Commit Graph

  • 721ece7ba0 Fix memory leak in SDL_SW_CreateYUVTexture Mathieu Eyraud 2023-01-02 10:22:44 +01:00
  • 2fd9e63f1a Android: orientation, check for exact match to "Portrait". (see #6959) (Portrait is also contained in PortraitUpsideDown) Sylvain 2023-01-01 18:47:13 +01:00
  • 874ebed14d Android: inverse LandscapeLeft and LandscapeRight (see #6959) Sylvain 2023-01-01 18:41:55 +01:00
  • 9148c89d23 Merge pull request #6964 from 1bsyl/br_android_orientation_bug Sylvain Becker 2023-01-02 09:44:42 +01:00
  • 4408e9f957 Android: orientation, check for exact match to "Portrait". (see #6959) (Portrait is also contained in PortraitUpsideDown) Sylvain 2023-01-01 18:47:13 +01:00
  • c4982955b2 Android: inverse LandscapeLeft and LandscapeRight (see #6959) Sylvain 2023-01-01 18:41:55 +01:00
  • 8a13533949 Handle error return value for SDL_GetSwapInterval Sylvain Becker 2023-01-01 17:20:41 +01:00
  • a515f51ac0 Removed public joystick locking API Sam Lantinga 2022-12-31 09:17:02 -08:00
  • 87c8e2b942 README-migration: Added backticks to avoid markdown highlighting. Ryan C. Gordon 2022-12-31 01:12:10 -05:00
  • 5b904a103a windows: more HANDLE -> HMODULE changes. Ozkan Sezer 2022-12-31 08:00:00 +03:00
  • 321c30db57 windows: more HANDLE -> HMODULE changes. Ozkan Sezer 2022-12-31 08:00:00 +03:00
  • 0a8f9777a7 SDL_dynapi.c: LoadLibraryA() returns HMODULE. Ozkan Sezer 2022-12-30 11:11:10 +03:00
  • 929da2c28e SDL_dynapi.c: LoadLibraryA() returns HMODULE. Ozkan Sezer 2022-12-30 11:11:10 +03:00
  • 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors() Sam Lantinga 2022-12-29 23:07:30 -08:00
  • 7f23d71b6a Added SDL_modf() and SDL_modff() Sam Lantinga 2022-12-29 21:39:08 -08:00
  • ead4f122e4 Added basic support for %g snprintf format specifier Sam Lantinga 2022-12-29 20:42:07 -08:00
  • cefbeb582f Mouse coordinates are floating point Sam Lantinga 2022-12-29 19:31:12 -08:00
  • 8c3239dee5 Fixed documentation warning Sam Lantinga 2022-12-29 22:10:35 -08:00
  • ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain() Daniel Gibson 2022-12-30 06:16:22 +01:00
  • 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* Sam Lantinga 2022-12-29 15:07:59 -08:00
  • 78d3a713de Fixed documentation for SDL_JoystickGetDeviceInstanceID Sam Lantinga 2022-12-29 15:00:32 -08:00
  • d992d4f23e Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -08:00
  • 74229d4a41 Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -08:00
  • e1bd5bd071 Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -08:00
  • 1b90107fdb Spell out "Float" in function names Sam Lantinga 2022-12-29 14:50:55 -08:00
  • d7d3c22dbf Remove more reserved identifiers (#6925) Sylvain Becker 2022-12-29 22:58:16 +01:00
  • ce412c2c71 Consistency cleanup for README-migration.md Sam Lantinga 2022-12-29 10:44:35 -08:00
  • 138f632b59 include: Add a comment about reserving a bit for sdl2-compat. Ryan C. Gordon 2022-12-29 13:34:53 -05:00
  • 7150d6b05a cmake: add SDL3 to include path This reverts parts of 9f2ca87 Anonymous Maarten 2022-12-29 10:05:24 +01:00
  • 88630b85f5 SDL_GL_SwapWindow() returns an error code Sylvain 2022-12-29 16:27:42 +01:00
  • abd051f89e Re-sorted SDL 3.0 API list Sam Lantinga 2022-12-28 19:55:54 -08:00
  • 80890f3aae SDL API renaming: SDL_render.h Sam Lantinga 2022-12-28 19:40:31 -08:00
