Jordan Saunders 265236d952 Fix two uninitialized variables
Found when running in valgrind looking at another issue.

- RenderPass' depth_stencil_target
    Tripped in SDL_BindGPUFragmentSamplers when not binding a DS target

- VulkanCommandBuffer's swapchainRequested
    Tripped in VULKAN_Submit for the end transition barrier when
    creating an image. The field is only reset when reused, not on first
    use
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2024-10-30 00:04:17 +01:00
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2025-01-13 16:42:50 -08:00
2025-03-06 16:25:17 -08:00
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Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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