audio_pulseaudio=no)
PKG_CHECK_MODULES([PULSEAUDIO], [libpulse-simple >= 0.9], audio_pulseaudio=yes, audio_pulseaudio=no)
if test x$audio_pulseaudio = xyes; then
AC_ARG_ENABLE(pulseaudio-shared,
[AS_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio support [default=yes]])],
, enable_pulseaudio_shared=yes)
pulseaudio_lib=[`find_lib "libpulse.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
pulseaudio_lib=[`find_lib "libpulse-simple.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
AC_DEFINE(SDL_AUDIO_DRIVER_PULSEAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/pulseaudio/*.c"
@@ -1187,7 +1138,7 @@ CheckPulseAudio()
fi
if test x$have_loadso = xyes && \
test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
echo "-- dynamic libpulse -> $pulseaudio_lib"
echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
@@ -1606,6 +1557,26 @@ CheckNoStrictAliasing()
fi
}
dnl See if GCC's -mpreferred-stack-boundary is supported.
dnl Reference: http://bugzilla.libsdl.org/show_bug.cgi?id=1296
CheckStackBoundary()
{
AC_MSG_CHECKING(for GCC -mpreferred-stack-boundary option)
have_gcc_preferred_stack_boundary=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -mpreferred-stack-boundary=2"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_preferred_stack_boundary=yes],[])
AC_MSG_RESULT($have_gcc_preferred_stack_boundary)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_preferred_stack_boundary = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -mpreferred-stack-boundary=2"
fi
}
dnl See if GCC's -Werror is supported.
CheckWerror()
{
@@ -1702,27 +1673,6 @@ dnl Haiku headers use multicharacter constants all over the place. Ignore these
fi
}
dnl See if GCC's -Wunused-local-typedefs is supported and disable it
dnl because it triggers on gcc 4.8.4 for compile time asserts inside
dnl of functions.
CheckUnusedLocalTypedefs()
{
AC_MSG_CHECKING(for GCC -Wunused-local-typedefs option)
have_gcc_unused_local_typedefs=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Wunused-local-typedefs"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_unused_local_typedefs=yes],[])
AC_MSG_RESULT($have_gcc_unused_local_typedefs)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_unused_local_typedefs = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-unused-local-typedefs"
fi
}
dnl Check for Wayland
CheckWayland()
{
@@ -1836,14 +1786,6 @@ dnl See if libdecor is available
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DECOR_LIBS"
fi
saved_cflags=$CFLAGS
CFLAGS="$CFLAGS $DECOR_CFLAGS"
AC_CHECK_DECLS([libdecor_frame_get_min_content_size, libdecor_frame_get_max_content_size], [libdecor_get_min_max=yes], [ ], [[#include <libdecor.h>]])
if test x$libdecor_get_min_max = xyes; then
AC_DEFINE(SDL_HAVE_LIBDECOR_GET_MIN_MAX, 1, [ ])
fi
CFLAGS="$saved_cflags"
fi
fi
fi
@@ -2806,8 +2748,6 @@ dnl See if we can use the new unified event interface in Linux 2.4
CheckInputEvents()
{
dnl Check for Linux 2.4 unified input event interface support
AC_CHECK_HEADERS(linux/input.h)
AC_MSG_CHECKING(for Linux 2.4 unified input interface)
use_input_events=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
@@ -3336,6 +3276,9 @@ CheckWINDOWS()
],[])
AC_MSG_RESULT($have_wince)
# This fixes Windows stack alignment with newer GCC
CheckStackBoundary
# headers needed elsewhere
AC_CHECK_HEADER(tpcshrd.h,have_tpcshrd_h=yes)
if test x$have_tpcshrd_h = xyes; then
@@ -3417,10 +3360,33 @@ asdf
[AS_HELP_STRING([--enable-xinput], [use Xinput for Windows [default=yes]])],
, enable_xinput=yes)
if test x$enable_xinput = xyes; then
have_xinput_gamepadex=no
have_xinput_stateex=no
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_MSG_CHECKING(for struct XINPUT_GAMEPAD_EX)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
]],[])], [have_xinput_gamepadex=yes],[])
AC_MSG_RESULT($have_xinput_gamepadex)
AC_MSG_CHECKING(for struct XINPUT_STATE_EX)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
]],[])], [have_xinput_stateex=yes],[])
AC_MSG_RESULT($have_xinput_stateex)
if test x$have_xinput = xyes; then
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
fi
if test x$have_xinput_gamepadex = xyes; then
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
fi
if test x$have_xinput_stateex = xyes; then
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
fi
fi
AC_MSG_CHECKING(for windows.gaming.input.h)
@@ -3641,7 +3607,7 @@ CheckHIDAPI()
enable_hidapi_libusb=yes
require_hidapi_libusb=yes
;;
*-*-os2* )
*-*-os2* )
enable_hidapi_libusb=yes
;;
esac
@@ -3706,14 +3672,15 @@ CheckClockGettime()
[AS_HELP_STRING([--enable-clock_gettime], [use clock_gettime() instead of gettimeofday() on UNIX [default=yes]])],
, enable_clock_gettime=yes)
if test x$enable_clock_gettime = xyes; then
AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
if test x$have_clock_gettime = xyes; then
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
else
AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
if test x$have_clock_gettime = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS"
fi
fi
fi
@@ -3771,7 +3738,6 @@ CheckVirtualJoystick()
dnl Do this on all platforms, before everything else (other things might want to override it).