  • ea0c2f55be SDL API renaming: *Is* functions Sam Lantinga 2022-12-28 19:34:01 -08:00
  • 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() Sam Lantinga 2022-12-28 17:06:38 -08:00
  • 9b8208c195 Updated add_symbol_to_oldnames Sam Lantinga 2022-12-28 16:28:21 -08:00
  • 61232de1ab Sort the initial SDL 3.0 symbols Sam Lantinga 2022-12-28 14:29:46 -08:00
  • 71eb78e790 X11: fix removing SDL_WINDOW_HIDDEN flags (thanks @zturtleman) Sylvain 2022-12-28 23:18:00 +01:00
  • e4e7a8baff Reset the dynamic API for SDL 3.0 Sam Lantinga 2022-12-28 13:38:41 -08:00
  • 58763b608b Cancel current CI actions when a PR is updated Sam Lantinga 2022-12-28 13:06:46 -08:00
  • 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices Sam Lantinga 2022-12-27 18:10:06 -08:00
  • 81975cc2d0 Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -08:00
  • 29a4c5ebc2 Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -08:00
  • e40a96155f Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -08:00
  • 639a744ac4 Update README-migration Sylvain 2022-12-28 20:22:11 +01:00
  • aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN Sylvain 2022-12-28 20:17:55 +01:00
  • 59a70d568d Rename SDL_main_impl.h include guard to match the filename Zack Middleton 2022-12-17 23:13:25 -06:00
  • e512809246 Fixup PS2/PSP SDL_RunApp() Zack Middleton 2022-12-17 23:12:48 -06:00
  • 278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -08:00
  • 87a24ba765 The minimal Makefile doesn't really build for any platform Sam Lantinga 2022-12-27 16:50:18 -08:00
  • 1d80082e8e Removed old iOS demos Sam Lantinga 2022-12-27 16:48:55 -08:00
  • 36d4395c97 SDL API renaming: internal functions Sam Lantinga 2022-12-27 15:05:51 -08:00
  • 25336d053a Remove underscore for _SDL_iconv_t And change the name, not to have the same for pointer and data Sylvain 2022-12-27 21:02:05 +01:00
  • 07808d6a03 Remove underscore in guard header defines (#6922) Sylvain Becker 2022-12-27 21:31:12 +01:00
  • cdbd1be8c6 Allow SDL_oldnames.h to be completely disabled Sam Lantinga 2022-12-27 12:30:37 -08:00
  • 903df79b2d Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -08:00
  • 3db9112ef4 Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -08:00
  • 04f2820e07 Remove underscore for some SDL_ builtin function/macros Sylvain 2022-12-27 20:19:59 +01:00
  • 81cd84f456 Remove reserved underscore SDL_joystick Sylvain 2022-12-27 20:14:50 +01:00
  • ab2d007982 More gamepad renaming Sam Lantinga 2022-12-27 11:31:54 -08:00
  • 58aecf0a54 SDL API renaming: SDL_rect.h Sam Lantinga 2022-12-27 11:01:11 -08:00
  • a28d1d59be More gamepad renaming Sam Lantinga 2022-12-27 10:42:45 -08:00
  • 701e965235 Removed leading underscore in structure names Sam Lantinga 2022-12-27 10:35:53 -08:00
  • 960e9044b3 Fixed test code after gamepad event rename Sam Lantinga 2022-12-27 10:28:43 -08:00
  • ad8a6d2b05 Split SDL gamepad internal functions into SDL_gamepad_c.h Sam Lantinga 2022-12-27 10:23:28 -08:00
  • 15b464747f WhatsNew.txt should be new features in SDL 3.0 Sam Lantinga 2022-12-27 10:06:45 -08:00
  • 5baed331f1 Don't add symbol renaming to WhatsNew.txt Sam Lantinga 2022-12-27 10:00:10 -08:00
  • 84725c00d8 Make sure we update the cmake test programs as well Sam Lantinga 2022-12-27 09:56:16 -08:00
