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87e356f102f0b85f87dbe265b2b57e2f0e1512a9
- Remove redundant null checks - Use cached texture properties instead of API calls (GetBitmapWidth/Height/Pitch) - Eliminate duplicate SDL_GetRenderScale() call in Copy() - Reorder CopyEx() fast paths to check no-transform case first - Combine operations in NGAGE_ConvertColor() to reduce intermediate steps
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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