Go to file
Wohlstand 67141e5079 SDL_render_psp.c: Implemented working viewport support
Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
2025-09-29 19:10:12 -07:00
2025-09-19 08:33:00 -07:00
2025-01-01 07:47:53 -08:00
2022-11-17 10:43:45 +01:00
2024-11-02 01:58:46 +01:00
2025-08-31 20:20:04 +03:00
2025-01-01 07:47:53 -08:00
2024-09-14 21:13:56 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 194 MiB
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%