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Petter Reinholdtsen 24693ac285 Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
When the flushing is not able to keep up with the audio stream coming in,
it will end up flushing forever and block API clients from getting any audio.

Fixes #9706
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Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 210 MiB
Languages
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