Go to file
Chris Genova 6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures.
When the upload needs realignment, a new buffer is created to do the
upload, and the source data is copied to the new buffer. This commit
fixes the issue where the memcopy can read off the end of the source
buffer since it is reading based on destination pitch instead of source
pitch.
2025-11-07 17:47:51 -08:00
2025-10-22 17:55:02 -07:00
2025-10-22 17:55:02 -07:00
2025-01-13 16:42:50 -08:00
2025-01-13 16:42:50 -08:00
2025-03-06 16:25:17 -08:00
2025-01-01 07:45:52 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 163 MiB
Languages
C 85.8%
C++ 6.6%
Objective-C 3.3%
CMake 1.6%
Perl 0.7%
Other 1.7%