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DSV creation was missing a TEXTURE2DARRAY branch for array, cube, and cube-array depth textures. It fell through to TEXTURE2D, so FirstArraySlice was never set and all layers' DSVs targeted layer 0. This caused incorrect rendering when using depth textures with multiple layers, such as cubemap shadow maps.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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