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- SDL creates and requires usage of a specific glib context. This context is set as the global glib context with SDL_Gtk_EnterContext and the previous context is restored with SDL_Gtk_ExitContext. - To avoid changing the behavior of SDL_tray, which is the only consumer of SDL_gtk currently, the SDL_UpdateTray function now unconditionally runs a single glib frame iteration and is responsible for dispatching glib events for all consumers in SDL_PumpEvents. - Cleaned up some error handling in SDL_tray.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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