  • 659abc721a SDL API renaming: SDL_gamecontroller.h Sam Lantinga 2022-12-27 09:46:24 -08:00
  • ab0c5cf07d Fix compilation Sylvain 2022-12-27 17:25:31 +01:00
  • 59467ff063 Make it easier to mass rename symbols in the SDL API Sam Lantinga 2022-12-27 07:31:27 -08:00
  • c6969df4d7 SDL API renaming: SDL_video.h Sam Lantinga 2022-12-27 06:38:34 -08:00
  • cc0296c934 SDL API renaming: SDL_surface.h Sam Lantinga 2022-12-27 06:36:39 -08:00
  • 2db699f48e SDL API renaming: SDL_sensor.h Sam Lantinga 2022-12-27 06:23:39 -08:00
  • 0d54115235 SDL API renaming: SDL_render.h Sam Lantinga 2022-12-27 06:21:13 -08:00
  • 083e436a1a SDL API renaming: SDL_pixels.h Sam Lantinga 2022-12-27 06:08:13 -08:00
  • 3d063d7295 More renaming SDL_FreeWAV() to SDL_Free() Sylvain 2022-12-27 14:53:10 +01:00
  • fc478c1bc0 SDL API renaming: SDL_joystick.h Sam Lantinga 2022-12-27 05:50:46 -08:00
  • aa0053141b Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) Sylvain Becker 2022-12-27 14:42:48 +01:00
  • 713ba2e31a SDL API renaming: SDL_audio.h Sam Lantinga 2022-12-27 05:32:55 -08:00
  • 9625fb2832 Documentation cleanup Sam Lantinga 2022-12-27 05:28:18 -08:00
  • 47170d288e Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912) Sylvain Becker 2022-12-27 14:22:22 +01:00
  • 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() Sylvain 2022-12-27 13:22:43 +01:00
  • 2462262e0c SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 Ozkan Sezer 2022-12-27 00:14:00 +03:00
  • 162f8e6ee7 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +03:00
  • d0f8e63ed6 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api Vincent Hamm 2022-12-26 10:57:29 -08:00
  • bd5c355a34 SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 Ozkan Sezer 2022-12-27 00:14:00 +03:00
  • facc408097 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +03:00
  • c7d5642e43 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api Vincent Hamm 2022-12-26 10:57:29 -08:00
  • d47ff8ae73 SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 Ozkan Sezer 2022-12-27 00:14:00 +03:00
  • 738442b82a SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +03:00
  • 29ba5f5d64 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +03:00
  • 5410d361f7 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api Vincent Hamm 2022-12-26 10:57:29 -08:00
  • 68073c6276 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api Vincent Hamm 2022-12-26 10:57:29 -08:00
  • 63724c113b Removed the vi format comments from the source Sam Lantinga 2022-12-26 11:17:23 -08:00
  • 920acb75c3 editorconfig: remove trailing whitespace in source code Sam Lantinga 2022-12-26 10:34:07 -08:00
  • 7c67213cef editorconfig: remove trailing whitespace in source code Sam Lantinga 2022-12-26 10:34:07 -08:00
  • 3dbc6a40ae render: only enable clipping when the rectangle is valid Sam Lantinga 2022-12-26 10:24:25 -08:00
  • 00f05dcf49 render: only enable clipping when the rectangle is valid Sam Lantinga 2022-12-26 10:24:25 -08:00
  • cc49f1e279 Fixed crash if mutex functions are used before any mutex has been created Sam Lantinga 2022-12-26 09:49:36 -08:00
  • d31776b17a Also rename the internal function symbol when renaming API functions Sam Lantinga 2022-12-24 09:00:41 -08:00