CheckWarnAll
CheckUnusedLocalTypedefs
CheckNoStrictAliasing
dnl Do this for every platform, but for some it doesn't mean anything, but better to catch it here anyhow.
@@ -4652,14 +4618,14 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
AC_DEFINE(SDL_VIDEO_DRIVER_OS2, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/os2/*.c"
have_video=yes
SUMMARY_video="${SUMMARY_video} OS/2"
SUMMARY_video="${SUMMARY_video} os/2"
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_OS2, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/os2/*.c"
have_audio=yes
SUMMARY_audio="${SUMMARY_audio} OS/2"
SUMMARY_audio="${SUMMARY_audio} os/2"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lmmpm2"
fi
# Set up files for the thread library
@@ -4894,8 +4860,6 @@ AC_SUBST(SDL_CFLAGS)
AC_SUBST(SDL_LIBS)
AC_SUBST(SDL_STATIC_LIBS)
AC_SUBST(SDL_RLD_FLAGS)
PKGCONFIG_DEPENDS=""
AC_SUBST(PKGCONFIG_DEPENDS)
if test x$enable_shared = xyes; then
PKGCONFIG_LIBS_PRIV="
Libs.private:"

View File

@@ -13,22 +13,22 @@ supported, but you can use the "android-project-ant" directory as a template.
Requirements
================================================================================
Android SDK (version 34 or later)
Android SDK (version 31 or later)
https://developer.android.com/sdk/index.html
Android NDK r15c or later
https://developer.android.com/tools/sdk/ndk/index.html
Minimum API level supported by SDL: 19 (Android 4.4)
Minimum API level supported by SDL: 16 (Android 4.1)
How the port works
================================================================================
- Android applications are Java-based, optionally with parts written in C
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
the SDL library
- This means that your application C code must be placed inside an Android
- This means that your application C code must be placed inside an Android
Java project, along with some C support code that communicates with Java
- This eventually produces a standard Android .apk package
@@ -68,22 +68,14 @@ Finally, a word of caution: re running androidbuild.sh wipes any changes you may
done in the build directory for the app!
For more complex projects, follow these instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Move or symlink this SDL directory into the "<project>/app/jni" directory
3. Edit "<project>/app/jni/src/Android.mk" to include your source files
1. Get the source code for SDL and copy the 'android-project' directory located at SDL/android-project to a suitable location. Also make sure to rename it to your project name (In these examples: YOURPROJECT).
(The 'android-project' directory can basically be seen as a sort of starting point for the android-port of your project. It contains the glue code between the Android Java 'frontend' and the SDL code 'backend'. It also contains some standard behaviour, like how events should be handled, which you will be able to change.)
2. Move or [symlink](https://en.wikipedia.org/wiki/Symbolic_link) the SDL directory into the "YOURPROJECT/app/jni" directory
(This is needed as the source of SDL has to be compiled by the Android compiler)
3. Edit "YOURPROJECT/app/jni/src/Android.mk" to include your source files.
(They should be separated by spaces after the "LOCAL_SRC_FILES := " declaration)
4a. If you want to use Android Studio, simply open your 'YOURPROJECT' directory and start building.
4a. If you want to use Android Studio, simply open your <project> directory and start building.
4b. If you want to build manually, run './gradlew installDebug' in the project directory. This compiles the .java, creates an .apk with the native code embedded, and installs it on any connected Android device
@@ -91,9 +83,9 @@ For more complex projects, follow these instructions:
If you already have a project that uses CMake, the instructions change somewhat:
1. Do points 1 and 2 from the instruction above.
2. Edit "YOURPROJECT/app/build.gradle" to comment out or remove sections containing ndk-build
2. Edit "<project>/app/build.gradle" to comment out or remove sections containing ndk-build
and uncomment the cmake sections. Add arguments to the CMake invocation as needed.
