Commit Graph

  • e1b020f340 Fix MAC_PRESS_AND_HOLD hint documentation Sergei Petunin 2026-01-13 14:19:19 +01:00
  • 460b8a0db1 Fix MAC_PRESS_AND_HOLD hint documentation Sergei Petunin 2026-01-13 14:19:19 +01:00
  • c88049d27f wayland: Send exposure events when deferring resize events Frank Praznik 2026-01-12 19:06:02 -05:00
  • 2212c4f085 wayland: Send exposure events when deferring resize events Frank Praznik 2026-01-12 19:06:02 -05:00
  • 7c9ae67706 Add write buffering to Windows SDL_IOStream (#12424) (#14794) Edgar San Martin, Jr. 2026-01-12 14:39:06 -05:00
  • 3cd5a407b8 Fix duplicate event dispatch in Cocoa event pump Qiu Qiang 2026-01-11 21:31:14 -05:00
  • dd52dd8995 Fix duplicate event dispatch in Cocoa event pump Qiu Qiang 2026-01-11 21:31:14 -05:00
  • ca537d651b wayland: Dispatch pointer leave when destroying the pointer or a surface Frank Praznik 2026-01-11 11:23:33 -05:00
  • c12b2e41cb joystick/win32: Fix function return type mismatch Frank Praznik 2026-01-11 10:56:06 -05:00
  • 75ff70b489 joystick/win32: Fix function return type mismatch Frank Praznik 2026-01-11 10:56:06 -05:00
  • 55acc0b829 joystick/win32: Fix function return type mismatch Frank Praznik 2026-01-11 10:56:06 -05:00
  • 90aaa23977 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-10 16:47:13 +00:00
  • f6a979d7e8 events: Buildfix for targets with C++ build units Ethan Lee 2026-01-09 14:50:56 -05:00
  • 5b009640fe events: Buildfix for targets with C++ build units Ethan Lee 2026-01-09 14:50:56 -05:00
  • d102022c95 wayland: Handle all mouse state in a frame Frank Praznik 2026-01-05 13:43:35 -05:00
  • f4b937adf8 haptic hidapi: maintain effects array for external checking Katharine Chui 2026-01-08 22:36:37 +01:00
  • 2bb463921f haptic hidapi: maintain effects array for external checking Katharine Chui 2026-01-08 22:36:37 +01:00
  • 6aa227a428 stb_image.h (stbi__start_mem): initialize io.skip and io.eof to NULL Ozkan Sezer 2026-01-08 23:21:56 +03:00
  • ab900a389f stb_image.h (stbi__start_mem): initialize io.skip and io.eof to NULL Ozkan Sezer 2026-01-08 23:21:56 +03:00
  • cc0755881c Fixed crash when the broken EZFRD64.DLL is present Sam Lantinga 2026-01-07 17:11:57 -08:00
  • f369e804e2 Fixed crash when the broken EZFRD64.DLL is present Sam Lantinga 2026-01-07 17:11:57 -08:00
  • 7931321cff X11: Handle WM_STATE transitions to detect Withdrawn/Iconic states (#14770) Jipok 2026-01-08 00:46:41 +05:00
  • cb0fb8c1a1 haiku: Minor code convention cleanups. Ryan C. Gordon 2026-01-07 14:06:48 -05:00
  • 07ecddb925 haiku: Minor code convention cleanups. Ryan C. Gordon 2026-01-07 14:05:38 -05:00
  • dc6775ae0b haiku: update modelist logic erysdren 2026-01-07 07:24:02 -06:00
  • 8b47487547 haiku: fix modelist double-free erysdren 2026-01-07 00:49:56 -06:00
  • 1dda484085 haiku: update modelist logic erysdren 2026-01-07 07:22:20 -06:00
  • e14514f484 haiku: fix modelist double-free erysdren 2026-01-07 00:54:18 -06:00
  • f1b2fa5b9b pthread: add call to pthread_mutexattr_destroy (#14786) limb-soup 2026-01-07 18:56:03 +00:00
  • f805bb53cf pthread: add call to pthread_mutexattr_destroy (#14786) limb-soup 2026-01-07 18:56:03 +00:00
  • a66988621a Added temporary workaround hint "SDL_WINDOWS_DETECT_DEVICE_HOTPLUG" Sam Lantinga 2026-01-07 10:09:28 -08:00
  • a4b7a77d70 Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11 DarkContact 2026-01-07 16:53:06 +05:00
  • 044aed1f27 Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11 DarkContact 2026-01-07 16:53:06 +05:00
