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Frank Praznik 12d8540800 video: Unload GL/Vulkan when shutting down the video subsystem
If GL/Vulkan was loaded manually via a SDL_X_LoadLibrary() call instead of via window flags or through the GPU or renderer system, and there is no matching SDL_X_UnloadLibrary() call, the library instance won't be automatically unloaded while shutting down the video system, as the refcount won't go to zero, which can cause problems with some backends, and leaves a leaked DLL/SO handle when the global video object is destroyed.

Ensure that the libraries are unloaded after destroying the windows, but before shutting down the video backend, to prevent a leak and possible driver errors when shutting down the video backend.

(cherry picked from commit 37fca1fdcf)
2025-12-21 12:45:10 -05:00
2024-10-30 00:04:17 +01:00
2025-01-13 16:42:50 -08:00
2025-01-13 16:42:50 -08:00
2025-03-06 16:26:15 -08:00
2025-01-01 07:45:52 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

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Simple Directmedia Layer
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