3. Edit "YOURPROJECT/app/jni/CMakeLists.txt" to include your project (it defaults to
3. Edit "<project>/app/jni/CMakeLists.txt" to include your project (it defaults to
adding the "src" subdirectory). Note that you'll have SDL2, SDL2main and SDL2-static
as targets in your project, so you should have "target_link_libraries(yourgame SDL2 SDL2main)"
in your CMakeLists.txt file. Also be aware that you should use add_library() instead of
@@ -140,15 +132,15 @@ Here's an example of a minimal class file:
--- MyGame.java --------------------------
package com.gamemaker.game;
import org.libsdl.app.SDLActivity;
import org.libsdl.app.SDLActivity;
/**
* A sample wrapper class that just calls SDLActivity
*/
* A sample wrapper class that just calls SDLActivity
*/
public class MyGame extends SDLActivity { }
------------------------------------------
Then replace "SDLActivity" in AndroidManifest.xml with the name of your
@@ -187,7 +179,7 @@ may want to keep this fact in mind when building your APK, specially when large
files are involved.
For more information on which extensions get compressed by default and how to
disable this behaviour, see for example:
http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
@@ -358,7 +350,7 @@ I get output from addr2line showing that it's in the quit function, in testsprit
You can add logging to your code to help show what's happening:
#include <android/log.h>
__android_log_print(ANDROID_LOG_INFO, "foo", "Something happened! x = %d", x);
If you need to build without optimization turned on, you can create a file called
@@ -431,13 +423,13 @@ The Tegra Graphics Debugger is available from NVidia here:
https://developer.nvidia.com/tegra-graphics-debugger
Why is API level 19 the minimum required?
Why is API level 16 the minimum required?
================================================================================
The latest NDK toolchain doesn't support targeting earlier than API level 19.
As of this writing, according to https://www.composables.com/tools/distribution-chart
about 99.7% of the Android devices accessing Google Play support API level 19 or
higher (August 2023).
The latest NDK toolchain doesn't support targeting earlier than API level 16.
As of this writing, according to https://developer.android.com/about/dashboards/index.html
about 99% of the Android devices accessing Google Play support API level 16 or
higher (January 2018).
A note regarding the use of the "dirty rectangles" rendering technique
@@ -448,7 +440,7 @@ where you only update a portion of the screen on each frame, you may notice a
variety of visual glitches on Android, that are not present on other platforms.
This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2
contexts, in particular the use of the eglSwapBuffers function. As stated in the
documentation for the function "The contents of ancillary buffers are always
documentation for the function "The contents of ancillary buffers are always
undefined after calling eglSwapBuffers".
Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED
is not possible for SDL as it requires EGL 1.4, available only on the API level
@@ -467,7 +459,7 @@ Two legitimate ways:
Activity by calling Activity.finish().
- Android OS can decide to terminate your application by calling onDestroy()
(see Activity life cycle). Your application will receive a SDL_QUIT event you
(see Activity life cycle). Your application will receive a SDL_QUIT event you
can handle to save things and quit.
Don't call exit() as it stops the activity badly.

View File

@@ -3,10 +3,10 @@
(www.cmake.org)
SDL's build system was traditionally based on autotools. Over time, this
approach has suffered from several issues across the different supported
approach has suffered from several issues across the different supported
platforms.
To solve these problems, a new build system based on CMake was introduced.
It is developed in parallel to the legacy autotools build system, so users
It is developed in parallel to the legacy autotools build system, so users
can experiment with it without complication.
The CMake build system is supported on the following platforms:
@@ -48,7 +48,7 @@ SDL can be included in your project in 2 major ways:
The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
```cmake
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.0)
project(mygame)
# Create an option to switch between a system sdl library and a vendored sdl library
@@ -59,15 +59,15 @@ if(MYGAME_VENDORED)
else()
# 1. Look for a SDL2 package, 2. look for the SDL2 component and 3. fail if none can be found
find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
# 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available
# 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available
find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
endif()
# Create your game executable target as usual
# Create your game executable target as usual
add_executable(mygame WIN32 mygame.c)
# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
if(TARGET SDL2::SDL2main)
# It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static)
target_link_libraries(mygame PRIVATE SDL2::SDL2main)

View File

@@ -12,7 +12,7 @@ Supports:
What you need:
* DirectFB 1.0.1, 1.2.x, 1.3.0
* Kernel-Framebuffer support: required: vesafb, radeonfb ....