  • 06a6adf2b0 x11: fix compilation failure on older XInput2 bubbleguuum 2026-01-06 15:12:03 +01:00
  • 7690e00f42 x11: fix compilation failure on older XInput2 bubbleguuum 2026-01-06 15:12:03 +01:00
  • 08b2176a80 Fixed conflict when linking both SDL and hidapi statically Sam Lantinga 2026-01-06 06:09:58 -08:00
  • bc68c1c920 Fixed conflict when linking both SDL and hidapi statically Sam Lantinga 2026-01-06 06:09:58 -08:00
  • bba304c0b4 cmake: add SDL_FULL_VERSION target property containing full SDL version Anonymous Maarten 2026-01-05 23:03:10 +01:00
  • 99b2344253 cmake: add SDL_FULL_VERSION target property containing full SDL version Anonymous Maarten 2026-01-05 23:03:10 +01:00
  • 35a891d0e9 cmake: rpi videocore needs brcmegl as well Anonymous Maarten 2026-01-05 23:03:10 +01:00
  • cd31381185 cmake: rpi videocore needs brcmegl as well Anonymous Maarten 2026-01-05 23:03:10 +01:00
  • d73e74f9bf cmake: add SDL_FULL_VERSION target property containing full SDL version Anonymous Maarten 2026-01-05 23:03:10 +01:00
  • 0394e2e583 Fix Mouse button index Mathieu Eyraud 2026-01-05 21:44:48 +01:00
  • c9baf208bd Fix Mouse button index Mathieu Eyraud 2026-01-05 21:44:48 +01:00
  • 8a418521e1 wayland: Check focus when dispatching relative motion Frank Praznik 2026-01-05 13:43:35 -05:00
  • fab42a1432 wayland: Check focus when dispatching relative motion Frank Praznik 2026-01-05 13:43:35 -05:00
  • 8a2fbef5b2 wayland: Define the magic values for stylus buttons Frank Praznik 2026-01-05 11:57:00 -05:00
  • fa894b07be hidapi: Disable hidapi LG4FF on windows (#14762) Katharine Chui 2026-01-05 17:14:26 +01:00
  • 6c2f9bc41e hidapi: Disable hidapi LG4FF on windows (#14762) Katharine Chui 2026-01-05 17:14:26 +01:00
  • 832b2aaf39 Don't call SDL_Gtk_Quit() on private platforms Sam Lantinga 2026-01-05 08:08:33 -08:00
  • c742038aa9 Don't call SDL_Gtk_Quit() on private platforms Sam Lantinga 2026-01-05 08:08:33 -08:00
  • 3f58b99b53 Fixed handling status changes in the FlyDigi controller driver Sam Lantinga 2026-01-05 07:59:23 -08:00
  • ce6a6d1b39 Fixed handling status changes in the FlyDigi controller driver Sam Lantinga 2026-01-05 07:59:23 -08:00
  • 406cd277d2 render: Add support for private-platform shaders in GPU backend Ethan Lee 2026-01-05 09:48:34 -05:00
  • b12a88af76 render: Add support for private-platform shaders in GPU backend Ethan Lee 2026-01-05 09:48:34 -05:00
  • 9a5700e9a3 GPU: Add error message to Vulkan buffer creation error path Lucas Murray 2026-01-05 09:10:27 +11:00
  • cced3ce8b9 GPU: Add error message to Vulkan buffer creation error path Lucas Murray 2026-01-05 09:10:27 +11:00
  • 6a449ae1f3 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-04 22:26:46 +00:00
  • 726a94efa9 Use full names of SDL functions to fix wiki links Sam Lantinga 2026-01-04 14:24:32 -08:00
  • 2237a8eba2 Fixed building with Xcode 15.4 Sam Lantinga 2026-01-03 08:03:44 -08:00
  • 504041a1ba Fixed building with Xcode 15.4 Sam Lantinga 2026-01-03 08:03:44 -08:00
  • 24156f5471 pipewire: Check for the audio service when determining driver preference Frank Praznik 2026-01-02 12:34:37 -05:00
  • 0bc2296756 Cache CGDisplayPixelsHigh result on macOS to reduce IPC overhead Qiu Qiang 2026-01-01 23:59:51 -05:00
  • 3ee8d1406c Cache CGDisplayPixelsHigh result on macOS to reduce IPC overhead Qiu Qiang 2026-01-01 23:59:51 -05:00
  • a85a6364d8 ci: Add steamrt4 workflows Ethan Lee 2026-01-02 11:34:35 -05:00
  • 91f22b15cd ci: Add steamrt4 workflows Ethan Lee 2026-01-02 11:34:35 -05:00
