Files
SDL/src/audio
Ryan C. Gordon 774728b6ff audio: Pass the id, not the obj, to SDL_AudioDeviceDisconnected_OnMainThread.
If a device has disconnected, and the app has quit the audio subsystem before
the queued main thread function has run, the pointer will be bogus by the time
the run occurs. So now it looks up the object from its device ID, and if the
lookup returns NULL, it returns immediately and everything works out.

Reference Issue #14856.

(which might be fixed by this or not.)
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