* Kernel-Framebuffer support: required: vesafb, radeonfb ....
* Mesa 7.0.x - optional for OpenGL
The `/etc/directfbrc` file should contain the following lines to make
@@ -44,7 +44,7 @@ To use hardware accelerated YUV-overlays for YUV-textures, use:
export SDL_DIRECTFB_YUV_DIRECT=1
```
This is disabled by default. It will only support one
This is disabled by default. It will only support one
YUV texture, namely the first. Every other YUV texture will be
rendered in software.
@@ -84,7 +84,7 @@ As of this writing 20100802 you need to pull Mesa from git and do the following:
```
git clone git://anongit.freedesktop.org/git/mesa/mesa
cd mesa
cd mesa
git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
```
@@ -92,10 +92,10 @@ Edit `configs/linux-directfb` so that the Directories-section looks like this:
```
# Directories
SRC_DIRS = mesa glu
SRC_DIRS = mesa glu
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS =
PROGRAM_DIRS =
```
Then do the following:

View File

@@ -4,29 +4,29 @@ Originally posted on Ryan's Google+ account.
Background:
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
but developers are shipping their own SDL2 with individual Steam games.
These games might stop getting updates, but a newer SDL2 might be needed later.
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
but developers are shipping their own SDL2 with individual Steam games.
These games might stop getting updates, but a newer SDL2 might be needed later.
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
ever needed, and these fixes won't make it to a game shipping its own SDL.
- Even if we replace the SDL2 in those games with a compatible one, that is to
say, edit a developer's Steam depot (yuck!), there are developers that are
statically linking SDL2 that we can't do this for. We can't even force the
- Even if we replace the SDL2 in those games with a compatible one, that is to
say, edit a developer's Steam depot (yuck!), there are developers that are
statically linking SDL2 that we can't do this for. We can't even force the
dynamic loader to ignore their SDL2 in this case, of course.
- If you don't ship an SDL2 with the game in some form, people that disabled the
Steam Runtime, or just tried to run the game from the command line instead of
Steam Runtime, or just tried to run the game from the command line instead of
Steam might find themselves unable to run the game, due to a missing dependency.
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
generic Linux boxes that may or may not have SDL2 installed, you have to ship
the library or risk a total failure to launch. So now, you might have to have
a non-Steam build plus a Steam build (that is, one with and one without SDL2
included), which is inconvenient if you could have had one universal build
generic Linux boxes that may or may not have SDL2 installed, you have to ship
the library or risk a total failure to launch. So now, you might have to have
a non-Steam build plus a Steam build (that is, one with and one without SDL2
included), which is inconvenient if you could have had one universal build
that works everywhere.
- We like the zlib license, but the biggest complaint from the open source
community about the license change is the static linking. The LGPL forced this
- We like the zlib license, but the biggest complaint from the open source
community about the license change is the static linking. The LGPL forced this
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
concerned about the GNU freedoms found themselves solving the same problems:
swapping in a newer SDL to an older game often times can save the day.
concerned about the GNU freedoms found themselves solving the same problems:
swapping in a newer SDL to an older game often times can save the day.
Static linking stops this dead.
So here's what we did:
@@ -35,7 +35,7 @@ SDL now has, internally, a table of function pointers. So, this is what SDL_Init
now looks like:
```c
Uint32 SDL_Init(Uint32 flags)
UInt32 SDL_Init(Uint32 flags)
{
return jump_table.SDL_Init(flags);
}
@@ -45,7 +45,7 @@ Except that is all done with a bunch of macro magic so we don't have to maintain
every one of these.
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
SDL_Init() that you've been calling all this time. But at startup, it looks more
SDL_Init() that you've been calling all this time. But at startup, it looks more
like this:
```c
@@ -56,12 +56,12 @@ Uint32 SDL_Init_DEFAULT(Uint32 flags)
}
```
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
pointers, which means that this `_DEFAULT` function never gets called again.
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
pointers, which means that this `_DEFAULT` function never gets called again.
First call to any SDL function sets the whole thing up.
