Wohlstand
67141e5079
SDL_render_psp.c: Implemented working viewport support
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Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
2025-09-29 19:10:12 -07:00
Brad Smith
641201a99a
Use elf_aux_info() on OpenBSD
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NFC for ARMv7. For PowerPC move elf_aux_info() to higher priority over
sysctl for newer systems.
(cherry picked from commit b299e0de46 )
2025-09-27 09:01:04 -07:00
Fierelier
7b28fb29bd
[SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support ( #13993 )
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* Do not override NTSC/PAL
* Fix PS2 build instructions
* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
(cherry picked from commit 3fd0b46215 )
2025-09-26 07:46:13 -07:00
Sam Lantinga
ecb72142fd
Removed UWP workflow from CI
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The GitHub runners no longer have the needed SDK for this
2025-09-19 08:33:00 -07:00
krnl32
9859c05178
Added a default case to the switch statement in the HEADER FILE to prevent compiler warnings about missing defaults. This change helps avoid compilation breaks when warnings are treated as errors.
2025-09-16 17:16:50 -07:00
Ozkan Sezer
07c3b3fb7c
fix build.
2025-09-15 20:29:50 +03:00
Ozkan Sezer
9343246616
SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
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Fixes: https://github.com/libsdl-org/SDL/issues/13952 .
(backport from SDL3 commit 81f2f44843 )
2025-09-15 20:10:50 +03:00
Sam Lantinga
b55059b487
Remove Windows 32-bit ARM build from CI
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This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete
Fixes https://github.com/libsdl-org/SDL/issues/13949
(cherry picked from commit cc3274b6f1 )
2025-09-14 18:03:17 -07:00
Sam Lantinga
55b599d693
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6 )
2025-09-14 17:31:32 -07:00
Wes Lord
2eb5bff91a
Add missing parameters and return types to SDL2 header docs ( #13162 )
2025-09-13 07:37:33 -07:00
Gianfranco Berardi
be6ab7f9a6
Provide Android targetsdk 35 support in SDL2 ( #13776 )
2025-09-13 07:17:28 -07:00
Joshua Root
eb974470ec
Guard use of @available in SDL_cocoaevents.m
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Older compilers don't understand this syntax.
2025-09-07 16:46:19 -07:00
Ozkan Sezer
f0e7000f92
alsa: fix signatures of snd_pcm_info_free and snd_pcm_hw_params_get_rate
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Reference issue: https://github.com/libsdl-org/SDL/issues/13845 .
2025-09-02 17:02:32 +03:00
Ozkan Sezer
d2ab01b8bb
openslES: really fix build..
2025-09-01 20:38:37 +03:00
Ozkan Sezer
f5246d0181
openslES: fix build
2025-09-01 20:25:28 +03:00
Ryan C. Gordon
b8c802632b
openslES: OpenSL ES on Android only supports two formats, limit to that.
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(Three with the floating point extension, which we use.)
This is according to:
https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android
Previously, this would accept a request for Sint8 or Sint32 and disaster
would ensue.
Fixes #13779 .
(cherry picked from commit 0b2a003a35 )
(cherry picked from commit 7323104f97 )
2025-09-01 11:37:10 -04:00
Ozkan Sezer
1725d6b049
regenerate configure script.
2025-08-31 20:20:04 +03:00
Gleb Mazovetskiy
5ed21d1ccb
configure.ac: Fix AC_DEFINE HAVE_LIBUSB
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Fixes an error with autoconf 2.72
2025-08-31 09:36:24 -07:00
Ozkan Sezer
7a34e14c8e
SDL_hidapi.c: fix -Wundef failures due to HAVE_DRIVER_BACKEND check
2025-08-30 14:33:32 +03:00
Ozkan Sezer
1a8e667f3d
CI: add OpenBSD workflow
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(backported from commit c0e5fd55d2 )
2025-08-30 14:23:40 +03:00
Frank Praznik
d31d98d436
wayland: Add a sigtimedwait() implementation for OpenBSD
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sigtimedwait() is an optional part of POSIX.1-2001, and OpenBSD doesn't implement it. Add a replacement implementation based on https://comp.unix.programmer.narkive.com/rEDH0sPT/sigtimedwait-implementation
(backported from commit 1049426a76 )
2025-08-30 14:23:04 +03:00
Ozkan Sezer
56d43ee296
update config.guess and config.sub from git://git.sv.gnu.org/config.git
2025-08-28 11:22:50 +03:00
Chase Knowlden
1f21aae242
Update NDK version to 28 ( #13729 )
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* Update NDK version to 28 and add 16kb page size linker flags to x86_64
* Remove Android Linker Options
16kb page size is now the default since NDK r28c
* Update Android CI to use NDK 28
(cherry picked from commit 6e422e5ff2 )
2025-08-13 15:13:18 +02:00
Sam Lantinga
5e85a29e75
Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY
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Fixes https://github.com/libsdl-org/SDL/issues/13732
(cherry picked from commit 4725213eef )
2025-08-12 09:54:57 -07:00
Anonymous Maarten
f201b64ffe
release: build aarch64 libraries with 16kiB page size
2025-08-09 05:25:31 +02:00
Sam Lantinga
4f9723ece7
Revert "autotools, android: Support Google Play 16 KB Page Size Requirement"
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This reverts commit e7489a0931 .
