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c04624972ed63950ca9fb47931339a53d4416ee1
- Check for specific availability instead of waiting for "device ready." - Don't use snd_pcm_wait, just use a simple SDL_Delay (nothing to recover). - Fixed SDL_max call that should have been SDL_min (now using SDL_clamp). - ALSA_RecordDevice() now returns 0 if no availability, which kicks us back to WaitDevice to try again, as an extra safety check.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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