So you might be asking, what was the value in that? Isn't this what the operating
system's dynamic loader was supposed to do for us? Yes, but now we've got this
system's dynamic loader was supposed to do for us? Yes, but now we've got this
level of indirection, we can do things like this:
```bash
@@ -69,70 +69,70 @@ export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
./MyGameThatIsStaticallyLinkedToSDL2
```
And now, this game that is statically linked to SDL, can still be overridden
with a newer, or better, SDL. The statically linked one will only be used as
And now, this game that is statically linked to SDL, can still be overridden
with a newer, or better, SDL. The statically linked one will only be used as
far as calling into the jump table in this case. But in cases where no override
is desired, the statically linked version will provide its own jump table,
is desired, the statically linked version will provide its own jump table,
and everyone is happy.
So now:
- Developers can statically link SDL, and users can still replace it.
- Developers can statically link SDL, and users can still replace it.
(We'd still rather you ship a shared library, though!)
- Developers can ship an SDL with their game, Valve can override it for, say,
new features on SteamOS, or distros can override it for their own needs,
- Developers can ship an SDL with their game, Valve can override it for, say,
new features on SteamOS, or distros can override it for their own needs,
but it'll also just work in the default case.
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
and it'll do the right thing.
- End users (and Valve) can update a game's SDL in almost any case,
- End users (and Valve) can update a game's SDL in almost any case,
to keep abandoned games running on newer platforms.
- Everyone develops with SDL exactly as they have been doing all along.
- Everyone develops with SDL exactly as they have been doing all along.
Same headers, same ABI. Just get the latest version to enable this magic.
A little more about SDL_InitDynamicAPI():
Internally, InitAPI does some locking to make sure everything waits until a
single thread initializes everything (although even SDL_CreateThread() goes
Internally, InitAPI does some locking to make sure everything waits until a
single thread initializes everything (although even SDL_CreateThread() goes
through here before spinning a thread, too), and then decides if it should use
an external SDL library. If not, it sets up the jump table using the current
an external SDL library. If not, it sets up the jump table using the current
SDL's function pointers (which might be statically linked into a program, or in
a shared library of its own). If so, it loads that library and looks for and
a shared library of its own). If so, it loads that library and looks for and
calls a single function:
```c
Sint32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
```
That function takes a version number (more on that in a moment), the address of
the jump table, and the size, in bytes, of the table.
Now, we've got policy here: this table's layout never changes; new stuff gets
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
the jump table, and the size, in bytes, of the table.
Now, we've got policy here: this table's layout never changes; new stuff gets
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
if it's smaller, we know we can provide the entire API that the caller needs.
The version variable is a failsafe switch.
Right now it's always 1. This number changes when there are major API changes
(so we know if the tablesize might be smaller, or entries in it have changed).
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
inconceivable to have a small dispatch library that only supplies this one
The version variable is a failsafe switch.
Right now it's always 1. This number changes when there are major API changes
(so we know if the tablesize might be smaller, or entries in it have changed).
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
inconceivable to have a small dispatch library that only supplies this one
function and loads different, otherwise-incompatible SDL libraries and has the
right one initialize the jump table based on the version. For something that
must generically catch lots of different versions of SDL over time, like the
right one initialize the jump table based on the version. For something that
must generically catch lots of different versions of SDL over time, like the
Steam Client, this isn't a bad option.
Finally, I'm sure some people are reading this and thinking,
"I don't want that overhead in my project!"
"I don't want that overhead in my project!"
To which I would point out that the extra function call through the jump table
probably wouldn't even show up in a profile, but lucky you: this can all be
disabled. You can build SDL without this if you absolutely must, but we would
encourage you not to do that. However, on heavily locked down platforms like
To which I would point out that the extra function call through the jump table
probably wouldn't even show up in a profile, but lucky you: this can all be
disabled. You can build SDL without this if you absolutely must, but we would
encourage you not to do that. However, on heavily locked down platforms like
iOS, or maybe when debugging, it makes sense to disable it. The way this is
designed in SDL, you just have to change one #define, and the entire system
vaporizes out, and SDL functions exactly like it always did. Most of it is
macro magic, so the system is contained to one C file and a few headers.
However, this is on by default and you have to edit a header file to turn it
off. Our hopes is that if we make it easy to disable, but not too easy,
everyone will ultimately be able to get what they want, but we've gently
designed in SDL, you just have to change one #define, and the entire system
vaporizes out, and SDL functions exactly like it always did. Most of it is
macro magic, so the system is contained to one C file and a few headers.
However, this is on by default and you have to edit a header file to turn it
off. Our hopes is that if we make it easy to disable, but not too easy,
everyone will ultimately be able to get what they want, but we've gently
nudged everyone towards what we think is the best solution.

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