If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:38:29 -07:00
Sam Lantinga
53dbe1862e
Revert "Support Google Play 16 KB Page Size Requirement ( #13470 )"
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This reverts commit 4b2aa3f102 .
If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:38:24 -07:00
Ozkan Sezer
e7489a0931
autotools, android: Support Google Play 16 KB Page Size Requirement
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autotools port of commit 4b2aa3f102 .
2025-08-07 20:10:02 +03:00
Anonymous Maarten
4b2aa3f102
Support Google Play 16 KB Page Size Requirement ( #13470 )
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- See: https://developer.android.com/guide/practices/page-sizes#update-packaging
- Also, make min API uniform at 21 (from 16 and 23 in a few places)
Manual backport of dc2c83c383
2025-08-07 17:59:05 +02:00
Ryan C. Gordon
272b073323
SDL_enabled_assert(): Use NULL istead of 0 to explicity initialize the pointer members of SDL_AssertData
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(cherry picked from commit faf3bd9991 )
2025-08-03 13:40:12 -04:00
SDL Wiki Bot
d310b5679f
Sync SDL2 wiki -> header
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[ci skip]
2025-07-30 03:15:25 +00:00
Ryan C. Gordon
afc1d9122b
pipewire: Report correct device default formats instead of hardcoding Float32.
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The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.
Fixes #12129 .
(cherry picked from commit 943c4abcb4 )
2025-07-29 18:21:01 -04:00
Sam Lantinga
af2279b286
Revert "Use SDL_MessageBoxFlags and SDL_MessageBoxButtonFlags appropriately"
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This reverts commit 059af5265a .
2025-07-29 09:41:35 -07:00
Sam Lantinga
059af5265a
Use SDL_MessageBoxFlags and SDL_MessageBoxButtonFlags appropriately
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(cherry picked from commit 991d28ae37 )
2025-07-29 09:38:52 -07:00
Dan Andrus
e610529e84
Check NSWindow::isVisible before sending SDL_WINDOWEVENT_RESTORED during Cocoa_WindowListener::windowDidResize
2025-07-28 14:46:55 -04:00
Ozkan Sezer
74df61530f
autotools, cmake: fix the sys/audioio.h checks.
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Reference issue: https://github.com/libsdl-org/SDL/issues/13405 .
2025-07-28 12:40:30 +03:00
Boris I. Bendovsky
3c36718348
[SDL2] Implement SDL_GL_GetAttribute for SDL_GL_FLOATBUFFERS
2025-07-27 19:55:57 -07:00
Anonymous Maarten
b36252b120
ci+n3ds: avoid apt-get package manager
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- use Unix Makefiles (with parallelization) CMake generator
- use binutils strings binary from devkitpro
( Manual backport of commit e6d200e51c )
2025-07-27 23:50:02 +03:00
Ozkan Sezer
ead4a032d3
sun audio: remove ifdefs, always include sys/audioio.h and sys/ioctl.h
2025-07-27 00:10:02 +03:00
Ryan C. Gordon
cf1eb95fb1
sunaudio: don't compile in the sun audio backend if sys/audioio.h is missing.
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Newer Solaris-based releases, like OpenIndiana, don't include this, using
Open Sound System, or something layered over OSS like PulseAudio, instead.
Fixes #13405 .
2025-07-26 13:50:20 -04:00
vanfanel
34691de22b
SDL2: Fill the SDL_AudioSpec in add_device()
2025-07-20 23:47:25 -04:00
vanfanel
874ca5a678
SDL2: Add missing symbol loading for SDL_GetDefaultAudioInfo() implementation on ALSA.
2025-07-17 13:08:52 -04:00
vanfanel
8d5984464e
SDL2: Implement SDL_GetDefaultAudioInfo() on the ALSA backend.
2025-07-17 13:08:52 -04:00
Ryan C. Gordon
2a6baf50e9
include: Added some basic documentation so SDL_KeyCode shows up on the wiki.
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Fixes #11525 .
2025-07-14 00:33:32 -04:00
Yorick Reum
6c9c2a9ac2
Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient
2025-07-12 07:35:08 -07:00
Anonymous Maarten
8605624158
ci: build MSVC release binary on windows-2025
2025-07-12 13:08:31 +02:00
Ryan C. Gordon
b537380065
cocoa: Patched to compile.
2025-07-10 16:27:47 -04:00
Ryan C. Gordon
b2c3e6fade
cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
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On newer systems, the trick isn't necessary, and if you do it, if the user is
moving the mouse when launching the app, it'll show a hidden Dock.
Fixes #10340 .
(manually backported from SDL3 from commit 279dabfc96 )
2025-07-10 15:57:55 -04:00
Wouter Wijsman
309d1481a4
PSP: Truncate thread name when passing to sceKernelCreateThread
2025-07-09 17:11:32 +02:00
Ozkan Sezer
2fb6abb9ad
fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled
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Reference issue: https://github.com/libsdl-org/SDL/issues/13254
2025-07-08 14:50:10 +03:00