  • 9fbba079b9 Update the iOS Xcode build requirements Sam Lantinga 2026-01-02 08:53:04 -08:00
  • 7edcc413e8 Update the iOS Xcode build requirements Sam Lantinga 2026-01-02 08:53:04 -08:00
  • 3d651ee403 iOS: if the file doesn't exist in the pref path, use the current directory Sam Lantinga 2026-01-02 08:18:05 -08:00
  • a0307589bd iOS: if the file doesn't exist in the pref path, use the current directory Sam Lantinga 2026-01-02 08:18:05 -08:00
  • 8de01986b1 Fix dynamic library handling for LibUSB Joshua Vandaële 2026-01-02 15:01:55 +01:00
  • 4a29b6a651 Fix dynamic library handling for LibUSB Joshua Vandaële 2026-01-02 15:01:55 +01:00
  • cbed9bd54d gpu: D3D12 uploads should also factor in block size for height, not just width. Ethan Lee 2026-01-02 00:29:25 -05:00
  • f472f93db8 gpu: D3D12 uploads should also factor in block size for height, not just width. Ethan Lee 2026-01-02 00:29:25 -05:00
  • fd345ae2f9 Improve hint documentation Zack Middleton 2026-01-02 01:12:44 -05:00
  • c5dee0feb5 Add ProGuard rule for joystickSetLED method in SDLControllerManager Kadir 2026-01-02 11:03:20 +03:00
  • cbcc565ca9 Add ProGuard rule for joystickSetLED method in SDLControllerManager Kadir 2026-01-02 11:03:20 +03:00
  • 6247568a1b Improve hint documentation Zack Middleton 2026-01-02 01:12:44 -05:00
  • ce0da58755 Made udev hwdb functionality optional Sam Lantinga 2025-12-21 09:15:23 -08:00
  • 4984eb8c16 Use udev to get the manufacturer name if possible (thanks gdb!) Sam Lantinga 2025-12-21 08:40:21 -08:00
  • a6ff5646f4 cmake: Enable Vulkan support on OpenBSD Brad Smith 2026-01-01 07:33:34 -05:00
  • 1d51671cbe cmake: Enable Vulkan support on OpenBSD Brad Smith 2026-01-01 07:33:34 -05:00
  • 165bfd3e83 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-01 19:18:39 +00:00
  • 522ff67cc8 Updated copyright for 2026 Sam Lantinga 2026-01-01 09:56:59 -08:00
  • f432937f9c Updated copyright for 2026 Sam Lantinga 2026-01-01 09:51:07 -08:00
  • 80c6a5f8d9 Updated copyright for 2026 Sam Lantinga 2026-01-01 09:48:19 -08:00
  • 5f086e7623 Updated copyright for 2026 Sam Lantinga 2026-01-01 09:39:50 -08:00
  • fc4f45f0e3 Updated to version 3.5.0 for development Anonymous Maarten 2026-01-01 17:30:41 +01:00
  • d15ecb21be Updated to version 3.4.1 for development Sam Lantinga 2025-12-31 18:18:45 -08:00
  • 814deb9438 Updated to version 3.2.31 for development Sam Lantinga 2025-12-31 17:54:27 -08:00
  • f5e5f65889 Ignore the tray template when checking for the SDL revision release-3.2.30 Sam Lantinga 2025-12-31 17:10:09 -08:00
  • 65da64b0eb Print the SDL- strings that were found if validation failed Sam Lantinga 2025-12-31 17:00:35 -08:00
  • a962f40bbb Updated to version 3.4.0 for release release-3.4.0 Sam Lantinga 2025-12-31 16:43:54 -08:00
  • 3588d09b1c Updated to version 3.2.30 for release Sam Lantinga 2025-12-31 16:33:51 -08:00
  • cac2460623 x11: Don't dedup move/size events Frank Praznik 2025-12-31 14:43:40 -05:00
  • 25e33948af emscripten: Handle mouse button events more correctly. Ryan C. Gordon 2025-12-31 17:23:42 -05:00
  • 5afbd85755 gpu renderer: fixed memory leak when resizing the backbuffer Sam Lantinga 2025-12-31 08:00:26 -08:00
  • 9698e20399 gpu renderer: fixed memory leak when resizing the backbuffer Sam Lantinga 2025-12-31 08:00:26 -08:00
  • 6034cf5cd8 gpu: Use the window event watcher list for Vulkan and D3D12 Frank Praznik 2025-12-30 21:45:16 -05:00
  • cfc41248be timer: Use the emscripten-specific code on Emscripten, even with threading. Ryan C. Gordon 2025-12-30 17:33:59 -05:00